2024-11-01 16:55:46 +08:00

26 lines
638 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeteorPiece : MonoBehaviour
{
public Transform explosionOrigin;
[Range(0,1)]
public float T;
private Vector3 m_RelativePosition;
// Start is called before the first frame update
void Start()
{
m_RelativePosition = transform.position - explosionOrigin.position;
}
// Update is called once per frame
void Update()
{
transform.position = explosionOrigin.position + m_RelativePosition +
m_RelativePosition * (1 / m_RelativePosition.magnitude);
}
}