104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine.Rendering;
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namespace AEG.FSR
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{
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[InitializeOnLoad]
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public class PipelineDefines
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{
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enum PipelineType
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{
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Unsupported,
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BIRP,
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URP,
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HDRP
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}
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static PipelineDefines() {
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UpdateDefines();
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}
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/// <summary>
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/// Update the unity pipeline defines for URP
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/// </summary>
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static void UpdateDefines() {
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var pipeline = GetPipeline();
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if(pipeline == PipelineType.URP) {
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AddDefine("UNITY_URP");
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} else {
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RemoveDefine("UNITY_URP");
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}
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if(pipeline == PipelineType.HDRP) {
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AddDefine("UNITY_HDRP");
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} else {
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RemoveDefine("UNITY_HDRP");
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}
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if(pipeline == PipelineType.BIRP) {
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AddDefine("UNITY_BIRP");
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} else {
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RemoveDefine("UNITY_BIRP");
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}
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AddDefine("AEG_FSR1");
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AddDefine("AEG_FSR3");
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}
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static PipelineType GetPipeline() {
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#if UNITY_2019_1_OR_NEWER
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if(GraphicsSettings.renderPipelineAsset != null) {
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var srpType = GraphicsSettings.renderPipelineAsset.GetType().ToString();
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//HDRP
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if(srpType.Contains("HDRenderPipelineAsset")) {
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return PipelineType.HDRP;
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}
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//URP
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else if(srpType.Contains("UniversalRenderPipelineAsset") || srpType.Contains("LightweightRenderPipelineAsset")) {
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return PipelineType.URP;
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} else
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return PipelineType.Unsupported;
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}
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#elif UNITY_2017_1_OR_NEWER
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if (GraphicsSettings.renderPipelineAsset != null) {
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// SRP not supported before 2019
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return PipelineType.Unsupported;
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}
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#endif
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//BIRP
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return PipelineType.BIRP;
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}
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static void AddDefine(string define) {
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var definesList = GetDefines();
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if(!definesList.Contains(define)) {
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definesList.Add(define);
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SetDefines(definesList);
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}
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}
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public static void RemoveDefine(string define) {
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var definesList = GetDefines();
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if(definesList.Contains(define)) {
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definesList.Remove(define);
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SetDefines(definesList);
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}
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}
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public static List<string> GetDefines() {
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var target = EditorUserBuildSettings.activeBuildTarget;
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
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return defines.Split(';').ToList();
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}
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public static void SetDefines(List<string> definesList) {
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var target = EditorUserBuildSettings.activeBuildTarget;
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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var defines = string.Join(";", definesList.ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
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}
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}
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} |