23 lines
432 B
C#

using System;
using UnityEngine.Rendering.Universal;
namespace X.Rendering.Feature
{
public class CheckerboardRenderFeature : ScriptableRendererFeature
{
[Serializable]
public class Settings
{
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
}
public override void Create()
{
}
}
}