2024-11-01 16:55:46 +08:00

882 B

Using textures

How to access and use textures in a custom render pass in the Universal Render Pipeline (URP).

Page Description
URP blit best practices Understand the different ways to perform a blit operation in URP and best practices to follow when writing custom render passes.
Perform a full screen blit in URP An example of creating a custom render pass and a custom Scriptable Renderer Feature that performs a full screen blit.
Blit input and output textures Blit a camera color texture to an output texture, then set the output texture as a global shader property.
Blit multiple RTHandle textures An example of a blit operation that involves multiple RTHandle textures and a custom shader effect.