2024-11-01 16:55:46 +08:00

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Lighting in the Universal Render Pipeline

Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.

Page Description
Lighting in URP Understand the differences between Unity's common lighting functionality and the lighting functionality in URP.
Light component reference Understand how each lighting property works in URP.
The Universal Additional Light Data component Use the Universal Additional Light Data component to override lighting settings in URP.
Lighting Mode Understand which lighting modes URP supports.
Shadows in the URP How to work with shadows in URP.
Reflection Probes Configure the URP-specific behavior of Reflection Probes.
Lens Flare Data Asset Understand how to use the Lens Flare Data Asset in URP.

Configure lighting for better performance

Refer to Configure for better performance for more information about how to adjust lighting settings for better performance.

Additional resources