2024-11-01 16:55:46 +08:00

21 lines
364 B
C#

using UnityEngine;
public class GetClosestBoidTest : MonoBehaviour
{
private Boids.Boid boid;
private void Update()
{
if (Boids.Instance)
{
boid = Boids.Instance.GetClosestBoid(transform.position);
}
}
private void OnDrawGizmos()
{
Gizmos.DrawLine(transform.position, boid.position);
}
}