20 lines
417 B
C#

using UnityEngine;
namespace X.Rendering.Feature
{
[RequireComponent(typeof(Renderer))]
public class HizObject : MonoBehaviour
{
private void OnEnable()
{
HizObjectsManager.Instance.Register(GetComponent<MeshRenderer>());
}
private void OnDisable()
{
HizObjectsManager.Instance.UnRegister(GetComponent<MeshRenderer>());
}
}
}