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unity_native_render_plugin/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/OcclusionCulling
History
StarBeats a22606bbe5 spd wave
2025-06-25 17:01:09 +08:00
..
Shaders
spd wave
2025-06-25 17:01:09 +08:00
CullDebug.cs
add hi-z occlusion culling.culling
2025-06-23 19:18:41 +08:00
CullDebug.cs.meta
sync
2025-06-20 18:14:38 +08:00
HierarchicalZOcclusionCullFeature.cs
spd _SKIP_3_MIP
2025-06-25 12:16:54 +08:00
HierarchicalZOcclusionCullFeature.cs.meta
add hi-z occlusion culling.culling
2025-06-23 19:18:41 +08:00
HizObject.cs
add hi-z occlusion culling.culling
2025-06-23 19:18:41 +08:00
HizObject.cs.meta
add hi-z occlusion culling.culling
2025-06-23 19:18:41 +08:00
HizObjectsManager.cs
增加视锥判断
2025-06-25 15:01:58 +08:00
HizObjectsManager.cs.meta
add hi-z occlusion culling.culling
2025-06-23 19:18:41 +08:00
HizShaderIds.cs
sync
2025-06-20 18:14:38 +08:00
HizShaderIds.cs.meta
sync
2025-06-20 18:14:38 +08:00
Shaders.meta
add hi-z occlusion culling. depth pyramid
2025-06-18 19:13:40 +08:00
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