2026-02-02 15:26:23 +08:00

49 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
[DisallowMultipleRendererFeature("Moment Based Order-Independent Transparency")]
public class MOITFeature : ScriptableRendererFeature
{
[Serializable]
class Settings
{
}
[SerializeField]
Settings settings;
MOITPass pass;
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
var cam = renderingData.cameraData;
if (cam.cameraType != CameraType.Game && cam.cameraType != CameraType.SceneView)
{
return;
}
renderer.EnqueuePass(pass);
}
public override void Create()
{
pass = new(settings);
}
class MOITPass : ScriptableRenderPass
{
private Settings settings;
public MOITPass(Settings settings)
{
this.settings = settings;
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
}
}