2025-07-21 18:10:06 +08:00

13 lines
596 B
C#

using UnityEngine;
using UnityEngine.Rendering;
[VolumeComponentMenu("Sample Scene/Oasis Fog")]
public class OasisFogVolumeComponent : VolumeComponent
{
public ClampedFloatParameter Density = new ClampedFloatParameter(0, 0, 0.05f);
public MinFloatParameter StartDistance = new MinFloatParameter(0.0f, 0.0f);
public Vector2Parameter HeightRange = new Vector2Parameter(new Vector2(0.0f, 50.0f));
public ColorParameter Tint = new ColorParameter(UnityEngine.Color.white, true, false, false);
public MinFloatParameter SunScatteringIntensity = new MinFloatParameter(2.0f, 0.0f);
}