39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace TexturePacker
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{
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internal class TextureMapIndex : ScriptableObject
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{
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public SerializedDictionary<string, TextureMapInfo> ResultGuid2TextureMap;
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public SerializedDictionary<string, TextureMapInfo> TextureGuid2TextureMap;
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public SerializedDictionary<TextureMapInfo, string> TextureMap2TextureGuid;
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public static readonly string TextureMapIndexPath = $"{TextureMapInfo.TextureMapDir}/texture_map_index.asset";
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private static TextureMapIndex instance;
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public static TextureMapIndex Instance
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{
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get
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{
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if(instance == null)
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{
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if(File.Exists(TextureMapIndexPath))
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{
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instance = AssetDatabase.LoadAssetAtPath<TextureMapIndex>(TextureMapIndexPath);
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}
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else
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{
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instance = ScriptableObject.CreateInstance<TextureMapIndex>();
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AssetDatabase.CreateAsset(instance, TextureMapIndexPath);
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}
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}
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return instance;
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}
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}
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}
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}
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