using UnityEngine; public class CullDebug : MonoBehaviour { public int Index; public Vector3 Position; public Vector3 Size; public bool IsCulled = false; private void OnDrawGizmos() { var col = Gizmos.color; Gizmos.color = Color.green; Gizmos.DrawWireCube(Position, Size); Gizmos.color = col; } private void LateUpdate() { } }