using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Benchmarking { public static class PerformanceTestUtilities { public static void Set(this Label label, FrameData frameData) { label.text = frameData.GetValueString(PerformanceTest.displayedDataType); label.style.color = PerformanceTest.GetColorForFrameData(frameData); } } }