using UnityEngine; namespace X.Rendering.Scene { [ExecuteAlways] [DefaultExecutionOrder(200)] public class CapsuleShadowAreaEffect : MonoBehaviour { [SerializeField] internal CapsuleShadowAreaSetting capsuleAOSetting = CapsuleShadowAreaSetting.GetDefault(); [SerializeField, HideInInspector] internal Vector4[] capsuleLights; [SerializeField] internal Bounds Bounds; #if UNITY_EDITOR private void Awake() { if(Application.isPlaying) { return; } SceneEffect.Instance.AddSceneAreaEffect(this); } private void OnDestroy() { if (Application.isPlaying) { return; } SceneEffect.Instance.RmSceneAreaEffect(this); } private void OnValidate() { if (Application.isPlaying) { return; } SceneEffect.Instance.AreaEffectValidate(); } #endif } }