using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class MemoryCounter : MonoBehaviour { private Text m_GuiText; void Start() { m_GuiText = GetComponent(); } void Update() { Debug.Log("Mono used size" + Profiler.GetMonoUsedSizeLong()/1000000 + "Bytes"); //m_GuiText.text = "" + megabytes; } }