package com.x.gamesdk; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; import android.os.Build; public class GameActivity extends UnityPlayerActivity { private String appendCommandLineArgument(String cmdLine, String arg) { if (arg == null || arg.isEmpty()) return cmdLine; else if (cmdLine == null || cmdLine.isEmpty()) return arg; else return cmdLine + " " + arg; } @Override protected String updateUnityCommandLineArguments(String cmdLine) { return cmdLine; // 让 Unity 根据 PlayerSettings 选择图形 API } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); new GameSdk(getBaseContext()); } }