using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeteorPiece : MonoBehaviour { public Transform explosionOrigin; [Range(0,1)] public float T; private Vector3 m_RelativePosition; // Start is called before the first frame update void Start() { m_RelativePosition = transform.position - explosionOrigin.position; } // Update is called once per frame void Update() { transform.position = explosionOrigin.position + m_RelativePosition + m_RelativePosition * (1 / m_RelativePosition.magnitude); } }