using System; using UnityEditor; using UnityEditorInternal; using UnityEngine; namespace X.Profiler { internal class ProfilerHelper { static ProfilerHelper() { } [MenuItem("Tools/Performance/Profiler/转 csv")] public static void ProfileFile2CSV() { var path = EditorUtility.OpenFilePanel("打开 profiler 数据", "", "raw"); if (string.IsNullOrEmpty(path)) { return; } if(!ProfilerDriver.LoadProfile(path, false)) { Debug.LogError($"open profiler {path} failure."); return; } } } }