using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; [DisallowMultipleRendererFeature("Moment Based Order-Independent Transparency")] public class MOITFeature : ScriptableRendererFeature { [Serializable] class Settings { } [SerializeField] Settings settings; MOITPass pass; public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { var cam = renderingData.cameraData; if (cam.cameraType != CameraType.Game && cam.cameraType != CameraType.SceneView) { return; } renderer.EnqueuePass(pass); } public override void Create() { pass = new(settings); } class MOITPass : ScriptableRenderPass { private Settings settings; public MOITPass(Settings settings) { this.settings = settings; } public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } } }