#pragma kernel ClearStartOffsetBuffer // #pragma enable_d3d11_debug_symbols RWByteAddressBuffer StartOffsetBuffer; int screenWidth; [numthreads(32, 32, 1)] void ClearStartOffsetBuffer (uint3 id: SV_DispatchThreadID) { StartOffsetBuffer.Store(4 * (screenWidth * id.y + id.x), 0); }