using UnityEngine; using UnityEngine.Rendering; [VolumeComponentMenu("Sample Scene/Oasis Fog")] public class OasisFogVolumeComponent : VolumeComponent { public ClampedFloatParameter Density = new ClampedFloatParameter(0, 0, 0.05f); public MinFloatParameter StartDistance = new MinFloatParameter(0.0f, 0.0f); public Vector2Parameter HeightRange = new Vector2Parameter(new Vector2(0.0f, 50.0f)); public ColorParameter Tint = new ColorParameter(UnityEngine.Color.white, true, false, false); public MinFloatParameter SunScatteringIntensity = new MinFloatParameter(2.0f, 0.0f); }