# NVIDIA Streamline Reflex package ## Supported versions of Unity - DX11/DX12 is supported on Unity version 2019.4.??? x86_64 builds. - Vulkan is not currently supported. ## Integrating into your Unity application - Apply Unity2019.4src.patch to Unity2019.4 source, build Editor and Standalone players. - Import com.nvidia.streamline.core package - Import com.nvidia.streamline.reflex. - Builtin or HDRP project. Add Streamline component (Streamline.cs) to Main Camera along with the Streamline Reflex Builtin/HDRP (StreamlineReflex.cs) component. ## Unity configuration changes needed for Reflex - In Project Settings, Player ensure that 'Active Input Handling' is set to 'Both' - In Project Settings, Input ensure that 'Use Physical Keys' is unchecked. ## Debugging and Verifying Reflex. - See https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideReflex.md#80-nvidia-reflex-qa-checklist - Ensure NVIDIA Performance Overlay is active (Alt-R)