# NVIDIA Streamline DLSS3 Frame Generation package ## Supported versions of Unity - DX11/DX12 is supported on Unity version 2019.4.??? x86_64 builds. - Vulkan is not currently supported. ## Integrating into your Unity application - Apply Unity2019.4src.patch to Unity2019.4 source, build Editor and Standalone players. - Import com.nvidia.streamline.core package - Import com.nvidia.streamline.dlssg and com.nvidia.streamline.reflex. Reflex is required by DLSS-G - Builtin project. Add Streamline component (Streamline.cs) to Main Camera along with Streamline DLSSG Builtin (StreamlineDLSSG.cs) and Streamline Reflex Builtin (StreamlineReflex.cs) components. - HDRP project. Apply HDRP 7.7.1 patch to a copy of com.unity.render-pipelines.high-definition@7.7.1 Add Streamline component (StreamlineHDRP.cs) to Main Camera along with Streamline DLSSG HDRP (StreamlineDLSSGHDRP.cs) and Streamline Reflex Builtin/HDRP (StreamlineReflex.cs) components.