xess jitter

This commit is contained in:
StarBeats 2024-12-16 20:33:34 +08:00
parent 456715cc58
commit f4bbef9e99
29 changed files with 593 additions and 302 deletions

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@ -35,7 +35,11 @@ Material:
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: [] m_TexEnvs:
- _SampleTexture2D_08b30b3f114b48d5ba8da4c2c4be251f_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 5e7fc1923ebc88745bbc44d5a9570124, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _Push: 1.16 - _Push: 1.16

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@ -35,7 +35,11 @@ Material:
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: [] m_TexEnvs:
- _SampleTexture2D_08b30b3f114b48d5ba8da4c2c4be251f_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 5e7fc1923ebc88745bbc44d5a9570124, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _QueueControl: 0 - _QueueControl: 0

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@ -28,7 +28,7 @@ MonoBehaviour:
m_SupportsHDR: 1 m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0 m_HDRColorBufferPrecision: 0
m_MSAA: 1 m_MSAA: 1
m_RenderScale: 0.75 m_RenderScale: 0.5882813
m_UpscalingFilter: 0 m_UpscalingFilter: 0
m_FsrOverrideSharpness: 1 m_FsrOverrideSharpness: 1
m_FsrSharpness: 1 m_FsrSharpness: 1
@ -115,5 +115,4 @@ MonoBehaviour:
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
superResolution: 14 superResolution: 14
sSRenderScale: 3
vrsRate: 0 vrsRate: 0

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@ -145,10 +145,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: c3c4391133b9f3142b57264047029ec5, type: 3} m_Script: {fileID: 11500000, guid: c3c4391133b9f3142b57264047029ec5, type: 3}
m_Name: XESS m_Name: XESS
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Active: 0 m_Active: 1
xess1ConfigParam: xess1ConfigParam:
OutputWidth: 1920 OutputWidth: 2560
OutputHeight: 1080 OutputHeight: 1440
Quality: 103 Quality: 103
UseHiResMotionVectors: 0 UseHiResMotionVectors: 0
UseJitteredMotionVectors: 0 UseJitteredMotionVectors: 0
@ -157,12 +157,13 @@ MonoBehaviour:
UseResponsiveMask: 0 UseResponsiveMask: 0
UseAutoExposure: 0 UseAutoExposure: 0
EnableProfiling: 0 EnableProfiling: 0
InvertedDepth: 0
VelocityScaleX: -2 VelocityScaleX: -2
VelocityScaleY: 2 VelocityScaleY: 2
JitterScaleX: 1 JitterScaleX: 0
JitterScaleY: 1 JitterScaleY: 0
ExposureScale: 1 ExposureScale: 1
MipMapBias: -1.91 MipMapBias: -1.45
--- !u!114 &1524480044783497712 --- !u!114 &1524480044783497712
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -175,11 +176,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a6b8ba513f1b1fe499924f362fdde22d, type: 3} m_Script: {fileID: 11500000, guid: a6b8ba513f1b1fe499924f362fdde22d, type: 3}
m_Name: GSR m_Name: GSR
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Active: 1 m_Active: 0
quality: 4
v1settings: v1settings:
EnableEdgeDirection: 1 EnableEdgeDirection: 1
Mode: 1 Mode: 1
Sharp: 2 Sharp: 0.666
GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2} GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
v2settings: v2settings:
UseCompute2Pass: 0 UseCompute2Pass: 0

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@ -97,6 +97,7 @@ public:
virtual void configXESS1(void* data) {} virtual void configXESS1(void* data) {}
virtual void disableXESS1() {} virtual void disableXESS1() {}
virtual bool getInputResolution(uint32_t outw, uint32_t outh, int quality, uint32_t& width, uint32_t& height) { return false; }
protected: protected:
virtual void initSupportFeature() = 0; virtual void initSupportFeature() = 0;

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@ -104,13 +104,19 @@ public:
virtual void disableXESS1() override; virtual void disableXESS1() override;
virtual void configXESS1(void* data) override; virtual void configXESS1(void* data) override;
virtual bool getInputResolution(uint32_t outw, uint32_t outh, int quality, uint32_t& width, uint32_t& height) override;
IUnityGraphicsD3D12v7* s_d3d12; IUnityGraphicsD3D12v7* s_d3d12;
XessV13* xess; XessV13* xess;
static RenderAPI_D3D12* instance;
}; };
RenderAPI_D3D12* RenderAPI_D3D12::instance = nullptr;
RenderAPI* CreateRenderAPI_D3D12() RenderAPI* CreateRenderAPI_D3D12()
{ {
return new RenderAPI_D3D12(); RenderAPI_D3D12::instance = new RenderAPI_D3D12();
return RenderAPI_D3D12::instance;
} }
@ -126,7 +132,6 @@ UINT64 CalcByteAlignedValue(unsigned int byteSize, unsigned int byteAlignment)
} }
void RenderAPI_D3D12::processDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces) void RenderAPI_D3D12::processDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
{ {
switch (type) switch (type)
@ -282,6 +287,11 @@ void RenderAPI_D3D12::configXESS1(void* data)
xess->configxess(data); xess->configxess(data);
} }
bool RenderAPI_D3D12::getInputResolution(uint32_t outw, uint32_t outh, int quality, uint32_t& width, uint32_t& height)
{
return xess->get_input_resolution(outw, outh, quality, width, height);
}
#undef ReturnOnFail #undef ReturnOnFail
#endif // #if SUPPORT_D3D12 #endif // #if SUPPORT_D3D12

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@ -551,5 +551,4 @@ void RenderAPI_Vulkan::postFGExtrapolation()
void RenderAPI_Vulkan::disableFGExtrapolation() void RenderAPI_Vulkan::disableFGExtrapolation()
{ {
} }
#endif // #if SUPPORT_VULKAN #endif // #if SUPPORT_VULKAN

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@ -192,6 +192,11 @@ extern "C" UNITY_INTERFACE_EXPORT bool GetFeatureSupport(int feature)
return s_current_api->getFeatureSupport((GraphicsFeature)feature); return s_current_api->getFeatureSupport((GraphicsFeature)feature);
} }
extern "C" UNITY_INTERFACE_EXPORT bool GetInputResolution(uint32_t outw, uint32_t outh, int quality, uint32_t& width, uint32_t& height)
{
return s_current_api->getInputResolution(outw, outh, quality, width, height);
}
// -------------------------------------------------------------------------- // --------------------------------------------------------------------------
// DX12 plugin specific // DX12 plugin specific
// -------------------------------------------------------------------------- // --------------------------------------------------------------------------

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@ -258,7 +258,7 @@ void XessV13::execute(void* data, ID3D12GraphicsCommandList* cmd_list)
} }
} }
bool XessV13::get_input_resolution(uint32_t outw, uint32_t outh, int quality,uint32_t& Width, uint32_t& Height) bool XessV13::get_input_resolution(uint32_t outw, uint32_t outh, int quality,uint32_t& width, uint32_t& height)
{ {
xess_2d_t inputRes = { 1, 1 }; xess_2d_t inputRes = { 1, 1 };
xess_2d_t outputRes = { outw, outh }; xess_2d_t outputRes = { outw, outh };
@ -270,8 +270,8 @@ bool XessV13::get_input_resolution(uint32_t outw, uint32_t outh, int quality,uin
return false; return false;
} }
Width = inputRes.x; width = inputRes.x;
Height = inputRes.y; height = inputRes.y;
return true; return true;
} }

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@ -27,7 +27,7 @@ struct XessV13 final
void execute(void* data, ID3D12GraphicsCommandList* cmd_list); void execute(void* data, ID3D12GraphicsCommandList* cmd_list);
bool get_input_resolution(uint32_t outw, uint32_t outh, int quality, uint32_t& Width, uint32_t& Height); bool get_input_resolution(uint32_t outw, uint32_t outh, int quality, uint32_t& Width, uint32_t& Height);
private: private:
ID3D12Device* device; ID3D12Device* device;

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@ -3,17 +3,11 @@
"rootNamespace": "", "rootNamespace": "",
"references": [ "references": [
"GUID:15fc0a57446b3144c949da3e2b9737a9", "GUID:15fc0a57446b3144c949da3e2b9737a9",
"GUID:d60799ab2a985554ea1a39cd38695018",
"GUID:a35efad8797223d499f8c68b1f545dbc",
"GUID:df380645f10b7bc4b97d4f5eb6303d95", "GUID:df380645f10b7bc4b97d4f5eb6303d95",
"GUID:3eae0364be2026648bf74846acb8a731", "GUID:3eae0364be2026648bf74846acb8a731",
"GUID:be0903cd8e1546f498710afdc59db5eb", "GUID:be0903cd8e1546f498710afdc59db5eb",
"GUID:b75d3cd3037d383a8d1e2f9a26d73d8a", "GUID:b75d3cd3037d383a8d1e2f9a26d73d8a",
"GUID:329b4ccd385744985bf3f83cfd77dfe7", "GUID:329b4ccd385744985bf3f83cfd77dfe7"
"GUID:9604b18aafdbc9346bceb5e19ac9c746",
"GUID:f9fe0089ec81f4079af78eb2287a6163",
"GUID:116a4d4dbf5c04973bbf517077a062a1",
"GUID:e40ba710768534012815d3193fa296cb"
], ],
"includePlatforms": [ "includePlatforms": [
"Editor" "Editor"
@ -44,6 +38,11 @@
"name": "com.unity.visualeffectgraph", "name": "com.unity.visualeffectgraph",
"expression": "1.0.0", "expression": "1.0.0",
"define": "HAS_VFX_GRAPH" "define": "HAS_VFX_GRAPH"
},
{
"name": "com.unity.modules.nvidia",
"expression": "1.0.0",
"define": "ENABLE_NVIDIA_MODULE"
} }
], ],
"noEngineReferences": false "noEngineReferences": false

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@ -21,7 +21,6 @@ namespace UnityEditor.Rendering.Universal
private SerializedUniversalRenderPipelineAsset m_SerializedURPAsset; private SerializedUniversalRenderPipelineAsset m_SerializedURPAsset;
private SerializedProperty superResolution; private SerializedProperty superResolution;
private SerializedProperty ssRenderScale;
private SerializedProperty vrsRate; private SerializedProperty vrsRate;
/// <inheritdoc/> /// <inheritdoc/>
public override void OnInspectorGUI() public override void OnInspectorGUI()
@ -29,7 +28,6 @@ namespace UnityEditor.Rendering.Universal
m_SerializedURPAsset.Update(); m_SerializedURPAsset.Update();
UniversalRenderPipelineAssetUI.Inspector.Draw(m_SerializedURPAsset, this); UniversalRenderPipelineAssetUI.Inspector.Draw(m_SerializedURPAsset, this);
EditorGUILayout.PropertyField(superResolution, new GUIContent("超分")); EditorGUILayout.PropertyField(superResolution, new GUIContent("超分"));
EditorGUILayout.PropertyField(ssRenderScale, new GUIContent("超分比例"));
EditorGUILayout.PropertyField(vrsRate, new GUIContent("VRS Rate")); EditorGUILayout.PropertyField(vrsRate, new GUIContent("VRS Rate"));
m_SerializedURPAsset.Apply(); m_SerializedURPAsset.Apply();
} }
@ -38,7 +36,6 @@ namespace UnityEditor.Rendering.Universal
{ {
m_SerializedURPAsset = new SerializedUniversalRenderPipelineAsset(serializedObject); m_SerializedURPAsset = new SerializedUniversalRenderPipelineAsset(serializedObject);
superResolution = serializedObject.FindProperty("superResolution"); superResolution = serializedObject.FindProperty("superResolution");
ssRenderScale = serializedObject.FindProperty("sSRenderScale");
vrsRate = serializedObject.FindProperty("vrsRate"); vrsRate = serializedObject.FindProperty("vrsRate");
CreateRendererReorderableList(); CreateRendererReorderableList();
} }

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@ -6,6 +6,7 @@ using UnityEditor;
using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.RenderGraphModule; using UnityEngine.Experimental.Rendering.RenderGraphModule;
using UnityEngine.Profiling; using UnityEngine.Profiling;
using X.Rendering.Feature;
namespace UnityEngine.Rendering.Universal namespace UnityEngine.Rendering.Universal
{ {
@ -273,7 +274,9 @@ namespace UnityEngine.Rendering.Universal
// We clamp this value to 0.0 or less to make sure we don't end up reducing image detail in the downsampling case. // We clamp this value to 0.0 or less to make sure we don't end up reducing image detail in the downsampling case.
float mipBias = Math.Min((float)-Math.Log(cameraWidth / scaledCameraWidth, 2.0f), 0.0f); float mipBias = Math.Min((float)-Math.Log(cameraWidth / scaledCameraWidth, 2.0f), 0.0f);
// Temporal Anti-aliasing can use negative mip bias to increase texture sharpness and new information for the jitter. // Temporal Anti-aliasing can use negative mip bias to increase texture sharpness and new information for the jitter.
float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, 0.0f); float ssMipBias = 0;
SuperResolutionParamSets.Instance.Get<float>("MipmapBias", ref ssMipBias);
float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, ssMipBias);
mipBias = Math.Min(mipBias, taaMipBias); mipBias = Math.Min(mipBias, taaMipBias);
// TODO: xyang Mip bias // TODO: xyang Mip bias
cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias))); cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias)));

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine;
namespace X.Rendering.Feature namespace X.Rendering.Feature
{ {
@ -27,12 +28,19 @@ namespace X.Rendering.Feature
#endif #endif
private static extern bool GetFeatureSupport(int feature); private static extern bool GetFeatureSupport(int feature);
//#if (PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_BRATWURST || PLATFORM_SWITCH) && !UNITY_EDITOR #if (PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_BRATWURST || PLATFORM_SWITCH) && !UNITY_EDITOR
// [DllImport("__Internal")] [DllImport("__Internal")]
//#else #else
// [DllImport("GfxPluginNativeRender")] [DllImport("GfxPluginNativeRender")]
//#endif #endif
// public static extern bool DoFGExtrapolation(IntPtr src, IntPtr data, IntPtr dst); public static extern bool GetInputResolution(int outw, int outh, int quality,ref int width, ref int height);
//#if (PLATFORM_IOS || PLATFORM_TVOS || PLATFORM_BRATWURST || PLATFORM_SWITCH) && !UNITY_EDITOR
// [DllImport("__Internal")]
//#else
// [DllImport("GfxPluginNativeRender")]
//#endif
// public static extern bool DoFGExtrapolation(IntPtr src, IntPtr data, IntPtr dst);
public enum NativeRenderingEvent public enum NativeRenderingEvent
{ {

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@ -45,7 +45,8 @@ namespace X.Rendering.Feature
p->src = history1.rt.GetNativeTexturePtr(); p->src = history1.rt.GetNativeTexturePtr();
p->data = history2.rt.GetNativeTexturePtr(); p->data = history2.rt.GetNativeTexturePtr();
p->dst = dst.rt.GetNativeTexturePtr(); p->dst = dst.rt.GetNativeTexturePtr();
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DoFGExtrapolation, data); cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.
, data);
context.ExecuteCommandBuffer(cmd); context.ExecuteCommandBuffer(cmd);
cmd.Clear(); cmd.Clear();
presented = true; presented = true;

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@ -7,12 +7,24 @@ using UnityEngine.Rendering.Universal;
namespace X.Rendering.Feature namespace X.Rendering.Feature
{ {
public enum GsrQuality
{
None,
NativeAA = 1,
UltraQuality,
Quality,
Balanced,
Performance,
UltraPerformance,
}
/// <summary> /// <summary>
/// 高通 Snapdragon Game Super Resolution. /// 高通 Snapdragon Game Super Resolution.
/// api 无关,可能在 /// api 无关,可能在
/// </summary> /// </summary>
public sealed class GSR : ScriptableRendererFeature, ISuperResolutionFeature public sealed class GSR : ScriptableRendererFeature, ISuperResolutionFeature
{ {
public GsrQuality quality;
[SerializeField] [SerializeField]
private V1Setting v1settings; private V1Setting v1settings;
[SerializeField] [SerializeField]
@ -22,6 +34,7 @@ namespace X.Rendering.Feature
GSRV1 gsr1; GSRV1 gsr1;
GSRV2 gsr2; GSRV2 gsr2;
bool useGSR1 = true; bool useGSR1 = true;
GsrQuality lastQuality = GsrQuality.None;
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{ {
@ -43,6 +56,11 @@ namespace X.Rendering.Feature
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData) public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
{ {
if (lastQuality != quality)
{
UniversalRenderPipeline.asset.renderScale = GetRenderScale();
lastQuality = quality;
}
if (useGSR1) if (useGSR1)
{ {
gsr1.DoSR(cmd, source, destination, ref renderingData); gsr1.DoSR(cmd, source, destination, ref renderingData);
@ -53,6 +71,28 @@ namespace X.Rendering.Feature
} }
} }
public float GetRenderScale()
{
switch (quality)
{
case GsrQuality.None:
case GsrQuality.NativeAA:
return 1.0f;
case GsrQuality.UltraQuality:
return 1 / 1.2f;
case GsrQuality.Quality:
return 1 / 1.5f;
case GsrQuality.Balanced:
return 1 / 1.7f;
case GsrQuality.Performance:
return 1 / 2.0f;
case GsrQuality.UltraPerformance:
return 1 / 3.0f;
default:
throw new ArgumentOutOfRangeException(nameof(GsrQuality));
}
}
public void SetSR(ESuperResolution resolution) public void SetSR(ESuperResolution resolution)
{ {
switch (resolution) switch (resolution)
@ -237,7 +277,7 @@ namespace X.Rendering.Feature
private void DispatchConvert(CommandBuffer cmdBuffer, RTHandle source, RTHandle motionVector, ref RenderingData renderingData) private void DispatchConvert(CommandBuffer cmdBuffer, RTHandle source, RTHandle motionVector, ref RenderingData renderingData)
{ {
var gsrv2 =v2settings.GSRV2ComputeShader; var gsrv2 = v2settings.GSRV2ComputeShader;
cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputDepth", renderingData.cameraData.renderer.cameraDepthTargetHandle); cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputDepth", renderingData.cameraData.renderer.cameraDepthTargetHandle);
cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputVelocity", motionVector); cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputVelocity", motionVector);
cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputColor", source); cmdBuffer.SetComputeTextureParam(gsrv2, 0, "InputColor", source);
@ -254,7 +294,7 @@ namespace X.Rendering.Feature
private void DispatchUpscale(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination) private void DispatchUpscale(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination)
{ {
var gsrv2 =v2settings.GSRV2ComputeShader; var gsrv2 = v2settings.GSRV2ComputeShader;
cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputPrevHistoryOutput", historyIn); cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputPrevHistoryOutput", historyIn);
cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputYCoCgColor", YCoCgColor); cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputYCoCgColor", YCoCgColor);
cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputMotionDepthClipAlphaBuffer", motionDepthClipAlphaBuffer); cmdBuffer.SetComputeTextureParam(gsrv2, 1, "_inputMotionDepthClipAlphaBuffer", motionDepthClipAlphaBuffer);
@ -292,7 +332,7 @@ namespace X.Rendering.Feature
var clip2View = camera.projectionMatrix.inverse; var clip2View = camera.projectionMatrix.inverse;
var vcenter = clip2View.MultiplyPoint(Vector3.zero).normalized; var vcenter = clip2View.MultiplyPoint(Vector3.zero).normalized;
var vright = clip2View.MultiplyPoint(new Vector3(0, 1, 0)).normalized; var vright = clip2View.MultiplyPoint(new Vector3(0, 1, 0)).normalized;
var fv = math.acos(vcenter.x * vright.x + vcenter.y * vright.y + vcenter.z * vright.z); var fv = math.acos(vcenter.x * vright.x + vcenter.y * vright.y + vcenter.z * vright.z);
cameraFovAngleHor = math.tan(fv) * (float)(source.referenceSize.x) / (float)(source.referenceSize.y); cameraFovAngleHor = math.tan(fv) * (float)(source.referenceSize.x) / (float)(source.referenceSize.y);
var viewMatrix = camera.worldToCameraMatrix; var viewMatrix = camera.worldToCameraMatrix;
var projMatrix = camera.projectionMatrix; var projMatrix = camera.projectionMatrix;

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@ -1,4 +1,5 @@
using System; using System;
using System.Collections.Generic;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
@ -29,20 +30,77 @@ namespace X.Rendering.Feature
XESS13, XESS13,
} }
public enum ERenderScale public class SuperResolutionParamSets
{ {
[InspectorName("Native")] private static SuperResolutionParamSets instance;
Factor1, public static SuperResolutionParamSets Instance
[InspectorName("0.9x")] {
Factor09, get
[InspectorName("0.8x")] {
Factor08, if (instance == null)
[InspectorName("0.75x")] {
Factor075, instance = new();
[InspectorName("0.6x")] }
Factor06, return instance;
[InspectorName("0.5x")] }
Factor05, }
Dictionary<string, int> intMap = new ();
Dictionary<string, float> floatMap = new ();
Dictionary<string, string> stringMap = new ();
public void Get<T>(string name, ref T value)
{
switch (value)
{
case int v:
{
var map = intMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
case float v:
{
var map = floatMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
case string v:
{
var map = stringMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
default:
throw new ArgumentException($"type err:{typeof(T)}");
}
}
public void Set<T>(string name, in T value)
{
switch (value)
{
case int v:
{
intMap[name] = v;
break;
}
case float v:
{
floatMap[name] = v;
break;
}
case string v:
{
stringMap[name] = v;
break;
}
default:
throw new ArgumentException($"type err:{typeof(T)}");
}
}
} }
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]
@ -58,5 +116,7 @@ namespace X.Rendering.Feature
public void SetSR(ESuperResolution resolution); public void SetSR(ESuperResolution resolution);
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData); public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData);
public float GetRenderScale();
} }
} }

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@ -1,5 +1,6 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using UnityEditor.VersionControl;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
@ -77,6 +78,7 @@ namespace X.Rendering.Feature
IntPtr xess1ExecParamPtr; IntPtr xess1ExecParamPtr;
IntPtr xess1ConfigParamPtr; IntPtr xess1ConfigParamPtr;
private ProfilingSampler profiler; private ProfilingSampler profiler;
XessQuality lastQuality;
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{ {
@ -97,45 +99,14 @@ namespace X.Rendering.Feature
Marshal.FreeHGlobal(xess1ConfigParamPtr); Marshal.FreeHGlobal(xess1ConfigParamPtr);
} }
static internal Matrix4x4 CalculateJitterMatrix(ref CameraData cameraData, out Vector2 jitter)
{
Matrix4x4 jitterMat = Matrix4x4.identity;
jitter = Vector2.zero;
{
int taaFrameIndex = Time.frameCount;
float actualWidth = cameraData.cameraTargetDescriptor.width;
float actualHeight = cameraData.cameraTargetDescriptor.height;
float jitterScale = cameraData.taaSettings.jitterScale;
jitter = CalculateJitter(taaFrameIndex) * jitterScale;
float offsetX = jitter.x * (2.0f / actualWidth);
float offsetY = jitter.y * (2.0f / actualHeight);
jitterMat = Matrix4x4.Translate(new Vector3(offsetX, offsetY, 0.0f));
}
return jitterMat;
}
static internal Vector2 CalculateJitter(int frameIndex)
{
// The variance between 0 and the actual halton sequence values reveals noticeable
// instability in Unity's shadow maps, so we avoid index 0.
float jitterX = HaltonSequence.Get((frameIndex & 1023) + 1, 2) - 0.5f;
float jitterY = HaltonSequence.Get((frameIndex & 1023) + 1, 3) - 0.5f;
return new Vector2(jitterX, jitterY);
}
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData) public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
{ {
using var scp = new ProfilingScope(cmd, profiler); using var scp = new ProfilingScope(cmd, profiler);
Xess1ExecParam* xessexecPtr = (Xess1ExecParam*) xess1ExecParamPtr.ToPointer(); Xess1ExecParam* xessexecPtr = (Xess1ExecParam*) xess1ExecParamPtr.ToPointer();
xessexecPtr->ResetHistory = false; xessexecPtr->ResetHistory = false;
var cameraData = renderingData.cameraData;
var camera = cameraData.camera;
if (needTurnOnXess) if (needTurnOnXess)
{ {
needTurnOnXess = false; needTurnOnXess = false;
@ -144,8 +115,8 @@ namespace X.Rendering.Feature
xesscfgPtr->ExposureScale = xess1ConfigParam.ExposureScale; xesscfgPtr->ExposureScale = xess1ConfigParam.ExposureScale;
xesscfgPtr->JitterScaleX = xess1ConfigParam.JitterScaleX; xesscfgPtr->JitterScaleX = xess1ConfigParam.JitterScaleX;
xesscfgPtr->JitterScaleY = xess1ConfigParam.JitterScaleY; xesscfgPtr->JitterScaleY = xess1ConfigParam.JitterScaleY;
xesscfgPtr->OutputHeight = xess1ConfigParam.OutputHeight; xesscfgPtr->OutputHeight = xess1ConfigParam.OutputHeight = camera.pixelHeight;
xesscfgPtr->OutputWidth = xess1ConfigParam.OutputWidth; xesscfgPtr->OutputWidth = xess1ConfigParam.OutputWidth = camera.pixelWidth;
xesscfgPtr->Quality = xess1ConfigParam.Quality; xesscfgPtr->Quality = xess1ConfigParam.Quality;
xesscfgPtr->UseAutoExposure = xess1ConfigParam.UseAutoExposure; xesscfgPtr->UseAutoExposure = xess1ConfigParam.UseAutoExposure;
xesscfgPtr->UseHiResMotionVectors = xess1ConfigParam.UseHiResMotionVectors; xesscfgPtr->UseHiResMotionVectors = xess1ConfigParam.UseHiResMotionVectors;
@ -160,19 +131,34 @@ namespace X.Rendering.Feature
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableXESS1, IntPtr.Zero); cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableXESS1, IntPtr.Zero);
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.UpdateXESS1Config, xess1ConfigParamPtr); cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.UpdateXESS1Config, xess1ConfigParamPtr);
xessexecPtr->ResetHistory = true; xessexecPtr->ResetHistory = true;
//int w = 0, h = 0;
//// XXX: xess need context
//RenderingPlugin.GetInputResolution(camera.pixelWidth, camera.pixelHeight, (int)xess1ConfigParam.Quality, ref w, ref h);
//var renderScale = (float)w / camera.pixelWidth;
//Debug.Log($"GetInputResolution:{w},{h} renderScale:{renderScale}");
//UniversalRenderPipelineAsset asset = UniversalRenderPipeline.asset;
//asset.renderScale = renderScale;
}
if (lastQuality != xess1ConfigParam.Quality)
{
UniversalRenderPipeline.asset.renderScale = GetRenderScale();
lastQuality = xess1ConfigParam.Quality;
} }
var cameraData = renderingData.cameraData; cameraData.NeedJitter = true;
var camera = cameraData.camera; SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias);
Matrix4x4 projectionMatrix = camera.projectionMatrix; SuperResolutionParamSets.Instance.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX);
Matrix4x4 jitterMat = CalculateJitterMatrix(ref cameraData, out Vector2 jitter);
cameraData.SetViewProjectionAndJitterMatrix(camera.worldToCameraMatrix, projectionMatrix, jitterMat);
cameraData.worldSpaceCameraPos = camera.transform.position;
cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(xess1ConfigParam.MipMapBias, Mathf.Pow(2.0f, xess1ConfigParam.MipMapBias))); var jitter = TemporalAA.CurrentJitter;
//cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(xess1ConfigParam.MipMapBias, Mathf.Pow(2.0f, xess1ConfigParam.MipMapBias)));
xessexecPtr->InputWidth = source.referenceSize.x; xessexecPtr->InputWidth = source.referenceSize.x;
xessexecPtr->InputHeight = source.referenceSize.y; xessexecPtr->InputHeight = source.referenceSize.y;
xessexecPtr->ExposureScale = 1.0f; xessexecPtr->ExposureScale = 1.0f;
if (source.rt == null)
{
return;
}
xessexecPtr->ColorTexture = source.rt.GetNativeTexturePtr(); xessexecPtr->ColorTexture = source.rt.GetNativeTexturePtr();
xessexecPtr->VelocityTexture = motionVector.rt.GetNativeTexturePtr(); xessexecPtr->VelocityTexture = motionVector.rt.GetNativeTexturePtr();
xessexecPtr->OutputTexture = destination.rt.GetNativeTexturePtr(); xessexecPtr->OutputTexture = destination.rt.GetNativeTexturePtr();
@ -206,6 +192,29 @@ namespace X.Rendering.Feature
break; break;
} }
} }
public float GetRenderScale()
{
switch (xess1ConfigParam.Quality)
{
case XessQuality.UltraPerformance:
return 0.3335938f;
case XessQuality.Performance:
return 0.4351563f;
case XessQuality.Balanced:
return 0.5f;
case XessQuality.Quality:
return 0.5882813f;
case XessQuality.UltraQuality:
return 0.6667969f;
case XessQuality.UltraQualityPlus:
return 0.7695313f;
case XessQuality.NativeAA:
return 1.0f;
default:
throw new ArgumentOutOfRangeException(nameof(XessQuality));
}
}
} }
} }

View File

@ -6,10 +6,6 @@ namespace UnityEngine.Rendering.Universal
{ {
[SerializeField] [SerializeField]
private ESuperResolution superResolution; private ESuperResolution superResolution;
[SerializeField]
private ERenderScale sSRenderScale;
public ERenderScale SSRenderScale => sSRenderScale;
public ESuperResolution SuperResolution => superResolution; public ESuperResolution SuperResolution => superResolution;
@ -21,39 +17,30 @@ namespace UnityEngine.Rendering.Universal
private void UpdateSSSettings() private void UpdateSSSettings()
{ {
var renderer = GetRenderer(this.m_DefaultRendererIndex); var renderer = GetRenderer(this.m_DefaultRendererIndex);
var renderScale = 1.0f;
bool hasActive = false;
foreach (var item in renderer.rendererFeatures) foreach (var item in renderer.rendererFeatures)
{ {
if (item is ISuperResolutionFeature isr) if (item is ISuperResolutionFeature isr)
{ {
isr.SetSR(superResolution); isr.SetSR(superResolution);
if (item.isActive)
{
renderScale = isr.GetRenderScale();
hasActive = true;
}
} }
} }
switch (sSRenderScale) if (!hasActive)
{ {
case ERenderScale.Factor1: superResolution = ESuperResolution.None;
this.renderScale = 1.0f; }
break; else
case ERenderScale.Factor09: {
this.renderScale = .9f; this.renderScale = renderScale;
break;
case ERenderScale.Factor08:
this.renderScale = .8f;
break;
case ERenderScale.Factor075:
this.renderScale = .75f;
break;
case ERenderScale.Factor06:
this.renderScale = .6f;
break;
case ERenderScale.Factor05:
this.renderScale = .5f;
break;
default:
break;
} }
} }
protected override void OnValidate() protected override void OnValidate()

View File

@ -2,6 +2,7 @@ using System;
using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.RenderGraphModule; using UnityEngine.Experimental.Rendering.RenderGraphModule;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using X.Rendering.Feature;
namespace UnityEngine.Rendering.Universal namespace UnityEngine.Rendering.Universal
{ {
@ -301,7 +302,7 @@ namespace UnityEngine.Rendering.Universal
{ {
Matrix4x4 jitterMat = Matrix4x4.identity; Matrix4x4 jitterMat = Matrix4x4.identity;
bool isJitter = cameraData.IsTemporalAAEnabled(); bool isJitter = cameraData.IsTemporalAAEnabled() || cameraData.NeedJitter;
jitter = Vector2.zero; jitter = Vector2.zero;
if (isJitter) if (isJitter)
{ {
@ -310,7 +311,9 @@ namespace UnityEngine.Rendering.Universal
float actualWidth = cameraData.cameraTargetDescriptor.width; float actualWidth = cameraData.cameraTargetDescriptor.width;
float actualHeight = cameraData.cameraTargetDescriptor.height; float actualHeight = cameraData.cameraTargetDescriptor.height;
float jitterScale = cameraData.taaSettings.jitterScale; float srJitterScale = 0;
SuperResolutionParamSets.Instance.Get<float>("JitterScale", ref srJitterScale);
float jitterScale = Mathf.Max(cameraData.taaSettings.jitterScale, srJitterScale);
jitter = CalculateJitter(taaFrameIndex) * jitterScale; jitter = CalculateJitter(taaFrameIndex) * jitterScale;
@ -323,9 +326,11 @@ namespace UnityEngine.Rendering.Universal
return jitterMat; return jitterMat;
} }
public static Vector2 CurrentJitter;
static internal Matrix4x4 CalculateJitterMatrix(ref CameraData cameraData) static internal Matrix4x4 CalculateJitterMatrix(ref CameraData cameraData)
{ {
return CalculateJitterMatrix(ref cameraData, out var jitter); return CalculateJitterMatrix(ref cameraData, out CurrentJitter);
} }
static internal Vector2 CalculateJitter(int frameIndex) static internal Vector2 CalculateJitter(int frameIndex)

View File

@ -7,7 +7,7 @@
"GUID:7dbf32976982c98448af054f2512cb79", "GUID:7dbf32976982c98448af054f2512cb79",
"GUID:d8b63aba1907145bea998dd612889d6b", "GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:2665a8d13d1b3f18800f46e256720795", "GUID:2665a8d13d1b3f18800f46e256720795",
"GUID:86bc95e6fdb13ff43aa04316542905ae" "GUID:86bc95e6fdb13ff43aa04316542905ae"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
@ -66,6 +66,16 @@
"name": "com.unity.inputsystem", "name": "com.unity.inputsystem",
"expression": "0.0.0", "expression": "0.0.0",
"define": "ENABLE_INPUT_SYSTEM_PACKAGE" "define": "ENABLE_INPUT_SYSTEM_PACKAGE"
},
{
"name": "com.unity.modules.nvidia",
"expression": "0.0.0",
"define": "ENABLE_NVIDIA_MODULE"
},
{
"name": "com.unity.modules.nvidia",
"expression": "0.0.0",
"define": "ENABLE_NVIDIA"
} }
], ],
"noEngineReferences": false "noEngineReferences": false

View File

@ -5,6 +5,7 @@ using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Assertions; using UnityEngine.Assertions;
using UnityEngine.Experimental.GlobalIllumination; using UnityEngine.Experimental.GlobalIllumination;
using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering;
using X.Rendering.Feature;
using Lightmapping = UnityEngine.Experimental.GlobalIllumination.Lightmapping; using Lightmapping = UnityEngine.Experimental.GlobalIllumination.Lightmapping;
namespace UnityEngine.Rendering.Universal namespace UnityEngine.Rendering.Universal
@ -626,6 +627,8 @@ namespace UnityEngine.Rendering.Universal
&& postProcessEnabled; // No Postprocessing && postProcessEnabled; // No Postprocessing
} }
internal bool NeedJitter { get; set; }
/// <summary> /// <summary>
/// The sorting criteria used when drawing opaque objects by the internal URP render passes. /// The sorting criteria used when drawing opaque objects by the internal URP render passes.
/// When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and /// When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and
@ -744,7 +747,6 @@ namespace UnityEngine.Rendering.Universal
get => taaSettings.resetHistoryFrames != 0; get => taaSettings.resetHistoryFrames != 0;
} }
/// <summary> /// <summary>
/// Camera at the top of the overlay camera stack /// Camera at the top of the overlay camera stack
/// </summary> /// </summary>

View File

@ -25,6 +25,7 @@
"com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.nvidia": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0", "com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0", "com.unity.modules.physics2d": "1.0.0",

View File

@ -283,6 +283,12 @@
"source": "builtin", "source": "builtin",
"dependencies": {} "dependencies": {}
}, },
"com.unity.modules.nvidia": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.particlesystem": { "com.unity.modules.particlesystem": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,

View File

@ -777,6 +777,9 @@ PlayerSettings:
- m_BuildTarget: MacStandaloneSupport - m_BuildTarget: MacStandaloneSupport
m_APIs: 10000000 m_APIs: 10000000
m_Automatic: 0 m_Automatic: 0
- m_BuildTarget: OpenHarmonyPlayer
m_APIs: 0b00000015000000
m_Automatic: 1
m_BuildTargetVRSettings: [] m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 8 m_DefaultShaderChunkCount: 8
@ -1071,10 +1074,10 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96 webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2 webGLPowerPreference: 2
scriptingDefineSymbols: scriptingDefineSymbols:
Android: STARTER_ASSETS_PACKAGES_CHECKED;RENDER_GRAPH_ENABLED Android: STARTER_ASSETS_PACKAGES_CHECKED;RENDER_GRAPH_ENABLED;ENABLE_NVIDIA_MODULE;ENABLE_INPUT_SYSTEM
Nintendo Switch: STARTER_ASSETS_PACKAGES_CHECKED Nintendo Switch: STARTER_ASSETS_PACKAGES_CHECKED
OpenHarmony: RENDER_GRAPH_ENABLED OpenHarmony: RENDER_GRAPH_ENABLED;STARTER_ASSETS_PACKAGES_CHECKED;ENABLE_INPUT_SYSTEM
Standalone: STARTER_ASSETS_PACKAGES_CHECKED;URP_EXPERIMENTAL_TAA_ENABLE;RENDER_GRAPH_ENABLED Standalone: STARTER_ASSETS_PACKAGES_CHECKED;URP_EXPERIMENTAL_TAA_ENABLE;RENDER_GRAPH_ENABLED;ENABLE_NVIDIA_MODULE;ENABLE_INPUT_SYSTEM
iPhone: STARTER_ASSETS_PACKAGES_CHECKED iPhone: STARTER_ASSETS_PACKAGES_CHECKED
additionalCompilerArguments: {} additionalCompilerArguments: {}
platformArchitecture: {} platformArchitecture: {}
@ -1221,7 +1224,7 @@ PlayerSettings:
weixinMiniGameInjectStrippedMethodLogger: 0 weixinMiniGameInjectStrippedMethodLogger: 0
weixinMiniGameEnableDotNetWasmExceptionHandling: 1 weixinMiniGameEnableDotNetWasmExceptionHandling: 1
weixinMiniGamePreserveEventDelegate: 0 weixinMiniGamePreserveEventDelegate: 0
activeInputHandler: 1 activeInputHandler: 2
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
cloudProjectId: cloudProjectId:
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0

View File

@ -28,7 +28,7 @@ QualitySettings:
realtimeReflectionProbes: 0 realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 1 billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1 useLegacyDetailDistribution: 1
vSyncCount: 0 vSyncCount: 1
realtimeGICPUUsage: 100 realtimeGICPUUsage: 100
lodBias: 1 lodBias: 1
maximumLODLevel: 0 maximumLODLevel: 0

View File

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m_MaxSize: {x: 4000, y: 4021} m_MaxSize: {x: 4000, y: 4021}
m_Maximized: 0 m_Maximized: 0
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@ -38,17 +62,68 @@ MonoBehaviour:
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m_PixelRect: m_PixelRect:
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