This commit is contained in:
StarBeats 2026-02-27 14:50:38 +08:00
parent 87254005f1
commit e3fb0584c7
3 changed files with 10 additions and 7 deletions

View File

@ -140,7 +140,7 @@ GameObject:
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m_NavMeshLayer: 0
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@ -5281,7 +5281,7 @@ PrefabInstance:
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propertyPath: m_RenderShadows
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8508310942573128499, guid: c708a3b79cd542b42bbfedb17e213bc1, type: 3}
propertyPath: m_RenderPostProcessing

View File

@ -418,7 +418,7 @@ MonoBehaviour:
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shaders:
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@ -667,7 +667,7 @@ MonoBehaviour:
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@ -711,8 +711,8 @@ MonoBehaviour:
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View File

@ -161,6 +161,7 @@ Shader "Universal Render Pipeline/Lit"
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile_fragment _ LOD_FADE_CROSSFADE
#pragma multi_compile_fragment _ _DITHER_CLIP
#pragma multi_compile_fog
#pragma multi_compile_fragment _ DEBUG_DISPLAY
@ -343,6 +344,7 @@ Shader "Universal Render Pipeline/Lit"
InputData inputData;
InitializeInputData(input, surfaceData.normalTS, inputData);
SETUP_DEBUG_TEXTURE_DATA(inputData, input.uv, _BaseMap);
#ifdef _DITHER_CLIP
float2 screenPos = inputData.normalizedScreenSpaceUV * _ScreenParams.xy;
const float DITHER_THRESHOLDS[4][4] =
{
@ -353,6 +355,7 @@ Shader "Universal Render Pipeline/Lit"
};
clip(_Dither - DITHER_THRESHOLDS[floor(fmod(screenPos.x, 4))][floor(fmod(screenPos.y, 4))]);
#endif
#ifdef _DBUFFER
ApplyDecalToSurfaceData(input.positionCS, surfaceData, inputData);
#endif