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@ -26,6 +26,7 @@ Shader "Hidden/OIT/WBOITBlend"
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{
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v2f o;
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float2 uv = float2((vertexID << 1) & 2, vertexID & 2);
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// 如果 ZWrite Off,在 gl 下 CCW 逆时针环绕,dx 默认 CW 顺时针环绕,需要 uv.xy = uv.yx;
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float4 pos = float4(uv * 2.0 - 1.0, UNITY_NEAR_CLIP_VALUE, 1.0);
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#ifdef UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION
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pos = ApplyPretransformRotation(pos);
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