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using System;
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using System.Collections;
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using UnityEngine;
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8
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8
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169
Assets/SharedAssets/Editor/StarterAssetsDeployMenu.cs
Normal file
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using System;
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using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||
using Cinemachine;
|
||||
#endif
|
||||
|
||||
namespace StarterAssets.Third
|
||||
{
|
||||
// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
|
||||
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||
{
|
||||
public const string MenuRoot = "Tools/Starter Assets";
|
||||
|
||||
// prefab names
|
||||
private const string MainCameraPrefabName = "MainCamera";
|
||||
private const string PlayerCapsulePrefabName = "PlayerCapsule";
|
||||
|
||||
// names in hierarchy
|
||||
private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
|
||||
|
||||
// tags
|
||||
private const string PlayerTag = "Player";
|
||||
private const string MainCameraTag = "MainCamera";
|
||||
private const string CinemachineTargetTag = "CinemachineTarget";
|
||||
|
||||
private static GameObject _cinemachineVirtualCamera;
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the scripting define set by the Package Checker.
|
||||
/// See Assets/Editor/PackageChecker/PackageChecker.cs for more information
|
||||
/// </summary>
|
||||
[MenuItem(MenuRoot + "/Reinstall Dependencies", false)]
|
||||
static void ResetPackageChecker()
|
||||
{
|
||||
PackageChecker.RemovePackageCheckerScriptingDefine();
|
||||
}
|
||||
|
||||
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||
private static void CheckCameras(Transform targetParent, string prefabFolder)
|
||||
{
|
||||
CheckMainCamera(prefabFolder);
|
||||
|
||||
GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
|
||||
|
||||
if (!vcam)
|
||||
{
|
||||
if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _))
|
||||
{
|
||||
HandleInstantiatingPrefab(vcamPrefab, out vcam);
|
||||
_cinemachineVirtualCamera = vcam;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_cinemachineVirtualCamera = vcam;
|
||||
}
|
||||
|
||||
GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
|
||||
GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
|
||||
if (target == null)
|
||||
{
|
||||
target = new GameObject("PlayerCameraRoot");
|
||||
target.transform.SetParent(targetParent);
|
||||
target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
|
||||
target.tag = CinemachineTargetTag;
|
||||
Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
|
||||
}
|
||||
|
||||
CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
|
||||
}
|
||||
|
||||
private static void CheckMainCamera(string inFolder)
|
||||
{
|
||||
GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
|
||||
|
||||
if (mainCameras.Length < 1)
|
||||
{
|
||||
// if there are no MainCameras, add one
|
||||
if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _))
|
||||
{
|
||||
HandleInstantiatingPrefab(camera, out _);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldn't find Starter Assets Main Camera prefab");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// make sure the found camera has a cinemachine brain (we only need 1)
|
||||
if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
|
||||
mainCameras[0].AddComponent<CinemachineBrain>();
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckVirtualCameraFollowReference(GameObject target,
|
||||
GameObject cinemachineVirtualCamera)
|
||||
{
|
||||
var serializedObject =
|
||||
new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
|
||||
var serializedProperty = serializedObject.FindProperty("m_Follow");
|
||||
serializedProperty.objectReferenceValue = target.transform;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path)
|
||||
{
|
||||
// Locate the player armature
|
||||
string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders);
|
||||
for (int i = 0; i < allPrefabs.Length; ++i)
|
||||
{
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]);
|
||||
|
||||
if (assetPath.Contains("/StarterAssets/"))
|
||||
{
|
||||
Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath);
|
||||
|
||||
if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab &&
|
||||
PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset)
|
||||
{
|
||||
GameObject loadedGo = loadedObj as GameObject;
|
||||
bool hasRequiredComponents = true;
|
||||
foreach (var componentType in requiredComponentTypes)
|
||||
{
|
||||
if (!loadedGo.TryGetComponent(componentType, out _))
|
||||
{
|
||||
hasRequiredComponents = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasRequiredComponents)
|
||||
{
|
||||
if (loadedGo.name == name)
|
||||
{
|
||||
prefab = loadedGo;
|
||||
path = assetPath;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prefab = null;
|
||||
path = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance)
|
||||
{
|
||||
prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||
Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab");
|
||||
|
||||
prefabInstance.transform.localPosition = Vector3.zero;
|
||||
prefabInstance.transform.localEulerAngles = Vector3.zero;
|
||||
prefabInstance.transform.localScale = Vector3.one;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
11
Assets/SharedAssets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: e75357183ea302c4d998136de2cc9669
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
|
||||
104
Assets/SharedAssets/Editor/ThirdPersonStarterAssetsDeployMenu.cs
Normal file
@ -0,0 +1,104 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace StarterAssets.Third
|
||||
{
|
||||
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||
{
|
||||
// prefab paths
|
||||
private const string PlayerArmaturePrefabName = "PlayerArmature";
|
||||
|
||||
#if STARTER_ASSETS_PACKAGES_CHECKED
|
||||
/// <summary>
|
||||
/// Check the Armature, main camera, cinemachine virtual camera, camera target and references
|
||||
/// </summary>
|
||||
[MenuItem(MenuRoot + "/Reset Third Person Controller Armature", false)]
|
||||
static void ResetThirdPersonControllerArmature()
|
||||
{
|
||||
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
|
||||
var player = thirdPersonControllers.FirstOrDefault(controller =>
|
||||
controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
|
||||
|
||||
GameObject playerGameObject = null;
|
||||
|
||||
// player
|
||||
if (player == null)
|
||||
{
|
||||
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
|
||||
{
|
||||
HandleInstantiatingPrefab(prefab, out playerGameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldn't find player armature prefab");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playerGameObject = player.gameObject;
|
||||
}
|
||||
|
||||
if (playerGameObject != null)
|
||||
{
|
||||
// cameras
|
||||
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem(MenuRoot + "/Reset Third Person Controller Capsule", false)]
|
||||
static void ResetThirdPersonControllerCapsule()
|
||||
{
|
||||
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
|
||||
var player = thirdPersonControllers.FirstOrDefault(controller =>
|
||||
!controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
|
||||
|
||||
GameObject playerGameObject = null;
|
||||
|
||||
// player
|
||||
if (player == null)
|
||||
{
|
||||
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
|
||||
{
|
||||
HandleInstantiatingPrefab(prefab, out playerGameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Couldn't find player capsule prefab");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playerGameObject = player.gameObject;
|
||||
}
|
||||
|
||||
if (playerGameObject != null)
|
||||
{
|
||||
// cameras
|
||||
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
|
||||
}
|
||||
}
|
||||
|
||||
static string GetThirdPersonPrefabPath()
|
||||
{
|
||||
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
|
||||
{
|
||||
var pathString = new StringBuilder();
|
||||
var currentDirectory = new FileInfo(prefabPath).Directory;
|
||||
while (currentDirectory.Name != "Assets")
|
||||
{
|
||||
pathString.Insert(0, $"/{currentDirectory.Name}");
|
||||
currentDirectory = currentDirectory.Parent;
|
||||
}
|
||||
|
||||
pathString.Insert(0, currentDirectory.Name);
|
||||
return pathString.ToString();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: b70f45aa92a641feb261c5d55ce46edf
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timeCreated: 1621532436
|
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8
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Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 11b314f89c9def3479f9bd1884ba5e7a
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/SharedAssets/Environment/Art.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: bc688fc4c70b02044b054f994d6e36e6
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externalObjects: {}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/SharedAssets/Environment/Art/Materials.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 62e09e1e4aed9424ba218499f11ea644
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folderAsset: yes
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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78
Assets/SharedAssets/Environment/Art/Materials/Blue_Mat.mat
Normal file
@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: Blue_Mat
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpScale: 1
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assetBundleVariant:
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: BuiltInTriplanar_01_Mat
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