xess add antighost
This commit is contained in:
parent
f8df0f0005
commit
cc3a42a7a1
@ -25,7 +25,7 @@ public class Test : MonoBehaviour
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private void Update()
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{
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transform?.Rotate(new Vector3(0, 0.5f, 0));
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transform?.Rotate(new Vector3(0, 0.1f, 0));
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}
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private void OnGUI()
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: Xnwd4ymoVn5T21JNkRdz/wbaTps3w3Z40N+XT4ognLZgPi/O+54tq4M=
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guid: a8f562490b8d41b47a6b21e2f514d782
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -28,7 +28,7 @@ MonoBehaviour:
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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m_MSAA: 1
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m_RenderScale: 0.75
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m_RenderScale: 0.3335938
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 1
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m_FsrSharpness: 1
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@ -114,5 +114,5 @@ MonoBehaviour:
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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superResolution: 12
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superResolution: 16
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vrsRate: 0
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@ -102,7 +102,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f5759a0bb27e83b4ab2925ac09c35710, type: 3}
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m_Name: DLSS
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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quality: 1
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useOptimalSetting: 1
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sharpness: 0.126
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@ -318,25 +318,26 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b1643a5e9ea49724e8a7bc2c6f3713e1, type: 3}
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m_Name: XESS
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m_EditorClassIdentifier:
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m_Active: 0
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m_Active: 1
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xess1ConfigParam:
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OutputWidth: 0
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OutputHeight: 0
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Quality: 0
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OutputWidth: 2560
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OutputHeight: 1440
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Quality: 103
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UseHiResMotionVectors: 0
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UseJitteredMotionVectors: 0
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UseMotionVectorsInNDC: 0
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UseMotionVectorsInNDC: 1
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UseExposureTexture: 0
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UseResponsiveMask: 0
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UseAutoExposure: 0
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EnableProfiling: 0
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InvertedDepth: 0
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VelocityScaleX: 0
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VelocityScaleY: 0
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JitterScaleX: 0
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JitterScaleY: 0
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ExposureScale: 0
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MipMapBias: 0
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InvertedDepth: 1
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VelocityScaleX: 1
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VelocityScaleY: 1
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JitterScaleX: 1
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JitterScaleY: 1
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ExposureScale: 1
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MipMapBias: -2.13
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antiGhosting: 0.385
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--- !u!114 &6334271670068977784
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1,27 +0,0 @@
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fileFormatVersion: 2
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guid: aa3cdfd7567ede4499cc98b29a53314c
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a5171d7af8fd96541abc84cf8775397e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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0
Assets/Plugins/Mac/libGfxPluginNativeRender.dylib → Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Plugins/Mac/libGfxPluginNativeRender.dylib
vendored
Executable file → Normal file
0
Assets/Plugins/Mac/libGfxPluginNativeRender.dylib → Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Plugins/Mac/libGfxPluginNativeRender.dylib
vendored
Executable file → Normal file
Binary file not shown.
@ -1,62 +1,62 @@
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// Unity Native Plugin API copyright © 2015 Unity Technologies ApS
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//
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// Licensed under the Unity Companion License for Unity - dependent projects--see[Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
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//
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// Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED.Please review the license for details on these and other terms and conditions.
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#pragma once
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#include "IUnityInterface.h"
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// Has to match the GfxDeviceRenderer enum
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typedef enum UnityGfxRenderer
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{
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//kUnityGfxRendererOpenGL = 0, // Legacy OpenGL, removed
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//kUnityGfxRendererD3D9 = 1, // Direct3D 9, removed
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kUnityGfxRendererD3D11 = 2, // Direct3D 11
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kUnityGfxRendererNull = 4, // "null" device (used in batch mode)
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//kUnityGfxRendererOpenGLES20 = 8, // OpenGL ES 2.0, removed
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kUnityGfxRendererOpenGLES30 = 11, // OpenGL ES 3.0
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//kUnityGfxRendererGXM = 12, // PlayStation Vita, removed
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kUnityGfxRendererPS4 = 13, // PlayStation 4
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kUnityGfxRendererXboxOne = 14, // Xbox One
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kUnityGfxRendererMetal = 16, // iOS Metal
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kUnityGfxRendererOpenGLCore = 17, // OpenGL core
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kUnityGfxRendererD3D12 = 18, // Direct3D 12
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kUnityGfxRendererVulkan = 21, // Vulkan
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kUnityGfxRendererNvn = 22, // Nintendo Switch NVN API
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kUnityGfxRendererXboxOneD3D12 = 23, // MS XboxOne Direct3D 12
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kUnityGfxRendererGameCoreXboxOne = 24, // GameCore Xbox One
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kUnityGfxRendererGameCoreXboxSeries = 25, // GameCore XboxSeries
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kUnityGfxRendererPS5 = 26, // PS5
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kUnityGfxRendererPS5NGGC = 27 // PS5 NGGC
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} UnityGfxRenderer;
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typedef enum UnityGfxDeviceEventType
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{
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kUnityGfxDeviceEventInitialize = 0,
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kUnityGfxDeviceEventShutdown = 1,
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kUnityGfxDeviceEventBeforeReset = 2,
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kUnityGfxDeviceEventAfterReset = 3,
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} UnityGfxDeviceEventType;
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typedef void (UNITY_INTERFACE_API * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType);
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// Should only be used on the rendering thread unless noted otherwise.
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UNITY_DECLARE_INTERFACE(IUnityGraphics)
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{
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UnityGfxRenderer(UNITY_INTERFACE_API * GetRenderer)(); // Thread safe
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// This callback will be called when graphics device is created, destroyed, reset, etc.
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// It is possible to miss the kUnityGfxDeviceEventInitialize event in case plugin is loaded at a later time,
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// when the graphics device is already created.
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void(UNITY_INTERFACE_API * RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
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void(UNITY_INTERFACE_API * UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
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int(UNITY_INTERFACE_API * ReserveEventIDRange)(int count); // reserves 'count' event IDs. Plugins should use the result as a base index when issuing events back and forth to avoid event id clashes.
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};
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UNITY_REGISTER_INTERFACE_GUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL, IUnityGraphics)
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// Certain Unity APIs (GL.IssuePluginEvent, CommandBuffer.IssuePluginEvent) can callback into native plugins.
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// Provide them with an address to a function of this signature.
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typedef void (UNITY_INTERFACE_API * UnityRenderingEvent)(int eventId);
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typedef void (UNITY_INTERFACE_API * UnityRenderingEventAndData)(int eventId, void* data);
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// Unity Native Plugin API copyright © 2015 Unity Technologies ApS
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//
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// Licensed under the Unity Companion License for Unity - dependent projects--see[Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
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//
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// Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED.Please review the license for details on these and other terms and conditions.
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#pragma once
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#include "IUnityInterface.h"
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// Has to match the GfxDeviceRenderer enum
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typedef enum UnityGfxRenderer
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{
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//kUnityGfxRendererOpenGL = 0, // Legacy OpenGL, removed
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//kUnityGfxRendererD3D9 = 1, // Direct3D 9, removed
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kUnityGfxRendererD3D11 = 2, // Direct3D 11
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kUnityGfxRendererNull = 4, // "null" device (used in batch mode)
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//kUnityGfxRendererOpenGLES20 = 8, // OpenGL ES 2.0, removed
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kUnityGfxRendererOpenGLES30 = 11, // OpenGL ES 3.0
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//kUnityGfxRendererGXM = 12, // PlayStation Vita, removed
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kUnityGfxRendererPS4 = 13, // PlayStation 4
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kUnityGfxRendererXboxOne = 14, // Xbox One
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kUnityGfxRendererMetal = 16, // iOS Metal
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kUnityGfxRendererOpenGLCore = 17, // OpenGL core
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kUnityGfxRendererD3D12 = 18, // Direct3D 12
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kUnityGfxRendererVulkan = 21, // Vulkan
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kUnityGfxRendererNvn = 22, // Nintendo Switch NVN API
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kUnityGfxRendererXboxOneD3D12 = 23, // MS XboxOne Direct3D 12
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kUnityGfxRendererGameCoreXboxOne = 24, // GameCore Xbox One
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kUnityGfxRendererGameCoreXboxSeries = 25, // GameCore XboxSeries
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kUnityGfxRendererPS5 = 26, // PS5
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kUnityGfxRendererPS5NGGC = 27 // PS5 NGGC
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} UnityGfxRenderer;
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typedef enum UnityGfxDeviceEventType
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{
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kUnityGfxDeviceEventInitialize = 0,
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kUnityGfxDeviceEventShutdown = 1,
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kUnityGfxDeviceEventBeforeReset = 2,
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kUnityGfxDeviceEventAfterReset = 3,
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} UnityGfxDeviceEventType;
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typedef void (UNITY_INTERFACE_API * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType);
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// Should only be used on the rendering thread unless noted otherwise.
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UNITY_DECLARE_INTERFACE(IUnityGraphics)
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{
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UnityGfxRenderer(UNITY_INTERFACE_API * GetRenderer)(); // Thread safe
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// This callback will be called when graphics device is created, destroyed, reset, etc.
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// It is possible to miss the kUnityGfxDeviceEventInitialize event in case plugin is loaded at a later time,
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// when the graphics device is already created.
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void(UNITY_INTERFACE_API * RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
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void(UNITY_INTERFACE_API * UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
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int(UNITY_INTERFACE_API * ReserveEventIDRange)(int count); // reserves 'count' event IDs. Plugins should use the result as a base index when issuing events back and forth to avoid event id clashes.
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};
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UNITY_REGISTER_INTERFACE_GUID(0x7CBA0A9CA4DDB544ULL, 0x8C5AD4926EB17B11ULL, IUnityGraphics)
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// Certain Unity APIs (GL.IssuePluginEvent, CommandBuffer.IssuePluginEvent) can callback into native plugins.
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// Provide them with an address to a function of this signature.
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typedef void (UNITY_INTERFACE_API * UnityRenderingEvent)(int eventId);
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typedef void (UNITY_INTERFACE_API * UnityRenderingEventAndData)(int eventId, void* data);
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@ -1,21 +1,21 @@
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#import "UnityAppController.h"
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#include "IUnityGraphics.h"
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload();
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@interface MyAppController : UnityAppController
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{
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}
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- (void)shouldAttachRenderDelegate;
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@end
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@implementation MyAppController
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- (void)shouldAttachRenderDelegate
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{
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// unlike desktops where plugin dynamic library is automatically loaded and registered
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// we need to do that manually on iOS
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UnityRegisterRenderingPluginV5(&UnityPluginLoad, &UnityPluginUnload);
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}
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@end
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IMPL_APP_CONTROLLER_SUBCLASS(MyAppController);
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#import "UnityAppController.h"
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#include "IUnityGraphics.h"
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
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extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload();
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@interface MyAppController : UnityAppController
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{
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}
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- (void)shouldAttachRenderDelegate;
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@end
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@implementation MyAppController
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- (void)shouldAttachRenderDelegate
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{
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// unlike desktops where plugin dynamic library is automatically loaded and registered
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// we need to do that manually on iOS
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UnityRegisterRenderingPluginV5(&UnityPluginLoad, &UnityPluginUnload);
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}
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@end
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IMPL_APP_CONTROLLER_SUBCLASS(MyAppController);
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@ -48,11 +48,11 @@ namespace X.Rendering.Feature
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public float JitterScaleY;
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public float ExposureScale;
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[Range(-5,5)]
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public float MipMapBias;
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};
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[StructLayout(LayoutKind.Sequential)]
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unsafe struct Xess1ExecParam
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{
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@ -73,7 +73,12 @@ namespace X.Rendering.Feature
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[SerializeField]
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Xess1ConfigParam xess1ConfigParam;
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[Range(-5, 5)]
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public float MipMapBias;
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[Range(0, 1)]
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public float antiGhosting;
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private bool needTurnOnXess = false;
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private bool needTurnOffXess = false;
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IntPtr xess1ExecParamPtr;
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@ -153,8 +158,9 @@ namespace X.Rendering.Feature
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}
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SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true);
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias);
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", MipMapBias);
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SuperResolutionParamSets.Instance.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX);
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SuperResolutionParamSets.Instance.Set<float>("AntiGhosting", antiGhosting);
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var jitter = TemporalAA.CurrentJitter;
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@ -341,7 +341,17 @@ namespace UnityEngine.Rendering.Universal
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// instability in Unity's shadow maps, so we avoid index 0.
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float jitterX = HaltonSequence.Get((frameIndex & 1023) + 1, 2) - 0.5f;
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float jitterY = HaltonSequence.Get((frameIndex & 1023) + 1, 3) - 0.5f;
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float antiGhosting = 0;
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SuperResolutionParamSets.Instance.Get<float>("AntiGhosting", ref antiGhosting);
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if (antiGhosting > 0.0f)
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{
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jitterX += Random.Range(-0.1f * antiGhosting, 0.1f * antiGhosting);
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jitterY += Random.Range(-0.1f * antiGhosting, 0.1f * antiGhosting);
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jitterX = Mathf.Clamp(jitterX, -0.5f, 0.5f);
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jitterY = Mathf.Clamp(jitterY, -0.5f, 0.5f);
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}
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return new Vector2(jitterX, jitterY);
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}
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@ -15,10 +15,10 @@ EditorUserSettings:
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value: 5b00515154055e035459547042705a44154f1e2c2e2e7f677e7d4567e1b9376d
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flags: 0
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RecentlyUsedSceneGuid-3:
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value: 57050d5004060d590f56087046700f4445164c7e7a7824312e7c4e6bb0e1376d
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value: 5a57555407545f0b5e0f5f764277594914161e2b787977692b714e64e4b2363b
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flags: 0
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RecentlyUsedSceneGuid-4:
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value: 5a57555407545f0b5e0f5f764277594914161e2b787977692b714e64e4b2363b
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value: 57050d5004060d590f56087046700f4445164c7e7a7824312e7c4e6bb0e1376d
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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