dlss add mipbias

This commit is contained in:
StarBeats 2025-01-14 10:00:16 +08:00
parent e167a58180
commit baadc92e05

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@ -15,6 +15,9 @@ namespace X.Rendering.Feature
private float sharpness; private float sharpness;
[SerializeField, Range(0, 2)] [SerializeField, Range(0, 2)]
private float preExposure; private float preExposure;
[SerializeField, Range(-2, 2)]
private float mipMapBias;
private ProfilingSampler profiler; private ProfilingSampler profiler;
private static uint expectedDeviceVersion = 0x04; private static uint expectedDeviceVersion = 0x04;
@ -163,7 +166,7 @@ namespace X.Rendering.Feature
}; };
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true);
//SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias); SuperResolutionParamSets.Instance.Set<float>("MipmapBias", mipMapBias);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;