add bindcore

This commit is contained in:
StarBeats 2025-01-10 09:50:28 +08:00
parent 58ad6cbb43
commit b48354122b
12 changed files with 311 additions and 263 deletions

File diff suppressed because one or more lines are too long

View File

@ -7,6 +7,12 @@ public class Test : MonoBehaviour
{
public Transform transform;
int vrs = 0;
private void Start()
{
RenderingPlugin.InitSupportFeatures();
}
public void OnClickVRS()
{
var asset = UniversalRenderPipeline.asset;
@ -25,7 +31,7 @@ public class Test : MonoBehaviour
private void Update()
{
transform?.Rotate(new Vector3(0, 0.1f, 0));
//transform?.Rotate(new Vector3(0, 0.1f, 0));
}
private void OnGUI()

View File

@ -28,7 +28,7 @@ MonoBehaviour:
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 1
m_RenderScale: 0.5
m_RenderScale: 1
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 1
m_FsrSharpness: 1
@ -114,5 +114,5 @@ MonoBehaviour:
m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
superResolution: 1
superResolution: 0
vrsRate: 0

View File

@ -26,7 +26,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3}
m_Name: FSR
m_EditorClassIdentifier:
m_Active: 1
m_Active: 0
quality: 5
v1setting:
EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3}
@ -59,7 +59,7 @@ MonoBehaviour:
MipMapBias: -0.35
GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
v2settings:
UseCompute2Pass: 0
UseCompute2Pass: 1
GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
GSRV2ComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
FiveSample: 0
@ -345,9 +345,9 @@ MonoBehaviour:
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xess1ConfigParam:
OutputWidth: 2560
OutputHeight: 1440
Quality: 102
OutputWidth: 1920
OutputHeight: 1080
Quality: 104
UseHiResMotionVectors: 0
UseJitteredMotionVectors: 0
UseMotionVectorsInNDC: 1
@ -361,10 +361,10 @@ MonoBehaviour:
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JitterScaleY: -1
ExposureScale: 1
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MipMapBias: -1.18
antiGhosting: 0.1
sharpMaterial: {fileID: 2100000, guid: b356b97c3a610794582dd87ab85f4e98, type: 2}
sharpness: 0.824
sharpness: 0
sharpMipLevel: 0
--- !u!114 &6334271670068977784
MonoBehaviour:

View File

@ -19,9 +19,14 @@ MonoBehaviour:
effects.
preview: {fileID: 2328414455439045401}
dependencies:
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- dependency: {fileID: 11400000, guid: 103b0616690034ca1a309e958ed431fc, type: 2}
instantiationMode: 0
templatePipeline: {fileID: 0}
badge: {fileID: 0}
addToDefaults: 0
--- !u!28 &2328414455439045401
Texture2D:
@ -45,7 +50,8 @@ Texture2D:
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m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_IgnoreMipmapLimit: 0
m_MipmapLimitGroupName:
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0

View File

@ -0,0 +1,81 @@
fileFormatVersion: 2
guid: 1ca5bd2d305278446bdd07289c7ba929
PluginImporter:
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serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 1
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
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second:
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settings:
Exclude Android: 0
Exclude Editor: 1
Exclude Linux64: 1
Exclude OSXUniversal: 1
Exclude Win: 1
Exclude Win64: 1
Exclude iOS: 1
- first:
Android: Android
second:
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AndroidSharedLibraryType: Executable
CPU: ARM64
- first:
Any:
second:
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- first:
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second:
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CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
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second:
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CPU: None
- first:
Standalone: OSXUniversal
second:
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settings:
CPU: None
- first:
Standalone: Win
second:
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settings:
CPU: None
- first:
Standalone: Win64
second:
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settings:
CPU: None
- first:
iPhone: iOS
second:
enabled: 0
settings:
AddToEmbeddedBinaries: false
CPU: AnyCPU
CompileFlags:
FrameworkDependencies:
userData:
assetBundleName:
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View File

@ -35,6 +35,11 @@ namespace X.Rendering.Feature
//#endif
// public static extern bool DoFGExtrapolation(IntPtr src, IntPtr data, IntPtr dst);
#if PLATFORM_ANDROID
[DllImport("bindcore")]
public static extern void BindBigCore();
#endif
public enum NativeRenderingEvent
{
EnableVRS = 1,
@ -92,6 +97,11 @@ namespace X.Rendering.Feature
featureSupports[(GraphicsFeature)i] = GetFeatureSupport(i);
UnityEngine.Debug.Log($"feature->{(GraphicsFeature)i}:{featureSupports[(GraphicsFeature)i]}");
}
#if PLATFORM_ANDROID && !UNITY_EDITOR
UnityEngine.Debug.Log("BindBigCore start");
BindBigCore();
UnityEngine.Debug.Log("BindBigCore end");
#endif
}
public static bool GetFeatureSupport(GraphicsFeature feature)

View File

@ -45,7 +45,7 @@ namespace X.Rendering.Feature
p->src = history1.rt.GetNativeTexturePtr();
p->data = history2.rt.GetNativeTexturePtr();
p->dst = dst.rt.GetNativeTexturePtr();
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DoFGExtrapolation
, data);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();

View File

@ -6,6 +6,7 @@ namespace X.Rendering.Feature
{
public class DLSS : ScriptableRendererFeature, ISuperResolutionFeature
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
[SerializeField]
private UnityEngine.NVIDIA.DLSSQuality quality;
[SerializeField]
@ -38,9 +39,10 @@ namespace X.Rendering.Feature
private UnityEngine.NVIDIA.OptimalDLSSSettingsData optimalSettings = new();
private RTHandle biasColorMask;
private bool resetHistory;
#endif
public static bool InitFeature()
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
if (!UnityEngine.NVIDIA.NVUnityPlugin.IsLoaded())
{
return false;
@ -59,6 +61,8 @@ namespace X.Rendering.Feature
var device = UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice();
return device != null && device.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS);
#endif
return false;
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
@ -67,6 +71,8 @@ namespace X.Rendering.Feature
bool playInit = false;
public override void Create()
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
if (gfxDevice != null && playInit)
{
return;
@ -80,8 +86,10 @@ namespace X.Rendering.Feature
{
playInit = true;
}
#endif
}
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
private void UpdateDlssContext(in CommandBuffer cmd, in DlssStatus dlssStatus)
{
@ -103,9 +111,11 @@ namespace X.Rendering.Feature
settings.quality = dlssStatus.quality;
dlssContext = gfxDevice.CreateFeature(cmd, settings);
}
#endif
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
using var scp = new ProfilingScope(cmd, profiler);
ref var cameraData = ref renderingData.cameraData;
uint inputWidth = (uint)source.referenceSize.x;
@ -172,10 +182,13 @@ namespace X.Rendering.Feature
dlssContext.executeData.reset = reset ? 1 : 0;
gfxDevice.ExecuteDLSS(cmd, dlssContext, textureTable);
#endif
}
public float GetRenderScale()
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
switch (quality)
{
case UnityEngine.NVIDIA.DLSSQuality.MaximumQuality:
@ -197,12 +210,13 @@ namespace X.Rendering.Feature
default:
break;
}
#endif
return 0.5f;
}
public void SetSR(ESuperResolution resolution)
{
#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
switch (resolution)
{
case ESuperResolution.DLSS1:
@ -221,6 +235,7 @@ namespace X.Rendering.Feature
break;
}
}
#endif
}
}

View File

@ -1,7 +1,6 @@
using System;
using System.Runtime.InteropServices;
using Unity.Mathematics;
using UnityEditor.VersionControl;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

View File

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