add bindcore
This commit is contained in:
parent
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File diff suppressed because one or more lines are too long
@ -7,6 +7,12 @@ public class Test : MonoBehaviour
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{
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public Transform transform;
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int vrs = 0;
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private void Start()
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{
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RenderingPlugin.InitSupportFeatures();
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}
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public void OnClickVRS()
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{
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var asset = UniversalRenderPipeline.asset;
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@ -25,7 +31,7 @@ public class Test : MonoBehaviour
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private void Update()
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{
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transform?.Rotate(new Vector3(0, 0.1f, 0));
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//transform?.Rotate(new Vector3(0, 0.1f, 0));
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}
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private void OnGUI()
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@ -28,7 +28,7 @@ MonoBehaviour:
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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m_MSAA: 1
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m_RenderScale: 0.5
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m_RenderScale: 1
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 1
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m_FsrSharpness: 1
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@ -114,5 +114,5 @@ MonoBehaviour:
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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superResolution: 1
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superResolution: 0
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vrsRate: 0
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@ -26,7 +26,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3}
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m_Name: FSR
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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quality: 5
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v1setting:
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EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3}
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@ -59,7 +59,7 @@ MonoBehaviour:
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MipMapBias: -0.35
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GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
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v2settings:
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UseCompute2Pass: 0
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UseCompute2Pass: 1
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GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
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GSRV2ComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
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FiveSample: 0
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@ -345,9 +345,9 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Active: 0
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xess1ConfigParam:
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OutputWidth: 2560
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OutputHeight: 1440
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Quality: 102
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OutputWidth: 1920
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OutputHeight: 1080
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Quality: 104
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UseHiResMotionVectors: 0
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UseJitteredMotionVectors: 0
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UseMotionVectorsInNDC: 1
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@ -361,10 +361,10 @@ MonoBehaviour:
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JitterScaleX: -1
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JitterScaleY: -1
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ExposureScale: 1
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MipMapBias: 0
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MipMapBias: -1.18
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antiGhosting: 0.1
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sharpMaterial: {fileID: 2100000, guid: b356b97c3a610794582dd87ab85f4e98, type: 2}
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sharpness: 0.824
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sharpness: 0
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sharpMipLevel: 0
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--- !u!114 &6334271670068977784
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MonoBehaviour:
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@ -19,9 +19,14 @@ MonoBehaviour:
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effects.
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preview: {fileID: 2328414455439045401}
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dependencies:
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- dependency: {fileID: 2800000, guid: f20112bdeec2e8d4d9f80e8390e37263, type: 3}
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instantiationMode: 1
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- dependency: {fileID: 2800000, guid: 188dfe7e559f13248ba2c41eb5a59328, type: 3}
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instantiationMode: 1
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- dependency: {fileID: 11400000, guid: 103b0616690034ca1a309e958ed431fc, type: 2}
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instantiationMode: 0
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templatePipeline: {fileID: 0}
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badge: {fileID: 0}
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addToDefaults: 0
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--- !u!28 &2328414455439045401
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Texture2D:
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@ -45,7 +50,8 @@ Texture2D:
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m_MipCount: 11
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m_IsReadable: 1
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m_IsPreProcessed: 0
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m_IgnoreMasterTextureLimit: 0
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m_IgnoreMipmapLimit: 0
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m_MipmapLimitGroupName:
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m_StreamingMipmaps: 0
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m_StreamingMipmapsPriority: 0
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m_VTOnly: 0
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BIN
Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Plugins/Android/libbindcore.so
vendored
Normal file
BIN
Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Plugins/Android/libbindcore.so
vendored
Normal file
Binary file not shown.
@ -0,0 +1,81 @@
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fileFormatVersion: 2
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guid: 1ca5bd2d305278446bdd07289c7ba929
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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: Any
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second:
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enabled: 0
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settings:
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Exclude Android: 0
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Exclude Editor: 1
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Exclude Linux64: 1
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Exclude OSXUniversal: 1
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Exclude Win: 1
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Exclude Win64: 1
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Exclude iOS: 1
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- first:
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Android: Android
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second:
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enabled: 1
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settings:
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AndroidSharedLibraryType: Executable
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CPU: ARM64
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- first:
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Any:
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second:
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enabled: 0
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Standalone: Linux64
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: OSXUniversal
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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iPhone: iOS
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second:
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enabled: 0
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settings:
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AddToEmbeddedBinaries: false
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CPU: AnyCPU
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CompileFlags:
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FrameworkDependencies:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -35,6 +35,11 @@ namespace X.Rendering.Feature
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//#endif
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// public static extern bool DoFGExtrapolation(IntPtr src, IntPtr data, IntPtr dst);
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#if PLATFORM_ANDROID
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[DllImport("bindcore")]
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public static extern void BindBigCore();
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#endif
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public enum NativeRenderingEvent
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{
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EnableVRS = 1,
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@ -92,6 +97,11 @@ namespace X.Rendering.Feature
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featureSupports[(GraphicsFeature)i] = GetFeatureSupport(i);
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UnityEngine.Debug.Log($"feature->{(GraphicsFeature)i}:{featureSupports[(GraphicsFeature)i]}");
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}
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#if PLATFORM_ANDROID && !UNITY_EDITOR
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UnityEngine.Debug.Log("BindBigCore start");
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BindBigCore();
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UnityEngine.Debug.Log("BindBigCore end");
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#endif
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}
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public static bool GetFeatureSupport(GraphicsFeature feature)
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@ -45,7 +45,7 @@ namespace X.Rendering.Feature
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p->src = history1.rt.GetNativeTexturePtr();
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p->data = history2.rt.GetNativeTexturePtr();
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p->dst = dst.rt.GetNativeTexturePtr();
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cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.
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cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DoFGExtrapolation
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, data);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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@ -6,6 +6,7 @@ namespace X.Rendering.Feature
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{
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public class DLSS : ScriptableRendererFeature, ISuperResolutionFeature
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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[SerializeField]
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private UnityEngine.NVIDIA.DLSSQuality quality;
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[SerializeField]
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@ -38,9 +39,10 @@ namespace X.Rendering.Feature
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private UnityEngine.NVIDIA.OptimalDLSSSettingsData optimalSettings = new();
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private RTHandle biasColorMask;
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private bool resetHistory;
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#endif
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public static bool InitFeature()
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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if (!UnityEngine.NVIDIA.NVUnityPlugin.IsLoaded())
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{
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return false;
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@ -59,6 +61,8 @@ namespace X.Rendering.Feature
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var device = UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice();
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return device != null && device.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS);
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#endif
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return false;
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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@ -67,6 +71,8 @@ namespace X.Rendering.Feature
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bool playInit = false;
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public override void Create()
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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if (gfxDevice != null && playInit)
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{
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return;
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@ -80,8 +86,10 @@ namespace X.Rendering.Feature
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{
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playInit = true;
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}
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#endif
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}
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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private void UpdateDlssContext(in CommandBuffer cmd, in DlssStatus dlssStatus)
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{
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@ -103,9 +111,11 @@ namespace X.Rendering.Feature
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settings.quality = dlssStatus.quality;
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dlssContext = gfxDevice.CreateFeature(cmd, settings);
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}
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#endif
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public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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using var scp = new ProfilingScope(cmd, profiler);
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ref var cameraData = ref renderingData.cameraData;
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uint inputWidth = (uint)source.referenceSize.x;
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@ -172,10 +182,13 @@ namespace X.Rendering.Feature
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dlssContext.executeData.reset = reset ? 1 : 0;
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gfxDevice.ExecuteDLSS(cmd, dlssContext, textureTable);
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#endif
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}
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public float GetRenderScale()
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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switch (quality)
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{
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case UnityEngine.NVIDIA.DLSSQuality.MaximumQuality:
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@ -197,12 +210,13 @@ namespace X.Rendering.Feature
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default:
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break;
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}
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#endif
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return 0.5f;
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}
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public void SetSR(ESuperResolution resolution)
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{
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#if !UNITY_ANDROID && !UNITY_IPHONE && !UNITY_IOS && !UNITY_EDITOR_OSX
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switch (resolution)
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{
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case ESuperResolution.DLSS1:
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@ -221,6 +235,7 @@ namespace X.Rendering.Feature
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break;
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}
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}
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#endif
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}
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}
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@ -1,7 +1,6 @@
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using System;
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using System.Runtime.InteropServices;
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using Unity.Mathematics;
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using UnityEditor.VersionControl;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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@ -1,5 +1,5 @@
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%YAML 1.1
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@ -857,7 +890,7 @@ MonoBehaviour:
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@ -950,7 +983,7 @@ MonoBehaviour:
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@ -997,23 +1030,23 @@ MonoBehaviour:
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--- !u!114 &19
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--- !u!114 &19
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--- !u!114 &20
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Loading…
x
Reference in New Issue
Block a user