This commit is contained in:
StarBeats 2025-04-22 14:53:13 +08:00
parent b10f60af99
commit ab5498f47a
15 changed files with 65 additions and 122 deletions

View File

@ -47427,6 +47427,10 @@ PrefabInstance:
propertyPath: m_IsActive propertyPath: m_IsActive
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 6968620290940108330, guid: 8e5bed6b8dcfed240a38affefd9c58f6, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
- target: {fileID: 7019485897165914674, guid: 8e5bed6b8dcfed240a38affefd9c58f6, type: 3} - target: {fileID: 7019485897165914674, guid: 8e5bed6b8dcfed240a38affefd9c58f6, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 0 value: 0

View File

@ -84,8 +84,8 @@ public class Test : MonoBehaviour
else else
{ {
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", 0); SuperResolutionParamSets.Set<float>("MipmapBias", 0);
asset.superResolution = ESuperResolution.None; asset.superResolution = ESuperResolution.None;
dlss.SetActive(false); dlss.SetActive(false);
} }
@ -129,8 +129,8 @@ public class Test : MonoBehaviour
} }
else else
{ {
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", 0); SuperResolutionParamSets.Set<float>("MipmapBias", 0);
asset.superResolution = ESuperResolution.None; asset.superResolution = ESuperResolution.None;
xess.SetSR(ESuperResolution.None); xess.SetSR(ESuperResolution.None);
} }
@ -199,8 +199,8 @@ public class Test : MonoBehaviour
} }
else else
{ {
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", 0); SuperResolutionParamSets.Set<float>("MipmapBias", 0);
asset.superResolution = ESuperResolution.None; asset.superResolution = ESuperResolution.None;
hwsr.SetSR(ESuperResolution.None); hwsr.SetSR(ESuperResolution.None);
} }

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@ -28,7 +28,7 @@ MonoBehaviour:
m_SupportsHDR: 1 m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0 m_HDRColorBufferPrecision: 0
m_MSAA: 1 m_MSAA: 1
m_RenderScale: 0.6666667 m_RenderScale: 1
m_UpscalingFilter: 1 m_UpscalingFilter: 1
m_FsrOverrideSharpness: 1 m_FsrOverrideSharpness: 1
m_FsrSharpness: 1 m_FsrSharpness: 1
@ -114,5 +114,5 @@ MonoBehaviour:
m_PrefilterNativeRenderPass: 1 m_PrefilterNativeRenderPass: 1
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
superResolution: 3 superResolution: 5
vrsRate: 0 vrsRate: 0

View File

@ -31,7 +31,6 @@ MonoBehaviour:
useOptimalSetting: 0 useOptimalSetting: 0
sharpness: 0 sharpness: 0
preExposure: 0 preExposure: 0
mipMapBias: 0
--- !u!114 &-7284859345190182597 --- !u!114 &-7284859345190182597
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -44,7 +43,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3} m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3}
m_Name: FSR m_Name: FSR
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Active: 1 m_Active: 0
Quality: 1 Quality: 1
v1setting: v1setting:
EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3} EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3}
@ -137,17 +136,16 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a00dddc5b3ea7fe45953ccbd49b58b94, type: 3} m_Script: {fileID: 11500000, guid: a00dddc5b3ea7fe45953ccbd49b58b94, type: 3}
m_Name: GSR m_Name: GSR
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Active: 0 m_Active: 1
quality: 3 quality: 1
v1settings: v1settings:
EnableEdgeDirection: 1 EnableEdgeDirection: 1
Mode: 1 Mode: 1
Sharp: 1.68 Sharp: 1.68
MipMapBias: -0.35
GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2} GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
v2settings: v2settings:
UseCompute2Pass: 1 UseCompute2Pass: 0
UseCompute3Pass: 1 UseCompute3Pass: 0
GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2} GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
GSR2psComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3} GSR2psComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
GSR3psComputeShader: {fileID: 7200000, guid: e1d5384c19bf4498b85b157bf0642a27, type: 3} GSR3psComputeShader: {fileID: 7200000, guid: e1d5384c19bf4498b85b157bf0642a27, type: 3}
@ -404,7 +402,7 @@ MonoBehaviour:
m_Name: XESS2 m_Name: XESS2
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Active: 0 m_Active: 0
Quality: 106 Quality: 104
--- !u!114 &4395980931634258890 --- !u!114 &4395980931634258890
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -302,7 +302,7 @@ namespace UnityEngine.Rendering.Universal
{ {
// Start by pre-fetching all builtin effect settings we need // Start by pre-fetching all builtin effect settings we need
// Some of the color-grading settings are only used in the color grading lut pass // Some of the color-grading settings are only used in the color grading lut pass
SuperResolutionParamSets.Instance.RenderContext = context; SuperResolutionParamSets.RenderContext = context;
var stack = VolumeManager.instance.stack; var stack = VolumeManager.instance.stack;
m_DepthOfField = stack.GetComponent<DepthOfField>(); m_DepthOfField = stack.GetComponent<DepthOfField>();
m_MotionBlur = stack.GetComponent<MotionBlur>(); m_MotionBlur = stack.GetComponent<MotionBlur>();

View File

@ -275,7 +275,7 @@ namespace UnityEngine.Rendering.Universal
float mipBias = Math.Min((float)-Math.Log(cameraWidth / scaledCameraWidth, 2.0f), 0.0f); float mipBias = Math.Min((float)-Math.Log(cameraWidth / scaledCameraWidth, 2.0f), 0.0f);
// Temporal Anti-aliasing can use negative mip bias to increase texture sharpness and new information for the jitter. // Temporal Anti-aliasing can use negative mip bias to increase texture sharpness and new information for the jitter.
float ssMipBias = 0; float ssMipBias = 0;
SuperResolutionParamSets.Instance.Get<float>("MipmapBias", ref ssMipBias); SuperResolutionParamSets.Get<float>("MipmapBias", ref ssMipBias);
float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, ssMipBias); float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, ssMipBias);
mipBias = Math.Min(mipBias, taaMipBias); mipBias = Math.Min(mipBias, taaMipBias);
cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias))); cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias)));

View File

@ -164,8 +164,8 @@ namespace X.Rendering.Feature
//biasColorMask = biasColorMask //biasColorMask = biasColorMask
}; };
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, (int)outputWidth)); SuperResolutionParamSets.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, (int)outputWidth));
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;

View File

@ -289,7 +289,7 @@ namespace X.Rendering.Feature
float inputH = source.referenceSize.y; float inputH = source.referenceSize.y;
float outputW = destination.referenceSize.x; float outputW = destination.referenceSize.x;
float outputH = destination.referenceSize.y; float outputH = destination.referenceSize.y;
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", v1setting.MipMapBias); SuperResolutionParamSets.Set<float>("MipmapBias", v1setting.MipMapBias);
// FIXME: vulkan 异常 // FIXME: vulkan 异常
cbFsr1Step1[0].const0 = new float4(inputW / outputW, inputH / outputH, 0.5f * inputW / outputW - 0.5f, 0.5f * inputH / outputH - 0.5f); cbFsr1Step1[0].const0 = new float4(inputW / outputW, inputH / outputH, 0.5f * inputW / outputW - 0.5f, 0.5f * inputH / outputH - 0.5f);
@ -410,8 +410,8 @@ namespace X.Rendering.Feature
dispatchDescription.TransparencyAndComposition = new ResourceView(setting.TransparencyAndCompositionMask); dispatchDescription.TransparencyAndComposition = new ResourceView(setting.TransparencyAndCompositionMask);
} }
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", mipBias); SuperResolutionParamSets.Set<float>("MipmapBias", mipBias);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
dispatchDescription.Output = new ResourceView(destination.rt); dispatchDescription.Output = new ResourceView(destination.rt);
@ -547,8 +547,8 @@ namespace X.Rendering.Feature
mipBias = Fsr3Upscaler.GetMipmapBiasOffset(scaledRenderSize.x, upscaleSize.x); mipBias = Fsr3Upscaler.GetMipmapBiasOffset(scaledRenderSize.x, upscaleSize.x);
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", mipBias); SuperResolutionParamSets.Set<float>("MipmapBias", mipBias);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
dispatchDescription.Output = new ResourceView(destination.rt); dispatchDescription.Output = new ResourceView(destination.rt);

View File

@ -197,7 +197,7 @@ namespace X.Rendering.Feature
{ {
v1settings.GSRV1Material.DisableKeyword("UseEdgeDirection"); v1settings.GSRV1Material.DisableKeyword("UseEdgeDirection");
} }
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
cmd.SetRenderTarget(destination); cmd.SetRenderTarget(destination);
@ -206,7 +206,7 @@ namespace X.Rendering.Feature
cameraData.imageScalingMode = ImageScalingMode.None; cameraData.imageScalingMode = ImageScalingMode.None;
cameraData.upscalingFilter = ImageUpscalingFilter.None; cameraData.upscalingFilter = ImageUpscalingFilter.None;
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, cameraData.camera.pixelWidth)); SuperResolutionParamSets.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, cameraData.camera.pixelWidth));
cmd.SetGlobalVector(ViewportInfoId, new Vector4(1.0f / pixW, 1.0f / pixH, pixW, pixH)); cmd.SetGlobalVector(ViewportInfoId, new Vector4(1.0f / pixW, 1.0f / pixH, pixW, pixH));
cmd.SetGlobalVector(GSR1ParamsId, new Vector4(v1settings.Mode, v1settings.Sharp, 0, 0)); cmd.SetGlobalVector(GSR1ParamsId, new Vector4(v1settings.Mode, v1settings.Sharp, 0, 0));
@ -279,7 +279,7 @@ namespace X.Rendering.Feature
private void UpscalePass(CommandBuffer cmdBuffer, RTHandle source, RTHandle destination) private void UpscalePass(CommandBuffer cmdBuffer, RTHandle source, RTHandle destination)
{ {
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
cmdBuffer.SetGlobalTexture("_PrevSceneColorTexture", prevSceneColorTexture1); cmdBuffer.SetGlobalTexture("_PrevSceneColorTexture", prevSceneColorTexture1);
@ -321,7 +321,7 @@ namespace X.Rendering.Feature
private void DispatchUpscale2ps(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination) private void DispatchUpscale2ps(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination)
{ {
var compute = v2settings.GSR2psComputeShader; var compute = v2settings.GSR2psComputeShader;
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
cmdBuffer.SetComputeTextureParam(compute, 1, "_inputPrevHistoryOutput", historyIn); cmdBuffer.SetComputeTextureParam(compute, 1, "_inputPrevHistoryOutput", historyIn);
cmdBuffer.SetComputeTextureParam(compute, 1, "_inputYCoCgColor", YCoCgColor); cmdBuffer.SetComputeTextureParam(compute, 1, "_inputYCoCgColor", YCoCgColor);
@ -389,7 +389,7 @@ namespace X.Rendering.Feature
private void DispatchUpscale3ps(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination) private void DispatchUpscale3ps(CommandBuffer cmdBuffer, RTHandle historyIn, RTHandle historyOut, RTHandle destination)
{ {
var compute = v2settings.GSR3psComputeShader; var compute = v2settings.GSR3psComputeShader;
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
cmdBuffer.SetComputeTextureParam(compute, 2, "UpscaleInYCoCgColor", YCoCgColor); cmdBuffer.SetComputeTextureParam(compute, 2, "UpscaleInYCoCgColor", YCoCgColor);
@ -493,7 +493,7 @@ namespace X.Rendering.Feature
{ {
width = camera.pixelWidth, width = camera.pixelWidth,
height = camera.pixelHeight, height = camera.pixelHeight,
graphicsFormat = useCompute ? GraphicsFormat.R16G16B16A16_SFloat : GraphicsFormat.B10G11R11_UFloatPack32, graphicsFormat = useCompute ? GraphicsFormat.R16G16B16A16_SFloat : source.rt.graphicsFormat,
depthBufferBits = 0, depthBufferBits = 0,
enableRandomWrite = useCompute ? true : false, enableRandomWrite = useCompute ? true : false,
dimension = TextureDimension.Tex2D, dimension = TextureDimension.Tex2D,
@ -503,13 +503,13 @@ namespace X.Rendering.Feature
{ {
width = camera.pixelWidth, width = camera.pixelWidth,
height = camera.pixelHeight, height = camera.pixelHeight,
graphicsFormat = GraphicsFormat.R16G16B16A16_SFloat, graphicsFormat = useCompute ? GraphicsFormat.R16G16B16A16_SFloat : source.rt.graphicsFormat,
depthBufferBits = 0, depthBufferBits = 0,
enableRandomWrite = useCompute ? true : false, enableRandomWrite = useCompute ? true : false,
dimension = TextureDimension.Tex2D, dimension = TextureDimension.Tex2D,
msaaSamples = 1, msaaSamples = 1,
}); });
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, camera.pixelWidth)); SuperResolutionParamSets.Set<float>("MipmapBias", Fsr2.GetMipmapBiasOffset(source.referenceSize.x, camera.pixelWidth));
if (useCompute) if (useCompute)
{ {

View File

@ -47,7 +47,7 @@ namespace X.Rendering.Feature
} }
using var scp = new ProfilingScope(cmd, profiler); using var scp = new ProfilingScope(cmd, profiler);
//SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); //SuperResolutionParamSets.Set<bool>("NeedJitter", true);
if (superResolution == ESuperResolution.HW_SPATIAL_SR) if (superResolution == ESuperResolution.HW_SPATIAL_SR)
{ {
hwSpatialUpScale.DoSR(cmd, source, destination, motionVector, ref renderingData); hwSpatialUpScale.DoSR(cmd, source, destination, motionVector, ref renderingData);

View File

@ -42,89 +42,30 @@ namespace X.Rendering.Feature
UltraPerformance, UltraPerformance,
} }
public class SuperResolutionParamSets public static class SuperResolutionParamSets
{ {
private static SuperResolutionParamSets instance; public static ScriptableRenderContext RenderContext;
public static SuperResolutionParamSets Instance
internal class ParamSet<T>
{ {
get public Dictionary<string, T> paramMap = new();
{
if (instance == null) private static ParamSet<T> instance;
{
instance = new(); public static ParamSet<T> Instance => instance ??= new();
} }
return instance;
public static void Get<T>(string name, ref T value)
{
if (!ParamSet<T>.Instance.paramMap.TryGetValue(name, out value))
{
value = default(T);
} }
} }
public ScriptableRenderContext RenderContext; public static void Set<T>(string name, in T value)
Dictionary<string, bool> boolMap = new ();
Dictionary<string, int> intMap = new ();
Dictionary<string, float> floatMap = new ();
Dictionary<string, string> stringMap = new ();
public void Get<T>(string name, ref T value)
{ {
switch (value) ParamSet<T>.Instance.paramMap[name] = value;
{
case int v:
{
var map = intMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
case float v:
{
var map = floatMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
case string v:
{
var map = stringMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
case bool v:
{
var map = boolMap as Dictionary<string, T>;
map.TryGetValue(name, out value);
break;
}
default:
throw new ArgumentException($"type err:{typeof(T)}");
}
}
public void Set<T>(string name, in T value)
{
switch (value)
{
case int v:
{
intMap[name] = v;
break;
}
case float v:
{
floatMap[name] = v;
break;
}
case string v:
{
stringMap[name] = v;
break;
}
case bool v:
{
boolMap[name] = v;
break;
}
default:
throw new ArgumentException($"type err:{typeof(T)}");
}
} }
} }

View File

@ -174,10 +174,10 @@ namespace X.Rendering.Feature
return; return;
} }
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", MipMapBias); SuperResolutionParamSets.Set<float>("MipmapBias", MipMapBias);
SuperResolutionParamSets.Instance.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX); SuperResolutionParamSets.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX);
SuperResolutionParamSets.Instance.Set<float>("AntiGhosting", antiGhosting); SuperResolutionParamSets.Set<float>("AntiGhosting", antiGhosting);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;

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@ -110,8 +110,8 @@ namespace X.Rendering.Feature
lastQuality = Quality; lastQuality = Quality;
} }
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true); SuperResolutionParamSets.Set<bool>("NeedJitter", true);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", mipBias); SuperResolutionParamSets.Set<float>("MipmapBias", mipBias);
var jitter = TemporalAA.CurrentJitter; var jitter = TemporalAA.CurrentJitter;
@ -179,8 +179,8 @@ namespace X.Rendering.Feature
default: default:
{ {
SetActive(false); SetActive(false);
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
SuperResolutionParamSets.Instance.Set<float>("MipmapBias", 0); SuperResolutionParamSets.Set<float>("MipmapBias", 0);
if(xessContext != null && xessContext.context != IntPtr.Zero) if(xessContext != null && xessContext.context != IntPtr.Zero)
{ {
XeSS.xessDestroyContext(xessContext); XeSS.xessDestroyContext(xessContext);

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@ -36,7 +36,7 @@ namespace UnityEngine.Rendering.Universal
if (!hasActive) if (!hasActive)
{ {
superResolution = ESuperResolution.None; superResolution = ESuperResolution.None;
SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false); SuperResolutionParamSets.Set<bool>("NeedJitter", false);
} }
else else
{ {

View File

@ -302,7 +302,7 @@ namespace UnityEngine.Rendering.Universal
{ {
Matrix4x4 jitterMat = Matrix4x4.identity; Matrix4x4 jitterMat = Matrix4x4.identity;
bool needJitter = false; bool needJitter = false;
SuperResolutionParamSets.Instance.Get<bool>("NeedJitter", ref needJitter); SuperResolutionParamSets.Get<bool>("NeedJitter", ref needJitter);
bool isJitter = cameraData.IsTemporalAAEnabled() || needJitter; bool isJitter = cameraData.IsTemporalAAEnabled() || needJitter;
jitter = Vector2.zero; jitter = Vector2.zero;
@ -314,7 +314,7 @@ namespace UnityEngine.Rendering.Universal
float actualWidth = cameraData.cameraTargetDescriptor.width; float actualWidth = cameraData.cameraTargetDescriptor.width;
float actualHeight = cameraData.cameraTargetDescriptor.height; float actualHeight = cameraData.cameraTargetDescriptor.height;
float srJitterScale = 0; float srJitterScale = 0;
SuperResolutionParamSets.Instance.Get<float>("JitterScale", ref srJitterScale); SuperResolutionParamSets.Get<float>("JitterScale", ref srJitterScale);
float jitterScale = Mathf.Max(cameraData.taaSettings.jitterScale, srJitterScale); float jitterScale = Mathf.Max(cameraData.taaSettings.jitterScale, srJitterScale);
jitter = CalculateJitter(taaFrameIndex) * jitterScale; jitter = CalculateJitter(taaFrameIndex) * jitterScale;
@ -342,7 +342,7 @@ namespace UnityEngine.Rendering.Universal
float jitterX = HaltonSequence.Get((frameIndex & 1023) + 1, 2) - 0.5f; float jitterX = HaltonSequence.Get((frameIndex & 1023) + 1, 2) - 0.5f;
float jitterY = HaltonSequence.Get((frameIndex & 1023) + 1, 3) - 0.5f; float jitterY = HaltonSequence.Get((frameIndex & 1023) + 1, 3) - 0.5f;
float antiGhosting = 0; float antiGhosting = 0;
SuperResolutionParamSets.Instance.Get<float>("AntiGhosting", ref antiGhosting); SuperResolutionParamSets.Get<float>("AntiGhosting", ref antiGhosting);
if (antiGhosting > 0.0f) if (antiGhosting > 0.0f)
{ {