gsr2 闪烁
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value: 0.95578253
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalPosition.z
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|
value: 73.25475
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objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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||||||
|
propertyPath: m_LocalRotation.w
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|
value: 1
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|
objectReference: {fileID: 0}
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|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalRotation.x
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|
value: 0
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|
objectReference: {fileID: 0}
|
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- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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||||||
|
propertyPath: m_LocalRotation.z
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||||||
|
value: 0
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objectReference: {fileID: 0}
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|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalEulerAnglesHint.y
|
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|
value: 0
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|
objectReference: {fileID: 0}
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|
- target: {fileID: -8679921383154817045, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
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|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: -6126673751231732936, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
|
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|
propertyPath: m_Materials.Array.data[0]
|
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|
value:
|
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|
objectReference: {fileID: 2100000, guid: 76a063ea2cf7334499992b59e33a81de, type: 2}
|
||||||
|
- target: {fileID: 919132149155446097, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: JM_WuJian_TianChuang003
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 5504113258885105547, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
|
||||||
|
propertyPath: m_Enabled
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 0de700f626a08c44091a03511a8d7388, type: 3}
|
||||||
--- !u!1001 &1642665822
|
--- !u!1001 &1642665822
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -120618,3 +120683,4 @@ SceneRoots:
|
|||||||
- {fileID: 966895463892816108}
|
- {fileID: 966895463892816108}
|
||||||
- {fileID: 226723377}
|
- {fileID: 226723377}
|
||||||
- {fileID: 1996431148}
|
- {fileID: 1996431148}
|
||||||
|
- {fileID: 1642142997}
|
||||||
|
|||||||
@ -28,7 +28,7 @@ MonoBehaviour:
|
|||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_HDRColorBufferPrecision: 0
|
m_HDRColorBufferPrecision: 0
|
||||||
m_MSAA: 1
|
m_MSAA: 1
|
||||||
m_RenderScale: 0.6666667
|
m_RenderScale: 1
|
||||||
m_UpscalingFilter: 1
|
m_UpscalingFilter: 1
|
||||||
m_FsrOverrideSharpness: 1
|
m_FsrOverrideSharpness: 1
|
||||||
m_FsrSharpness: 1
|
m_FsrSharpness: 1
|
||||||
@ -114,5 +114,5 @@ MonoBehaviour:
|
|||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
superResolution: 3
|
superResolution: 5
|
||||||
vrsRate: 0
|
vrsRate: 0
|
||||||
|
|||||||
@ -43,7 +43,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3}
|
m_Script: {fileID: 11500000, guid: 386e439eeef2849448d91896c74ff1d5, type: 3}
|
||||||
m_Name: FSR
|
m_Name: FSR
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Active: 1
|
m_Active: 0
|
||||||
Quality: 1
|
Quality: 1
|
||||||
v1setting:
|
v1setting:
|
||||||
EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3}
|
EasuCompute: {fileID: 7200000, guid: 787b0c165dad9074e9489817de945916, type: 3}
|
||||||
@ -137,7 +137,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: a00dddc5b3ea7fe45953ccbd49b58b94, type: 3}
|
m_Script: {fileID: 11500000, guid: a00dddc5b3ea7fe45953ccbd49b58b94, type: 3}
|
||||||
m_Name: GSR
|
m_Name: GSR
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Active: 0
|
m_Active: 1
|
||||||
quality: 1
|
quality: 1
|
||||||
v1settings:
|
v1settings:
|
||||||
EnableEdgeDirection: 1
|
EnableEdgeDirection: 1
|
||||||
@ -145,7 +145,7 @@ MonoBehaviour:
|
|||||||
Sharp: 1.68
|
Sharp: 1.68
|
||||||
GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
|
GSRV1Material: {fileID: 2100000, guid: d57e64d5723127243b429034bed82c7d, type: 2}
|
||||||
v2settings:
|
v2settings:
|
||||||
UseCompute2Pass: 1
|
UseCompute2Pass: 0
|
||||||
UseCompute3Pass: 0
|
UseCompute3Pass: 0
|
||||||
GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
|
GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
|
||||||
GSR2psComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
|
GSR2psComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
|
||||||
|
|||||||
@ -135,6 +135,9 @@ namespace X.Rendering.Feature
|
|||||||
fsr1 = new(v1setting);
|
fsr1 = new(v1setting);
|
||||||
fsr2 = new(v2setting);
|
fsr2 = new(v2setting);
|
||||||
fsr3 = new(v3setting);
|
fsr3 = new(v3setting);
|
||||||
|
fsr1?.Dispose();
|
||||||
|
fsr2?.Dispose();
|
||||||
|
fsr3?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
|
public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
|
||||||
|
|||||||
@ -62,7 +62,6 @@ namespace X.Rendering.Feature
|
|||||||
public float Exposure_co_rcp = 1;
|
public float Exposure_co_rcp = 1;
|
||||||
|
|
||||||
internal bool useCompute = false;
|
internal bool useCompute = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private V2Setting v2settings;
|
private V2Setting v2settings;
|
||||||
@ -344,6 +343,9 @@ namespace X.Rendering.Feature
|
|||||||
compute.DisableKeyword("SAMPLE_NUMBER");
|
compute.DisableKeyword("SAMPLE_NUMBER");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cmdBuffer.SetComputeFloatParam(compute, "Scalefactor", scaleRatio.y);
|
||||||
|
cmdBuffer.SetComputeFloatParam(compute, "Biasmax_viewportXScale", viewportXScale);
|
||||||
|
|
||||||
cmdBuffer.SetComputeTextureParam(compute, 1, "HistoryOutput", historyOut);
|
cmdBuffer.SetComputeTextureParam(compute, 1, "HistoryOutput", historyOut);
|
||||||
cmdBuffer.SetComputeTextureParam(compute, 1, "SceneColorOutput", destination);
|
cmdBuffer.SetComputeTextureParam(compute, 1, "SceneColorOutput", destination);
|
||||||
|
|
||||||
@ -442,8 +444,11 @@ namespace X.Rendering.Feature
|
|||||||
renderSizeParam = new(source.referenceSize.x, source.referenceSize.y, 1.0f / source.referenceSize.x, 1.0f / source.referenceSize.y);
|
renderSizeParam = new(source.referenceSize.x, source.referenceSize.y, 1.0f / source.referenceSize.x, 1.0f / source.referenceSize.y);
|
||||||
outputSizeParam = new(camera.pixelWidth, camera.pixelHeight, 1.0f / camera.pixelWidth, 1.0f / camera.pixelHeight);
|
outputSizeParam = new(camera.pixelWidth, camera.pixelHeight, 1.0f / camera.pixelWidth, 1.0f / camera.pixelHeight);
|
||||||
scaleRatio = new float2((float)(camera.pixelWidth) / (float)(source.referenceSize.x),
|
scaleRatio = new float2((float)(camera.pixelWidth) / (float)(source.referenceSize.x),
|
||||||
math.min(20.0f, math.pow(((float)camera.pixelWidth * camera.pixelHeight) / ((float)source.referenceSize.x * source.referenceSize.y), 3.0f)));
|
math.max(math.min(20.0f, math.pow(((float)camera.pixelWidth * camera.pixelHeight) / ((float)source.referenceSize.x * source.referenceSize.y), 3.0f)), 2)
|
||||||
|
);
|
||||||
viewportXScale = math.min((camera.pixelWidth / (float)source.referenceSize.x), 1.99f);
|
viewportXScale = math.min((camera.pixelWidth / (float)source.referenceSize.x), 1.99f);
|
||||||
|
cmd.SetGlobalVector("_ScaleRatio", scaleRatio.xyxx);
|
||||||
|
|
||||||
if (v2settings.UseCompute3Pass)
|
if (v2settings.UseCompute3Pass)
|
||||||
{
|
{
|
||||||
RenderingUtils.ReAllocateIfNeeded(ref motionDepthAlphaBuffer, name: "motionDepthAlphaBuffer", descriptor: new RenderTextureDescriptor()
|
RenderingUtils.ReAllocateIfNeeded(ref motionDepthAlphaBuffer, name: "motionDepthAlphaBuffer", descriptor: new RenderTextureDescriptor()
|
||||||
|
|||||||
@ -149,7 +149,7 @@ Shader "MRP/SR/GSR2"
|
|||||||
motion = Position.xy - PreScreen;
|
motion = Position.xy - PreScreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
return float4(motion, depthclip, 0.0);
|
return float4(max(motion, 0), depthclip, 0.0);
|
||||||
}
|
}
|
||||||
ENDHLSL
|
ENDHLSL
|
||||||
}
|
}
|
||||||
@ -161,6 +161,7 @@ Shader "MRP/SR/GSR2"
|
|||||||
#pragma vertex vert
|
#pragma vertex vert
|
||||||
#pragma fragment frag
|
#pragma fragment frag
|
||||||
#pragma enable_d3d11_debug_symbols
|
#pragma enable_d3d11_debug_symbols
|
||||||
|
|
||||||
#pragma target 5.0
|
#pragma target 5.0
|
||||||
|
|
||||||
float FastLanczos(float base)
|
float FastLanczos(float base)
|
||||||
@ -198,21 +199,28 @@ Shader "MRP/SR/GSR2"
|
|||||||
Texture2D _InputTexture;
|
Texture2D _InputTexture;
|
||||||
SamplerState samLinearClamp;
|
SamplerState samLinearClamp;
|
||||||
|
|
||||||
|
float3x3 rgb2ycbcr = float3x3(0.2126, -0.114572, 0.5,
|
||||||
|
0.7152, -0.385428, -0.454153,
|
||||||
|
0.0722, 0.5, -0.0458471);
|
||||||
|
float3x3 ycbcr2rgb = float3x3(1, 1, 1,
|
||||||
|
0, -0.187324, 1.8556,
|
||||||
|
1.5748, -0.468124, 0);
|
||||||
|
|
||||||
fixed4 frag(Varyings i) : SV_Target
|
fixed4 frag(Varyings i) : SV_Target
|
||||||
{
|
{
|
||||||
float Biasmax_viewportXScale = _ScaleRatio.x;
|
float Biasmax_viewportXScale = _ScaleRatio.x;
|
||||||
float scalefactor = _ScaleRatio.y;
|
float scalefactor = _ScaleRatio.y;
|
||||||
|
|
||||||
float2 Hruv = i.uv;
|
precise float2 Hruv = i.uv;
|
||||||
|
|
||||||
precise float2 Jitteruv;
|
precise float2 Jitteruv;
|
||||||
Jitteruv.x = clamp(Hruv.x + (_JitterOffset.x * _renderSizeParam.z), 0.0, 1.0);
|
Jitteruv.x = clamp(Hruv.x + (_JitterOffset.x * _outputSizeParam.z), 0.0, 1.0);
|
||||||
Jitteruv.y = clamp(Hruv.y + (_JitterOffset.y * _renderSizeParam.w), 0.0, 1.0);
|
Jitteruv.y = clamp(Hruv.y + (_JitterOffset.y * _outputSizeParam.w), 0.0, 1.0);
|
||||||
|
|
||||||
int2 InputPos = int2(Jitteruv * _renderSizeParam.xy);
|
int2 InputPos = int2(Jitteruv * _renderSizeParam.xy);
|
||||||
|
|
||||||
float3 mda = _MotionDepthClipAlphaBuffer.SampleLevel(samLinearClamp, Jitteruv, 0.0).xyz;
|
precise float3 mda = _MotionDepthClipAlphaBuffer.SampleLevel(samLinearClamp, Jitteruv, 0.0).xyz;
|
||||||
float2 Motion = mda.xy;
|
precise float2 Motion = mda.xy;
|
||||||
|
|
||||||
float2 PrevUV;
|
float2 PrevUV;
|
||||||
PrevUV.x = clamp(-0.5 * Motion.x + Hruv.x, 0.0, 1.0);
|
PrevUV.x = clamp(-0.5 * Motion.x + Hruv.x, 0.0, 1.0);
|
||||||
@ -224,7 +232,7 @@ Shader "MRP/SR/GSR2"
|
|||||||
|
|
||||||
float depthfactor = mda.z;
|
float depthfactor = mda.z;
|
||||||
|
|
||||||
float3 HistoryColor = _PrevSceneColorTexture.SampleLevel(samLinearClamp, PrevUV, 0.0).xyz;
|
float3 HistoryColor = _PrevSceneColorTexture.SampleLevel(samLinearClamp, PrevUV, 0.0);
|
||||||
|
|
||||||
/////upsample and compute box
|
/////upsample and compute box
|
||||||
float4 Upsampledcw = 0.0;
|
float4 Upsampledcw = 0.0;
|
||||||
@ -242,7 +250,7 @@ Shader "MRP/SR/GSR2"
|
|||||||
|
|
||||||
kernelbias *= 0.5f;
|
kernelbias *= 0.5f;
|
||||||
float kernelbias2 = kernelbias * kernelbias;
|
float kernelbias2 = kernelbias * kernelbias;
|
||||||
float2 srcpos_srcOutputPos = srcpos - Hruv * _renderSizeParam.xy;
|
precise float2 srcpos_srcOutputPos = srcpos - Hruv * _renderSizeParam.xy;
|
||||||
//srcOutputPos = Hruv * renderSize;
|
//srcOutputPos = Hruv * renderSize;
|
||||||
float3 rectboxmin;
|
float3 rectboxmin;
|
||||||
float3 rectboxmax;
|
float3 rectboxmax;
|
||||||
@ -412,6 +420,7 @@ Shader "MRP/SR/GSR2"
|
|||||||
float basealpha = baseupdate;
|
float basealpha = baseupdate;
|
||||||
|
|
||||||
const float EPSILON = 1.192e-07f;
|
const float EPSILON = 1.192e-07f;
|
||||||
|
|
||||||
float boxscale = max(depthfactor, clamp(motion_viewport_len * 0.05f, 0.0, 1.0));
|
float boxscale = max(depthfactor, clamp(motion_viewport_len * 0.05f, 0.0, 1.0));
|
||||||
float boxsize = lerp(scalefactor, 1.0f, boxscale);
|
float boxsize = lerp(scalefactor, 1.0f, boxscale);
|
||||||
float3 sboxvar = rectboxvar * boxsize;
|
float3 sboxvar = rectboxvar * boxsize;
|
||||||
@ -421,13 +430,16 @@ Shader "MRP/SR/GSR2"
|
|||||||
rectboxmin = max(rectboxmin, boxmin);
|
rectboxmin = max(rectboxmin, boxmin);
|
||||||
|
|
||||||
float3 clampedcolor = clamp(HistoryColor, rectboxmin, rectboxmax);
|
float3 clampedcolor = clamp(HistoryColor, rectboxmin, rectboxmax);
|
||||||
|
// return float4(clampedcolor.xyz, 0.0);
|
||||||
|
|
||||||
float startLerpValue = minLerpContribution;
|
float startLerpValue = minLerpContribution;
|
||||||
if ((abs(mda.x) + abs(mda.y)) > 0.000001) startLerpValue = 0.0;
|
if ((abs(mda.x) + abs(mda.y)) > 0.000001) startLerpValue = 0.0;
|
||||||
float lerpcontribution = (any((rectboxmin > HistoryColor)) || any((HistoryColor > rectboxmax)))
|
float lerpcontribution = (any((rectboxmin > HistoryColor)) || any((HistoryColor > rectboxmax)))
|
||||||
? startLerpValue
|
? startLerpValue
|
||||||
: 1.0f;
|
: 1.0f;
|
||||||
|
|
||||||
HistoryColor = lerp(clampedcolor, HistoryColor, clamp(lerpcontribution, 0.0, 1.0));
|
HistoryColor = lerp(clampedcolor, HistoryColor, clamp(lerpcontribution, 0.0, 1.0));
|
||||||
|
// return float4(lerpcontribution.x,0,0, 0.0);
|
||||||
|
|
||||||
float basemin = min(basealpha, 0.1f);
|
float basemin = min(basealpha, 0.1f);
|
||||||
basealpha = lerp(basemin, basealpha, clamp(lerpcontribution, 0.0, 1.0));
|
basealpha = lerp(basemin, basealpha, clamp(lerpcontribution, 0.0, 1.0));
|
||||||
|
|
||||||
|
|||||||
@ -96,7 +96,7 @@ void Convert(uint2 DisThreadID)
|
|||||||
uint z10 = Colorycocg.z * 1023.5f;
|
uint z10 = Colorycocg.z * 1023.5f;
|
||||||
|
|
||||||
YCoCgColor[DisThreadID] = (x11 << 21) | (y11 << 10) | z10;
|
YCoCgColor[DisThreadID] = (x11 << 21) | (y11 << 10) | z10;
|
||||||
MotionDepthClipAlphaBuffer[DisThreadID] = half4(motion, depthclip, ColorMax);
|
MotionDepthClipAlphaBuffer[DisThreadID] = half4(max(motion,0), depthclip, ColorMax);
|
||||||
}
|
}
|
||||||
|
|
||||||
#define TILE_SIZE_X 8
|
#define TILE_SIZE_X 8
|
||||||
@ -121,6 +121,8 @@ SamplerState LinearClamp1;
|
|||||||
SamplerState LinearClamp2;
|
SamplerState LinearClamp2;
|
||||||
float ValidReset;
|
float ValidReset;
|
||||||
float minLerpContribution;// 0.0 or 0.3, when camera move 0.0, camera freeze 0.3
|
float minLerpContribution;// 0.0 or 0.3, when camera move 0.0, camera freeze 0.3
|
||||||
|
float Scalefactor;
|
||||||
|
float Biasmax_viewportXScale;
|
||||||
|
|
||||||
RWTexture2D<float4> HistoryOutput;
|
RWTexture2D<float4> HistoryOutput;
|
||||||
RWTexture2D<float3> SceneColorOutput;
|
RWTexture2D<float3> SceneColorOutput;
|
||||||
@ -169,8 +171,10 @@ void Update(uint2 DisThreadID)
|
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float ColorMax = mda.w;
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float ColorMax = mda.w;
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float3 HistoryColor = _inputPrevHistoryOutput.SampleLevel(LinearClamp2, PrevUV, 0).xyz;
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float3 HistoryColor = _inputPrevHistoryOutput.SampleLevel(LinearClamp2, PrevUV, 0).xyz;
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float Biasmax_viewportXScale = min(float(_outputSizeParam.x) / float(_renderSizeParam.x), 1.99);
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float2 _ScaleRatio = min(20.0, pow((float(_outputSizeParam.x) / float(_renderSizeParam.x)) * (float(_outputSizeParam.y) / float(_renderSizeParam.y)), 3.0));
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//float Biasmax_viewportXScale = min(float(_outputSizeParam.x) / float(_renderSizeParam.x), 1.99);
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//float2 _ScaleRatio = min(20.0, pow((float(_outputSizeParam.x) / float(_renderSizeParam.x)) * (float(_outputSizeParam.y) / float(_renderSizeParam.y)), 3.0));
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/////upsample and compute box
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/////upsample and compute box
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float4 Upsampledcw = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float4 Upsampledcw = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float kernelfactor = ValidReset;
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float kernelfactor = ValidReset;
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@ -353,8 +357,8 @@ void Update(uint2 DisThreadID)
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rectboxcenter *= rectboxweight;
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rectboxcenter *= rectboxweight;
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rectboxvar *= rectboxweight;
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rectboxvar *= rectboxweight;
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rectboxvar = sqrt(abs(rectboxvar - rectboxcenter * rectboxcenter));
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rectboxvar = sqrt(abs(rectboxvar - rectboxcenter * rectboxcenter));
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////Upsampledcw.xyz = (Upsampledcw.w > 0.00025f) ? clamp(Upsampledcw.xyz / Upsampledcw.w, rectboxmin, rectboxmax) : Upsampledcw.xyz;
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//Upsampledcw.xyz = (Upsampledcw.w > 0.00025f) ? clamp(Upsampledcw.xyz / Upsampledcw.w, rectboxmin, rectboxmax) : Upsampledcw.xyz;
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////Upsampledcw.w = (Upsampledcw.w > 0.00025f) ? Upsampledcw.w * (1.0f / 3.0f) : 0.0f;
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//Upsampledcw.w = (Upsampledcw.w > 0.00025f) ? Upsampledcw.w * (1.0f / 3.0f) : 0.0f;
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float3 bias = float3(0.05f, 0.05f, 0.05f);
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float3 bias = float3(0.05f, 0.05f, 0.05f);
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Upsampledcw.xyz = clamp(Upsampledcw.xyz / Upsampledcw.w, rectboxmin - bias, rectboxmax + bias);
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Upsampledcw.xyz = clamp(Upsampledcw.xyz / Upsampledcw.w, rectboxmin - bias, rectboxmax + bias);
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@ -366,7 +370,7 @@ void Update(uint2 DisThreadID)
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float basealpha = baseupdate;
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float basealpha = baseupdate;
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float boxscale = max(depthclip, saturate(motion_viewport_len * 0.05f));
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float boxscale = max(depthclip, saturate(motion_viewport_len * 0.05f));
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float boxsize = lerp(_ScaleRatio.y, 1.0f, boxscale);
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float boxsize = lerp(Scalefactor, 1.0f, boxscale);
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||||||
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|
||||||
float3 sboxvar = rectboxvar * boxsize;
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float3 sboxvar = rectboxvar * boxsize;
|
||||||
float3 boxmin = rectboxcenter - sboxvar;
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float3 boxmin = rectboxcenter - sboxvar;
|
||||||
@ -391,7 +395,7 @@ void Update(uint2 DisThreadID)
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|||||||
|
|
||||||
Upsampledcw.xyz = lerp(HistoryColor, Upsampledcw.xyz, alpha.xxx);
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Upsampledcw.xyz = lerp(HistoryColor, Upsampledcw.xyz, alpha.xxx);
|
||||||
|
|
||||||
Upsampledcw.x = clamp(Upsampledcw.x, rectboxmin.x, rectboxmax.x);
|
//Upsampledcw.x = clamp(Upsampledcw.x, rectboxmin.x, rectboxmax.x);
|
||||||
HistoryOutput[DisThreadID] = float4(Upsampledcw.xyz, 0.0f);
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HistoryOutput[DisThreadID] = float4(Upsampledcw.xyz, 0.0f);
|
||||||
////ycocg to grb
|
////ycocg to grb
|
||||||
float x_z = Upsampledcw.x - Upsampledcw.z;
|
float x_z = Upsampledcw.x - Upsampledcw.z;
|
||||||
|
|||||||
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Reference in New Issue
Block a user