spd wave
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@ -1,9 +1,11 @@
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// Each #kernel tells which function to compile; you can have many kernels
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#pragma kernel CSMain
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#pragma kernel CSMain _SKIP_3_MIP
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#define FFX_SPD_NO_WAVE_OPERATIONS 1
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// #define FFX_SPD_NO_WAVE_OPERATIONS 1
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// #pragma multi_compile FFX_SPD_NO_WAVE_OPERATIONS _
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#pragma enable_d3d11_debug_symbols
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#pragma target 6.0
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#pragma require wavebasic
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#define FFX_GPU 1
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#define FFX_HLSL 1
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