diff --git a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/OcclusionCulling/Shaders/SPD.compute b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/OcclusionCulling/Shaders/SPD.compute index 7e590bc..0cc2df1 100644 --- a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/OcclusionCulling/Shaders/SPD.compute +++ b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/OcclusionCulling/Shaders/SPD.compute @@ -1,9 +1,11 @@ // Each #kernel tells which function to compile; you can have many kernels #pragma kernel CSMain #pragma kernel CSMain _SKIP_3_MIP -#define FFX_SPD_NO_WAVE_OPERATIONS 1 +// #define FFX_SPD_NO_WAVE_OPERATIONS 1 // #pragma multi_compile FFX_SPD_NO_WAVE_OPERATIONS _ #pragma enable_d3d11_debug_symbols +#pragma target 6.0 +#pragma require wavebasic #define FFX_GPU 1 #define FFX_HLSL 1