diff --git a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Materials/Lit.mat b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Materials/Lit.mat index 879e6f7..ba5404e 100644 --- a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Materials/Lit.mat +++ b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/Materials/Lit.mat @@ -119,6 +119,7 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 + - _Dither: 0.5 - _DstBlend: 0 - _DstBlendAlpha: 0 - _EnvironmentReflections: 1 diff --git a/Packages/com.unity.render-pipelines.universal@14.0.11/Shaders/Lit.shader b/Packages/com.unity.render-pipelines.universal@14.0.11/Shaders/Lit.shader index 27e01d4..81ca138 100644 --- a/Packages/com.unity.render-pipelines.universal@14.0.11/Shaders/Lit.shader +++ b/Packages/com.unity.render-pipelines.universal@14.0.11/Shaders/Lit.shader @@ -71,6 +71,7 @@ Shader "Universal Render Pipeline/Lit" [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + _Dither("Dither", Range(0,1)) = 0.5 } SubShader @@ -179,6 +180,7 @@ Shader "Universal Render Pipeline/Lit" sampler2D _ShadowRemap; #pragma multi_compile_fragment _ _ShadowRemapON + float _Dither; half4 _UniversalFragmentPBR(InputData inputData, SurfaceData surfaceData) { #if defined(_SPECULARHIGHLIGHTS_OFF) @@ -190,7 +192,7 @@ Shader "Universal Render Pipeline/Lit" // NOTE: can modify "surfaceData"... InitializeBRDFData(surfaceData, brdfData); - + #if defined(DEBUG_DISPLAY) half4 debugColor; @@ -341,7 +343,16 @@ Shader "Universal Render Pipeline/Lit" InputData inputData; InitializeInputData(input, surfaceData.normalTS, inputData); SETUP_DEBUG_TEXTURE_DATA(inputData, input.uv, _BaseMap); + float2 screenPos = inputData.normalizedScreenSpaceUV * _ScreenParams.xy; + const float DITHER_THRESHOLDS[4][4] = + { + 1.0/17.6,9.6/17.0,3.0/17.0,11.0/17.0, + 13.0/17.0,5.0/17.0,15.0/17.0,7.0/17.0, + 4.0/17.0,12.0/17.0,2.0/17.0,10.0/17.0, + 16.0/17.0,8.0/17.0,14.0/17.0,6.6/17.0 + }; + clip(_Dither - DITHER_THRESHOLDS[floor(fmod(screenPos.x, 4))][floor(fmod(screenPos.y, 4))]); #ifdef _DBUFFER ApplyDecalToSurfaceData(input.positionCS, surfaceData, inputData); #endif @@ -667,5 +678,5 @@ Shader "Universal Render Pipeline/Lit" } FallBack "Hidden/Universal Render Pipeline/FallbackError" - CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader" +// CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader" } \ No newline at end of file