add wboit
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m_Colors:
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- _BaseColor: {r: 0, g: 1, b: 0, a: 0.5019608}
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- _Color: {r: 0, g: 1, b: 0, a: 0.5019608}
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m_BuildTextureStacks: []
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8
Assets/Scripts/Features/OIT/WBOIT/New Material.mat.meta
Normal file
8
Assets/Scripts/Features/OIT/WBOIT/New Material.mat.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 35058dbdd98a1d3438e77f86bd3ddd11
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +1,5 @@
|
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Shader "Hidden/WBOIT/WBOITBlend"
|
Shader "Hidden/WBOIT/WBOITBlend"
|
||||||
{
|
{
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("Texture", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
@ -22,8 +18,7 @@ Shader "Hidden/WBOIT/WBOITBlend"
|
|||||||
float4 vertex : SV_POSITION;
|
float4 vertex : SV_POSITION;
|
||||||
};
|
};
|
||||||
|
|
||||||
sampler2D _MainTex;
|
sampler2D _CameraColorTex;
|
||||||
float4 _MainTex_ST;
|
|
||||||
sampler2D _AccumTex;
|
sampler2D _AccumTex;
|
||||||
sampler2D _RevealageTex;
|
sampler2D _RevealageTex;
|
||||||
|
|
||||||
@ -47,7 +42,7 @@ Shader "Hidden/WBOIT/WBOITBlend"
|
|||||||
|
|
||||||
fixed4 frag (v2f i) : SV_Target
|
fixed4 frag (v2f i) : SV_Target
|
||||||
{
|
{
|
||||||
fixed4 background = tex2D(_MainTex, i.uv);
|
fixed4 background = tex2D(_CameraColorTex, i.uv);
|
||||||
float4 accum = tex2D(_AccumTex, i.uv);
|
float4 accum = tex2D(_AccumTex, i.uv);
|
||||||
float r = tex2D(_RevealageTex, i.uv).r;
|
float r = tex2D(_RevealageTex, i.uv).r;
|
||||||
|
|
||||||
|
|||||||
@ -3,8 +3,10 @@ using UnityEngine;
|
|||||||
using UnityEngine.Experimental.Rendering;
|
using UnityEngine.Experimental.Rendering;
|
||||||
using UnityEngine.Experimental.Rendering.Universal;
|
using UnityEngine.Experimental.Rendering.Universal;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.RendererUtils;
|
||||||
using UnityEngine.Rendering.Universal;
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
[DisallowMultipleRendererFeature]
|
||||||
public class WBOITFeature : ScriptableRendererFeature
|
public class WBOITFeature : ScriptableRendererFeature
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@ -64,10 +66,12 @@ public class WBOITFeature : ScriptableRendererFeature
|
|||||||
|
|
||||||
static readonly int accumTexID = Shader.PropertyToID("_AccumTex");
|
static readonly int accumTexID = Shader.PropertyToID("_AccumTex");
|
||||||
static readonly int revealageTexID = Shader.PropertyToID("_RevealageTex");
|
static readonly int revealageTexID = Shader.PropertyToID("_RevealageTex");
|
||||||
static readonly int mainTexID = Shader.PropertyToID("_MainTex");
|
static readonly int cameraColorTex = Shader.PropertyToID("_CameraColorTex");
|
||||||
|
|
||||||
RTHandle[] oitRTids = new RTHandle[2];
|
RTHandle[] oitRTs = new RTHandle[2];
|
||||||
private ShaderTagId shaderTagId = new ShaderTagId("DoOIT");
|
RenderTargetIdentifier[] oitRtIds = new RenderTargetIdentifier[2];
|
||||||
|
|
||||||
|
private ShaderTagId shaderTagId = new ShaderTagId("WBOIT");
|
||||||
|
|
||||||
public OITRenderPass(OITSettings settings)
|
public OITRenderPass(OITSettings settings)
|
||||||
{
|
{
|
||||||
@ -81,8 +85,8 @@ public class WBOITFeature : ScriptableRendererFeature
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
oitRTids[0]?.Release();
|
oitRTs[0]?.Release();
|
||||||
oitRTids[1]?.Release();
|
oitRTs[1]?.Release();
|
||||||
commandBuffer.Release();
|
commandBuffer.Release();
|
||||||
GameObject.DestroyImmediate(blendMaterial);
|
GameObject.DestroyImmediate(blendMaterial);
|
||||||
}
|
}
|
||||||
@ -98,40 +102,54 @@ public class WBOITFeature : ScriptableRendererFeature
|
|||||||
var desc = renderingData.cameraData.cameraTargetDescriptor;
|
var desc = renderingData.cameraData.cameraTargetDescriptor;
|
||||||
desc.depthBufferBits = 0;
|
desc.depthBufferBits = 0;
|
||||||
desc.sRGB = false;
|
desc.sRGB = false;
|
||||||
RenderingUtils.ReAllocateIfNeeded(ref oitRTids[0], desc, filterMode: FilterMode.Bilinear);
|
|
||||||
RenderingUtils.ReAllocateIfNeeded(ref destinationRT, desc, filterMode: FilterMode.Bilinear);
|
RenderingUtils.ReAllocateIfNeeded(ref destinationRT, desc, filterMode: FilterMode.Bilinear);
|
||||||
|
|
||||||
cmd.SetRenderTarget(oitRTids[0]);
|
desc.graphicsFormat = GraphicsFormat.R16G16B16A16_SFloat;
|
||||||
|
RenderingUtils.ReAllocateIfNeeded(ref oitRTs[0], desc, filterMode: FilterMode.Bilinear, name: "_AccumTex");
|
||||||
|
|
||||||
|
cmd.SetRenderTarget(oitRTs[0]);
|
||||||
cmd.ClearRenderTarget(false, true, new Color(0.0f, 0.0f, 0.0f, 0.0f));
|
cmd.ClearRenderTarget(false, true, new Color(0.0f, 0.0f, 0.0f, 0.0f));
|
||||||
desc.graphicsFormat = SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Render) ? GraphicsFormat.R16_SFloat : GraphicsFormat.R32_SFloat;
|
desc.graphicsFormat = SystemInfo.IsFormatSupported(GraphicsFormat.R16_SFloat, FormatUsage.Render) ? GraphicsFormat.R16_SFloat : GraphicsFormat.R32_SFloat;
|
||||||
|
|
||||||
RenderingUtils.ReAllocateIfNeeded(ref oitRTids[1], desc, filterMode: FilterMode.Bilinear);
|
RenderingUtils.ReAllocateIfNeeded(ref oitRTs[1], desc, filterMode: FilterMode.Bilinear, name: "_RevealageTex");
|
||||||
|
|
||||||
cmd.SetRenderTarget(oitRTids[1]);
|
cmd.SetRenderTarget(oitRTs[1]);
|
||||||
cmd.ClearRenderTarget(false, true, new Color(1.0f, 1.0f, 1.0f, 1.0f));
|
cmd.ClearRenderTarget(false, true, new Color(1.0f, 1.0f, 1.0f, 1.0f));
|
||||||
|
oitRtIds[0] = oitRTs[0];
|
||||||
|
oitRtIds[1] = oitRTs[1];
|
||||||
|
|
||||||
RenderQueueRange renderQueueRange = (settings.FilterSettings.RenderQueueType == RenderQueueType.Transparent)
|
RenderQueueRange renderQueueRange = (settings.FilterSettings.RenderQueueType == RenderQueueType.Transparent)
|
||||||
? RenderQueueRange.transparent
|
? RenderQueueRange.transparent
|
||||||
: RenderQueueRange.opaque;
|
: RenderQueueRange.opaque;
|
||||||
|
|
||||||
var filteringSettings = new FilteringSettings(renderQueueRange, settings.FilterSettings.LayerMask);
|
|
||||||
var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
|
var renderStateBlock = new RenderStateBlock(RenderStateMask.Nothing);
|
||||||
SortingCriteria sortingCriteria = (filteringSettings.renderQueueRange == RenderQueueRange.transparent)
|
SortingCriteria sortingCriteria = (renderQueueRange == RenderQueueRange.transparent)
|
||||||
? SortingCriteria.CommonTransparent
|
? SortingCriteria.CommonTransparent
|
||||||
: renderingData.cameraData.defaultOpaqueSortFlags;
|
: renderingData.cameraData.defaultOpaqueSortFlags;
|
||||||
|
|
||||||
DrawingSettings drawSettings = CreateDrawingSettings(shaderTagId, ref renderingData, sortingCriteria);
|
DrawingSettings drawSettings = CreateDrawingSettings(shaderTagId, ref renderingData, sortingCriteria);
|
||||||
|
|
||||||
#region Draw Weighted Blended Order-Independent Transparency
|
#region Draw Weighted Blended Order-Independent Transparency
|
||||||
context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filteringSettings, ref renderStateBlock);
|
cmd.SetRenderTarget(oitRtIds, rdr.cameraDepthTargetHandle);
|
||||||
|
RendererList rendererList = context.CreateRendererList(new RendererListDesc(shaderTagId, renderingData.cullResults, renderingData.cameraData.camera)
|
||||||
|
{
|
||||||
|
renderQueueRange = renderQueueRange,
|
||||||
|
sortingCriteria = sortingCriteria,
|
||||||
|
rendererConfiguration = renderingData.perObjectData,
|
||||||
|
layerMask = settings.FilterSettings.LayerMask,
|
||||||
|
stateBlock = renderStateBlock,
|
||||||
|
});
|
||||||
|
|
||||||
|
cmd.DrawRendererList(rendererList);
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Blend
|
#region Blend
|
||||||
cmd.SetGlobalTexture(accumTexID, oitRTids[0]);
|
cmd.BeginSample("Blend");
|
||||||
cmd.SetGlobalTexture(revealageTexID, oitRTids[1]);
|
cmd.SetGlobalTexture(accumTexID, oitRTs[0]);
|
||||||
cmd.SetGlobalTexture(mainTexID, rdr.cameraColorTargetHandle);
|
cmd.SetGlobalTexture(revealageTexID, oitRTs[1]);
|
||||||
|
cmd.SetGlobalTexture(cameraColorTex, rdr.cameraColorTargetHandle);
|
||||||
|
|
||||||
cmd.SetRenderTarget(destinationRT, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store);
|
cmd.SetRenderTarget(destinationRT, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
|
||||||
cmd.DrawProcedural(Matrix4x4.identity, blendMaterial, 0, MeshTopology.Triangles, 3);
|
cmd.DrawProcedural(Matrix4x4.identity, blendMaterial, 0, MeshTopology.Triangles, 3);
|
||||||
|
|
||||||
if (SystemInfo.copyTextureSupport != CopyTextureSupport.None)
|
if (SystemInfo.copyTextureSupport != CopyTextureSupport.None)
|
||||||
@ -142,6 +160,7 @@ public class WBOITFeature : ScriptableRendererFeature
|
|||||||
{
|
{
|
||||||
Blit(cmd, destinationRT, rdr.cameraColorTargetHandle);
|
Blit(cmd, destinationRT, rdr.cameraColorTargetHandle);
|
||||||
}
|
}
|
||||||
|
cmd.EndSample("Blend");
|
||||||
#endregion
|
#endregion
|
||||||
context.ExecuteCommandBuffer(cmd);
|
context.ExecuteCommandBuffer(cmd);
|
||||||
cmd.Clear();
|
cmd.Clear();
|
||||||
|
|||||||
@ -1,16 +1,19 @@
|
|||||||
Shader "WBOIT/WBOITSimpleTranspatent"
|
Shader "WBOIT/WBOITSimpleTranspatent"
|
||||||
{
|
{
|
||||||
Properties {
|
Properties
|
||||||
|
{
|
||||||
_Color ("Color Tint", Color) = (1, 1, 1, 1)
|
_Color ("Color Tint", Color) = (1, 1, 1, 1)
|
||||||
_MainTex ("Main Tex", 2D) = "white" {}
|
_MainTex ("Main Tex", 2D) = "white" {}
|
||||||
_Alpha("Alpha", Range(0.0, 1.0)) = 0.5
|
_Alpha("Alpha", Range(0.0, 1.0)) = 0.5
|
||||||
}
|
}
|
||||||
SubShader {
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
||||||
|
|
||||||
|
|
||||||
Pass {
|
Pass {
|
||||||
Tags { "LightMode" = "DoOIT" }
|
Tags { "LightMode" = "WBOIT" }
|
||||||
|
|
||||||
ZWrite Off
|
ZWrite Off
|
||||||
Blend 0 One One
|
Blend 0 One One
|
||||||
|
|||||||
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
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|
serializedVersion: 8
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: WBOIT_WBOITSimpleTranspatent 1
|
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|
m_Shader: {fileID: 4800000, guid: 5626fadf5ea58ad448d468c2362fadfb, type: 3}
|
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|
m_Parent: {fileID: 0}
|
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|
m_ModifiedSerializedProperties: 0
|
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|
m_ValidKeywords: []
|
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|
m_InvalidKeywords: []
|
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|
m_LightmapFlags: 4
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|
m_EnableInstancingVariants: 0
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|
m_DoubleSidedGI: 0
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|
m_CustomRenderQueue: -1
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|
stringTagMap: {}
|
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|
disabledShaderPasses: []
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|
m_LockedProperties:
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|
m_SavedProperties:
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|
serializedVersion: 3
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|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Alpha: 0.5
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0, g: 1, b: 0, a: 0.5019608}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92d460bb83fef6e40a95918dc1c479d7
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -31,5 +31,5 @@ Material:
|
|||||||
m_Floats:
|
m_Floats:
|
||||||
- _Alpha: 0.5
|
- _Alpha: 0.5
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 0, b: 0, a: 0.5019608}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@ -357,7 +357,8 @@ MonoBehaviour:
|
|||||||
- {fileID: 5808157236138506604}
|
- {fileID: 5808157236138506604}
|
||||||
- {fileID: -5418649131825517062}
|
- {fileID: -5418649131825517062}
|
||||||
- {fileID: -7143664486661302651}
|
- {fileID: -7143664486661302651}
|
||||||
m_RendererFeatureMap: bc3f630842f2e70dd6a559c442a94bfd4529d15534f2d3de228858dca8d12222716523fbf3439fdb7a327b7bff4bdd446ac59dfa966ffa88ca6373cd5da9013d6cff55ca297e5e908a7b3653203b82383b2141bb05fbe69aec5704e48e2763e90bc6ff9f19caa7686c79a6bb3bb89a50faad0fe75217cdb485d6fa85ff9adc9c
|
- {fileID: 654879339943129409}
|
||||||
|
m_RendererFeatureMap: bc3f630842f2e70dd6a559c442a94bfd4529d15534f2d3de228858dca8d12222716523fbf3439fdb7a327b7bff4bdd446ac59dfa966ffa88ca6373cd5da9013d6cff55ca297e5e908a7b3653203b82383b2141bb05fbe69aec5704e48e2763e90bc6ff9f19caa7686c79a6bb3bb89a50faad0fe75217cdb485d6fa85ff9adc9c41710d3c4a991609
|
||||||
m_UseNativeRenderPass: 0
|
m_UseNativeRenderPass: 0
|
||||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||||
shaders:
|
shaders:
|
||||||
@ -395,6 +396,27 @@ MonoBehaviour:
|
|||||||
m_CopyDepthMode: 1
|
m_CopyDepthMode: 1
|
||||||
m_AccurateGbufferNormals: 0
|
m_AccurateGbufferNormals: 0
|
||||||
m_IntermediateTextureMode: 0
|
m_IntermediateTextureMode: 0
|
||||||
|
--- !u!114 &654879339943129409
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 791db3d002c63d1409813c72e53105ff, type: 3}
|
||||||
|
m_Name: WBOITFeature
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Active: 1
|
||||||
|
settings:
|
||||||
|
RenderPassEvent: 400
|
||||||
|
FilterSettings:
|
||||||
|
RenderQueueType: 1
|
||||||
|
LayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
BlendShader: {fileID: 4800000, guid: 2e995304faaa72846b56efb3c2ab607c, type: 3}
|
||||||
--- !u!114 &1002035807535710140
|
--- !u!114 &1002035807535710140
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@ -5,6 +5,7 @@ using UnityEngine.Experimental.Rendering;
|
|||||||
using UnityEngine.Experimental.Rendering.RenderGraphModule;
|
using UnityEngine.Experimental.Rendering.RenderGraphModule;
|
||||||
using UnityEngine.Profiling;
|
using UnityEngine.Profiling;
|
||||||
using X.Rendering.Feature;
|
using X.Rendering.Feature;
|
||||||
|
using static Unity.Burst.Intrinsics.X86.Avx;
|
||||||
|
|
||||||
namespace UnityEngine.Rendering.Universal.Internal
|
namespace UnityEngine.Rendering.Universal.Internal
|
||||||
{
|
{
|
||||||
@ -183,6 +184,94 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
public bool cfgChange;
|
public bool cfgChange;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
unsafe struct VRSScop : IDisposable
|
||||||
|
{
|
||||||
|
private readonly CommandBuffer cmd;
|
||||||
|
private readonly bool useDx12;
|
||||||
|
private readonly UniversalRenderPipelineAsset asset;
|
||||||
|
private readonly ScriptableRenderContext* context;
|
||||||
|
|
||||||
|
public VRSScop(CommandBuffer cmd, ScriptableRenderContext context, bool useDx12, in RenderingData renderingData, UniversalRenderPipelineAsset asset)
|
||||||
|
{
|
||||||
|
this.cmd = cmd;
|
||||||
|
this.useDx12 = useDx12;
|
||||||
|
this.asset = asset;
|
||||||
|
this.context = &context;
|
||||||
|
EnableVrs(useDx12, renderingData, asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EnableVrs(bool useDx12, in RenderingData renderingData, UniversalRenderPipelineAsset asset)
|
||||||
|
{
|
||||||
|
#if PLATFORM_IOS || UNITY_STANDALONE_OSX
|
||||||
|
DataPack* ptr = (DataPack*)vrsDataPackPtr.ToPointer();
|
||||||
|
ptr->width = renderingData.cameraData.cameraTargetDescriptor.width;
|
||||||
|
ptr->height = renderingData.cameraData.cameraTargetDescriptor.height;
|
||||||
|
ptr->cfgChange = true;
|
||||||
|
switch (asset.VRSRate)
|
||||||
|
{
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL:
|
||||||
|
ptr->ratex = 1.0f;
|
||||||
|
ptr->ratey = 1.0f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X1_PIXELS:
|
||||||
|
ptr->ratex = 0.5f;
|
||||||
|
ptr->ratey = 1.0f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_1X2_PIXELS:
|
||||||
|
ptr->ratex = 0.5f;
|
||||||
|
ptr->ratey = 1.0f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X2_PIXELS:
|
||||||
|
ptr->ratex = 0.5f;
|
||||||
|
ptr->ratey = 0.5f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_4X2_PIXELS:
|
||||||
|
ptr->ratex = 0.25f;
|
||||||
|
ptr->ratey = 0.5f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X4_PIXELS:
|
||||||
|
ptr->ratex = 0.5f;
|
||||||
|
ptr->ratey = 0.25f;
|
||||||
|
break;
|
||||||
|
case RenderingPlugin.VRSPluginShadingRate.X1_PER_4X4_PIXELS:
|
||||||
|
ptr->ratex = 0.25f;
|
||||||
|
ptr->ratey = 0.25f;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
cmd.BeginSample("EnableVrs");
|
||||||
|
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsDataPackPtr);
|
||||||
|
#else
|
||||||
|
cmd.BeginSample("EnableVrs");
|
||||||
|
*(int*)vrsEnumPtr.ToPointer() = (int)asset.VRSRate;
|
||||||
|
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsEnumPtr);
|
||||||
|
#endif
|
||||||
|
cmd.EndSample("EnableVrs");
|
||||||
|
context->ExecuteCommandBuffer(cmd);
|
||||||
|
cmd.Clear();
|
||||||
|
if (useDx12)
|
||||||
|
{
|
||||||
|
// DX12 下会 context.DrawRenderers 重新设置 view port 和 scissor rect
|
||||||
|
Rect renderRect = new Rect(0, 0, renderingData.cameraData.cameraTargetDescriptor.width, renderingData.cameraData.cameraTargetDescriptor.height);
|
||||||
|
cmd.SetViewport(renderRect);
|
||||||
|
cmd.EnableScissorRect(renderRect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisableVrs()
|
||||||
|
{
|
||||||
|
cmd.BeginSample("DisableVrs");
|
||||||
|
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DisableVRS, IntPtr.Zero);
|
||||||
|
cmd.EndSample("DisableVrs");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
DisableVrs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static unsafe void ExecutePass(ScriptableRenderContext context, PassData data, ref RenderingData renderingData, bool yFlip)
|
private static unsafe void ExecutePass(ScriptableRenderContext context, PassData data, ref RenderingData renderingData, bool yFlip)
|
||||||
{
|
{
|
||||||
var cmd = renderingData.commandBuffer;
|
var cmd = renderingData.commandBuffer;
|
||||||
@ -252,75 +341,9 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
{
|
{
|
||||||
var useDx12 = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12;
|
var useDx12 = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12;
|
||||||
var asset = UniversalRenderPipeline.asset;
|
var asset = UniversalRenderPipeline.asset;
|
||||||
void EnableVrs(CommandBuffer cmd, bool useDx12, in RenderingData renderingData, UniversalRenderPipelineAsset asset)
|
|
||||||
{
|
|
||||||
#if PLATFORM_IOS || UNITY_STANDALONE_OSX
|
|
||||||
DataPack* ptr = (DataPack*)vrsDataPackPtr.ToPointer();
|
|
||||||
ptr->width = renderingData.cameraData.cameraTargetDescriptor.width;
|
|
||||||
ptr->height = renderingData.cameraData.cameraTargetDescriptor.height;
|
|
||||||
ptr->cfgChange = true;
|
|
||||||
switch (asset.VRSRate)
|
|
||||||
{
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL:
|
|
||||||
ptr->ratex = 1.0f;
|
|
||||||
ptr->ratey = 1.0f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X1_PIXELS:
|
|
||||||
ptr->ratex = 0.5f;
|
|
||||||
ptr->ratey = 1.0f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_1X2_PIXELS:
|
|
||||||
ptr->ratex = 0.5f;
|
|
||||||
ptr->ratey = 1.0f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X2_PIXELS:
|
|
||||||
ptr->ratex = 0.5f;
|
|
||||||
ptr->ratey = 0.5f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_4X2_PIXELS:
|
|
||||||
ptr->ratex = 0.25f;
|
|
||||||
ptr->ratey = 0.5f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_2X4_PIXELS:
|
|
||||||
ptr->ratex = 0.5f;
|
|
||||||
ptr->ratey = 0.25f;
|
|
||||||
break;
|
|
||||||
case RenderingPlugin.VRSPluginShadingRate.X1_PER_4X4_PIXELS:
|
|
||||||
ptr->ratex = 0.25f;
|
|
||||||
ptr->ratey = 0.25f;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
cmd.BeginSample("EnableVrs");
|
|
||||||
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsDataPackPtr);
|
|
||||||
#else
|
|
||||||
cmd.BeginSample("EnableVrs");
|
|
||||||
*(int*)vrsEnumPtr.ToPointer() = (int)asset.VRSRate;
|
|
||||||
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsEnumPtr);
|
|
||||||
#endif
|
|
||||||
cmd.EndSample("EnableVrs");
|
|
||||||
context.ExecuteCommandBuffer(cmd);
|
|
||||||
cmd.Clear();
|
|
||||||
if (useDx12)
|
|
||||||
{
|
|
||||||
// DX12 下会 context.DrawRenderers 重新设置 view port 和 scissor rect
|
|
||||||
Rect renderRect = new Rect(0, 0, renderingData.cameraData.cameraTargetDescriptor.width, renderingData.cameraData.cameraTargetDescriptor.height);
|
|
||||||
cmd.SetViewport(renderRect);
|
|
||||||
cmd.EnableScissorRect(renderRect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DisableVrs()
|
|
||||||
{
|
|
||||||
cmd.BeginSample("DisableVrs");
|
|
||||||
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DisableVRS, IntPtr.Zero);
|
|
||||||
cmd.EndSample("DisableVrs");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data.m_IsOpaque)
|
if (data.m_IsOpaque)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (useDx12)
|
if (useDx12)
|
||||||
{
|
{
|
||||||
RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
|
RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
|
||||||
@ -333,10 +356,9 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
||||||
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
||||||
{
|
{
|
||||||
EnableVrs(cmd, useDx12, renderingData, asset);
|
using var vrs = new VRSScop(cmd, context, useDx12, renderingData, asset);
|
||||||
rendererListDesc.layerMask = 1 << 31;
|
rendererListDesc.layerMask = 1 << 31;
|
||||||
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
||||||
DisableVrs();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cmd.DisableScissorRect();
|
cmd.DisableScissorRect();
|
||||||
@ -347,10 +369,9 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
|
|
||||||
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
||||||
{
|
{
|
||||||
EnableVrs(cmd, useDx12, renderingData, asset);
|
using var vrs = new VRSScop(cmd, context, useDx12, renderingData, asset);
|
||||||
filterSettings.layerMask = 1 << 31;
|
filterSettings.layerMask = 1 << 31;
|
||||||
context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
|
context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
|
||||||
DisableVrs();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -359,8 +380,18 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
{
|
{
|
||||||
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
||||||
{
|
{
|
||||||
EnableVrs(cmd, useDx12, renderingData, asset);
|
using var vrs = new VRSScop(cmd, context, useDx12, renderingData, asset);
|
||||||
|
RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
|
||||||
|
rendererListDesc.sortingCriteria = sortFlags;
|
||||||
|
rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
|
||||||
|
rendererListDesc.layerMask = filterSettings.layerMask;
|
||||||
|
rendererListDesc.excludeObjectMotionVectors = false;
|
||||||
|
rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
|
||||||
|
rendererListDesc.stateBlock = data.m_RenderStateBlock;
|
||||||
|
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
|
RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
|
||||||
rendererListDesc.sortingCriteria = sortFlags;
|
rendererListDesc.sortingCriteria = sortFlags;
|
||||||
rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
|
rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
|
||||||
@ -369,7 +400,6 @@ namespace UnityEngine.Rendering.Universal.Internal
|
|||||||
rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
|
rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
|
||||||
rendererListDesc.stateBlock = data.m_RenderStateBlock;
|
rendererListDesc.stateBlock = data.m_RenderStateBlock;
|
||||||
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
||||||
DisableVrs();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
cmd.DisableScissorRect();
|
cmd.DisableScissorRect();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user