use vrs
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parent
58ad6cbb43
commit
73626cb4d7
@ -250,8 +250,9 @@ namespace UnityEngine.Rendering.Universal.Internal
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}
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else
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{
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var useDx12 = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Direct3D12;
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var asset = UniversalRenderPipeline.asset;
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if(asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
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void EnableVrs(CommandBuffer cmd, bool useDx12, in RenderingData renderingData, UniversalRenderPipelineAsset asset)
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{
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#if PLATFORM_IOS || UNITY_STANDALONE_OSX
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DataPack* ptr = (DataPack*)vrsDataPackPtr.ToPointer();
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@ -294,40 +295,86 @@ namespace UnityEngine.Rendering.Universal.Internal
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cmd.BeginSample("EnableVrs");
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cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsDataPackPtr);
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#else
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cmd.BeginSample("EnableVrs");
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*(int*)vrsEnumPtr.ToPointer() = (int)asset.VRSRate;
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cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, vrsEnumPtr);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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#endif
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cmd.EndSample("EnableVrs");
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#if DX12
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// DX12 下会 context.DrawRenderers 重新设置 view port 和 scissor rect
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cmd.SetViewport(camera.pixelRect);
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cmd.EnableScissorRect(camera.pixelRect);
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#endif
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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if (useDx12)
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{
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// DX12 下会 context.DrawRenderers 重新设置 view port 和 scissor rect
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Rect renderRect = new Rect(0, 0, renderingData.cameraData.cameraTargetDescriptor.width, renderingData.cameraData.cameraTargetDescriptor.height);
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cmd.SetViewport(renderRect);
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cmd.EnableScissorRect(renderRect);
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}
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}
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#if DX12 || UNITY_STANDALONE_OSX
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RendererUtils.RendererListDesc rendererListDesc = new (data.m_ShaderTagIdList.ToArray(), renderingData.cullResults,camera);
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rendererListDesc.layerMask = camera.cullingMask;
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rendererListDesc.sortingCriteria = sortFlags;
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rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
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rendererListDesc.layerMask = filterSettings.layerMask;
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rendererListDesc.excludeObjectMotionVectors = false;
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rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
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rendererListDesc.stateBlock = data.m_RenderStateBlock;
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cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
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#else
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context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
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#endif
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if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
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void DisableVrs()
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{
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cmd.BeginSample("DisableVrs");
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cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DisableVRS, IntPtr.Zero);
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cmd.EndSample("DisableVrs");
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}
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if (data.m_IsOpaque)
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{
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if (useDx12)
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{
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RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
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rendererListDesc.sortingCriteria = sortFlags;
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rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
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rendererListDesc.layerMask = filterSettings.layerMask;
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rendererListDesc.excludeObjectMotionVectors = false;
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rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
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rendererListDesc.stateBlock = data.m_RenderStateBlock;
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cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
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if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
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{
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EnableVrs(cmd, useDx12, renderingData, asset);
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rendererListDesc.layerMask = 1 << 31;
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cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
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DisableVrs();
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}
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cmd.DisableScissorRect();
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}
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else
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{
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context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
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if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
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{
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EnableVrs(cmd, useDx12, renderingData, asset);
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filterSettings.layerMask = 1 << 31;
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context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
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DisableVrs();
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}
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}
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}
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else
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{
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if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
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{
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EnableVrs(cmd, useDx12, renderingData, asset);
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RendererUtils.RendererListDesc rendererListDesc = new(data.m_ShaderTagIdList.ToArray(), renderingData.cullResults, camera);
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rendererListDesc.sortingCriteria = sortFlags;
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rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
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rendererListDesc.layerMask = filterSettings.layerMask;
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rendererListDesc.excludeObjectMotionVectors = false;
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rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
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rendererListDesc.stateBlock = data.m_RenderStateBlock;
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cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
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DisableVrs();
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}
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cmd.DisableScissorRect();
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}
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// Render objects that did not match any shader pass with error shader
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RenderingUtils.RenderObjectsWithError(context, ref renderingData.cullResults, camera, filterSettings, SortingCriteria.None);
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}
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@ -1,5 +1,5 @@
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%YAML 1.1
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%TAG !u! tag:yousandi.cn,2023:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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@ -40,7 +40,7 @@ TagManager:
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-
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-
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-
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-
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- VRS
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m_SortingLayers:
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- name: Default
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uniqueID: 0
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