update gsr
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@ -17,7 +17,7 @@ PluginImporter:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Editor: 0
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Exclude Linux64: 0
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Exclude OSXUniversal: 0
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Exclude OpenHarmony: 1
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@ -38,11 +38,11 @@ PluginImporter:
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- first:
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Editor: Editor
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second:
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enabled: 0
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enabled: 1
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settings:
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CPU: AnyCPU
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CPU: x86_64
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DefaultValueInitialized: true
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OS: AnyOS
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OS: Windows
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- first:
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OpenHarmony: OpenHarmony
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second:
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@ -17,7 +17,7 @@ PluginImporter:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 1
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Exclude Editor: 0
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Exclude Linux64: 0
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Exclude OSXUniversal: 0
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Exclude OpenHarmony: 1
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@ -38,11 +38,11 @@ PluginImporter:
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- first:
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Editor: Editor
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second:
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enabled: 0
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enabled: 1
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settings:
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CPU: AnyCPU
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CPU: x86_64
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DefaultValueInitialized: true
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OS: AnyOS
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OS: Windows
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- first:
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OpenHarmony: OpenHarmony
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second:
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@ -153,8 +153,8 @@ void Update(uint2 DisThreadID)
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int2 InputPos = srcOutputPos;
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float2 Jitteruv;
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Jitteruv.x = saturate(Hruv.x + _JitterOffset.x * HistoryInfo_ViewportSizeInverse.x);
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Jitteruv.y = saturate(Hruv.y + _JitterOffset.y * HistoryInfo_ViewportSizeInverse.y);
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Jitteruv.x = clamp(Hruv.x + _JitterOffset.x * _renderSizeParam.z, 0, 1);
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Jitteruv.y = clamp(Hruv.y + _JitterOffset.y * _renderSizeParam.w, 0, 1);
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float4 mda = _inputMotionDepthClipAlphaBuffer.SampleLevel(LinearClamp1, Jitteruv, 0).xyzw;
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@ -206,8 +206,8 @@ Shader "MRP/SR/GSR2"
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float2 Hruv = i.uv;
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precise float2 Jitteruv;
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Jitteruv.x = clamp(Hruv.x + (_JitterOffset.x * _outputSizeParam.z), 0.0, 1.0);
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Jitteruv.y = clamp(Hruv.y + (_JitterOffset.y * _outputSizeParam.w), 0.0, 1.0);
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Jitteruv.x = clamp(Hruv.x + (_JitterOffset.x * _renderSizeParam.z), 0.0, 1.0);
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Jitteruv.y = clamp(Hruv.y + (_JitterOffset.y * _renderSizeParam.w), 0.0, 1.0);
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int2 InputPos = int2(Jitteruv * _renderSizeParam.xy);
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