dx12 vrs
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@ -38,7 +38,7 @@ MonoBehaviour:
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m_MainLightRenderingMode: 1
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m_MainLightShadowsSupported: 1
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m_MainLightShadowmapResolution: 1024
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m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsRenderingMode: 2
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightsShadowmapResolution: 2048
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@ -116,4 +116,4 @@ MonoBehaviour:
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m_ShadowCascades: 0
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superResolution: 0
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sSRenderScale: 0
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vrsRate: 0
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vrsRate: 3
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@ -181,10 +181,10 @@ MonoBehaviour:
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m_OverrideState: 0
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m_Value: 3
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hueShiftAmount:
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m_OverrideState: 0
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m_OverrideState: 1
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m_Value: 0
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detectPaperWhite:
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m_OverrideState: 0
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m_OverrideState: 1
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m_Value: 0
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paperWhite:
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m_OverrideState: 0
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12
NativeRenderPlugin/.vscode/compile_commands.json
vendored
12
NativeRenderPlugin/.vscode/compile_commands.json
vendored
@ -1,31 +1,31 @@
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[
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderAPI.cpp.o", "RenderAPI.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderAPI.cpp.obj", "RenderAPI.cpp"],
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"file": "RenderAPI.cpp"
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},
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderAPI_D3D11.cpp.o", "RenderAPI_D3D11.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderAPI_D3D11.cpp.obj", "RenderAPI_D3D11.cpp"],
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"file": "RenderAPI_D3D11.cpp"
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},
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderAPI_D3D12.cpp.o", "RenderAPI_D3D12.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderAPI_D3D12.cpp.obj", "RenderAPI_D3D12.cpp"],
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"file": "RenderAPI_D3D12.cpp"
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},
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderAPI_OpenGLCoreES.cpp.o", "RenderAPI_OpenGLCoreES.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderAPI_OpenGLCoreES.cpp.obj", "RenderAPI_OpenGLCoreES.cpp"],
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"file": "RenderAPI_OpenGLCoreES.cpp"
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},
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderAPI_Vulkan.cpp.o", "RenderAPI_Vulkan.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderAPI_Vulkan.cpp.obj", "RenderAPI_Vulkan.cpp"],
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"file": "RenderAPI_Vulkan.cpp"
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},
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{
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"directory": "G:\\TJURP\\NativeRenderPlugin",
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"arguments": ["C:\\Users\\xinyt\\AppData\\Local\\OpenHarmony\\Sdk\\12\\native\\llvm\\bin\\clang.exe", "-c", "-Qunused-arguments", "-D__MUSL__", "--target=aarch64-linux-ohos", "--sysroot=C:/Users/xinyt/AppData/Local/OpenHarmony/Sdk/12/native/sysroot", "-fPIC", "-std=c++20", "-Igl3w", "-IUnity", "-DSUPPORT_VULKAN=1", "-DSUPPORT_OPENGL_UNIFIED=1", "-DSUPPORT_OPENGL_ES=1", "-DOHOS=1", "-IC:\\Program Files\\Huawei\\DevEco Studio\\sdk\\default\\hms\\native\\sysroot\\usr\\include", "-DMYCLANG", "-DOHOS_STL=c++_shared", "-o", "build\\.objs\\GfxPluginNativeRender\\harmonyos\\aarch64\\debug\\RenderingPlugin.cpp.o", "RenderingPlugin.cpp"],
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"arguments": ["C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\Tools\\MSVC\\14.41.34120\\bin\\HostX64\\x64\\cl.exe", "/c", "/nologo", "/std:c++20", "/Igl3w", "/IUnity", "/IC:\\VulkanSDK\\1.3.283.0\\Include", "/DNOMINMAX", "/DSUPPORT_D3D11=1", "/DSUPPORT_D3D12=1", "/DSUPPORT_VULKAN=1", "/EHsc", "/Fobuild\\.objs\\GfxPluginNativeRender\\windows\\x64\\release\\RenderingPlugin.cpp.obj", "RenderingPlugin.cpp"],
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"file": "RenderingPlugin.cpp"
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}]
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@ -42,46 +42,46 @@
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// Which graphics device APIs we possibly support?
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#if UNITY_METRO
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#define SUPPORT_D3D11 1
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#if WINDOWS_UWP
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#define SUPPORT_D3D12 1
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#endif
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#elif UNITY_WIN
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#ifndef SUPPORT_VULKAN
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#define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files
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#define SUPPORT_D3D12 0 // comment this out if you don't have D3D12 header/library files
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#define SUPPORT_OPENGL_UNIFIED 1
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#define SUPPORT_OPENGL_CORE 1
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#define SUPPORT_VULKAN 0 // Requires Vulkan SDK to be installed
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#else
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#define SUPPORT_D3D11 0 // comment this out if you don't have D3D11 header/library files
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#define SUPPORT_D3D12 0 // comment this out if you don't have D3D12 header/library files
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#endif
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#elif UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || UNITY_WEBGL
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#ifndef SUPPORT_OPENGL_UNIFIED
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#define SUPPORT_OPENGL_UNIFIED SUPPORT_OPENGL_ES
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#endif
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#ifndef SUPPORT_VULKAN
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#define SUPPORT_VULKAN 0
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#endif
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#elif UNITY_OSX || UNITY_LINUX
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#define SUPPORT_OPENGL_UNIFIED 1
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#define SUPPORT_OPENGL_CORE 1
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#elif UNITY_EMBEDDED_LINUX
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#define SUPPORT_OPENGL_UNIFIED 1
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#define SUPPORT_OPENGL_ES 1
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#ifndef SUPPORT_VULKAN
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#define SUPPORT_VULKAN 0
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#endif
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#elif UNITY_QNX
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#define SUPPORT_OPENGL_UNIFIED 1
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#define SUPPORT_OPENGL_ES 1
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#endif
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// #if UNITY_METRO
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// #define SUPPORT_D3D11 1
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// #if WINDOWS_UWP
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// #define SUPPORT_D3D12 1
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// #endif
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// #elif UNITY_WIN
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// // #ifndef SUPPORT_VULKAN
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// // #define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files
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// // #define SUPPORT_D3D12 0 // comment this out if you don't have D3D12 header/library files
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// // #define SUPPORT_OPENGL_UNIFIED 1
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// // #define SUPPORT_OPENGL_CORE 1
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// // #define SUPPORT_VULKAN 0 // Requires Vulkan SDK to be installed
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// // #else
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// // #define SUPPORT_D3D11 0 // comment this out if you don't have D3D11 header/library files
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// // #define SUPPORT_D3D12 0 // comment this out if you don't have D3D12 header/library files
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// // #endif
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// #elif UNITY_IOS || UNITY_TVOS || UNITY_ANDROID || UNITY_WEBGL
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// #ifndef SUPPORT_OPENGL_UNIFIED
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// #define SUPPORT_OPENGL_UNIFIED SUPPORT_OPENGL_ES
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// #endif
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// #ifndef SUPPORT_VULKAN
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// #define SUPPORT_VULKAN 0
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// #endif
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// #elif UNITY_OSX || UNITY_LINUX
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// #define SUPPORT_OPENGL_UNIFIED 1
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// #define SUPPORT_OPENGL_CORE 1
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// #elif UNITY_EMBEDDED_LINUX
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// #define SUPPORT_OPENGL_UNIFIED 1
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// #define SUPPORT_OPENGL_ES 1
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// #ifndef SUPPORT_VULKAN
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// #define SUPPORT_VULKAN 0
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// #endif
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// #elif UNITY_QNX
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// #define SUPPORT_OPENGL_UNIFIED 1
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// #define SUPPORT_OPENGL_ES 1
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// #endif
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#if UNITY_IOS || UNITY_TVOS || UNITY_OSX
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#define SUPPORT_METAL 1
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#endif
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// #if UNITY_IOS || UNITY_TVOS || UNITY_OSX
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// #define SUPPORT_METAL 1
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// #endif
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@ -20,6 +20,7 @@ enum GraphicsFeature
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METAL_FX_TEMPORAL_SR,
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VIVO_TEMPORAL_SR,
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QCOM_AFME,
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XESS13,
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MAX_CNT
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};
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@ -57,9 +58,6 @@ public:
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// Reversed Z is used on modern platforms, and improves depth buffer precision.
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virtual bool getUsesReverseZ() = 0;
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// Returns the native resource pointer to either unity render buffer or
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// to the resource created by the plugin (i.e ID3D12Resource* in case of DX12)
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virtual void* getRenderTexture() { return nullptr; }
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// Sets the underlying resource to unity RenderBuffer
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// see https://docs.unity3d.com/ScriptReference/RenderBuffer.html
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@ -16,32 +16,13 @@ public:
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RenderAPI_D3D11();
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virtual ~RenderAPI_D3D11() { }
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virtual void ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces);
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virtual void processDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces);
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virtual bool GetUsesReverseZ() { return (int)m_Device->GetFeatureLevel() >= (int)D3D_FEATURE_LEVEL_10_0; }
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virtual void DrawSimpleTriangles(const float worldMatrix[16], int triangleCount, const void* verticesFloat3Byte4);
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virtual void* BeginModifyTexture(void* textureHandle, int textureWidth, int textureHeight, int* outRowPitch);
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virtual void EndModifyTexture(void* textureHandle, int textureWidth, int textureHeight, int rowPitch, void* dataPtr);
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virtual void* BeginModifyVertexBuffer(void* bufferHandle, size_t* outBufferSize);
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virtual void EndModifyVertexBuffer(void* bufferHandle);
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private:
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void CreateResources();
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void ReleaseResources();
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virtual bool getUsesReverseZ() { return (int)m_Device->GetFeatureLevel() >= (int)D3D_FEATURE_LEVEL_10_0; }
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virtual void initSupportFeature() override;
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private:
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ID3D11Device* m_Device;
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ID3D11Buffer* m_VB; // vertex buffer
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ID3D11Buffer* m_CB; // constant buffer
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ID3D11VertexShader* m_VertexShader;
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ID3D11PixelShader* m_PixelShader;
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ID3D11InputLayout* m_InputLayout;
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ID3D11RasterizerState* m_RasterState;
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ID3D11BlendState* m_BlendState;
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ID3D11DepthStencilState* m_DepthState;
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};
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@ -74,50 +55,15 @@ float4 PS(float4 color : COLOR) : SV_TARGET
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// fxc /Tvs_4_0_level_9_3 /EVS source.hlsl /Fh outVS.h /Qstrip_reflect /Qstrip_debug /Qstrip_priv
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// fxc /Tps_4_0_level_9_3 /EPS source.hlsl /Fh outPS.h /Qstrip_reflect /Qstrip_debug /Qstrip_priv
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// and results pasted & formatted to take less lines here
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const BYTE kVertexShaderCode[] =
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{
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68,88,66,67,86,189,21,50,166,106,171,1,10,62,115,48,224,137,163,129,1,0,0,0,168,2,0,0,4,0,0,0,48,0,0,0,0,1,0,0,4,2,0,0,84,2,0,0,
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65,111,110,57,200,0,0,0,200,0,0,0,0,2,254,255,148,0,0,0,52,0,0,0,1,0,36,0,0,0,48,0,0,0,48,0,0,0,36,0,1,0,48,0,0,0,0,0,
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||||
4,0,1,0,0,0,0,0,0,0,0,0,1,2,254,255,31,0,0,2,5,0,0,128,0,0,15,144,31,0,0,2,5,0,1,128,1,0,15,144,5,0,0,3,0,0,15,128,
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||||
0,0,85,144,2,0,228,160,4,0,0,4,0,0,15,128,1,0,228,160,0,0,0,144,0,0,228,128,4,0,0,4,0,0,15,128,3,0,228,160,0,0,170,144,0,0,228,128,
|
||||
2,0,0,3,0,0,15,128,0,0,228,128,4,0,228,160,4,0,0,4,0,0,3,192,0,0,255,128,0,0,228,160,0,0,228,128,1,0,0,2,0,0,12,192,0,0,228,128,
|
||||
1,0,0,2,0,0,15,224,1,0,228,144,255,255,0,0,83,72,68,82,252,0,0,0,64,0,1,0,63,0,0,0,89,0,0,4,70,142,32,0,0,0,0,0,4,0,0,0,
|
||||
95,0,0,3,114,16,16,0,0,0,0,0,95,0,0,3,242,16,16,0,1,0,0,0,101,0,0,3,242,32,16,0,0,0,0,0,103,0,0,4,242,32,16,0,1,0,0,0,
|
||||
1,0,0,0,104,0,0,2,1,0,0,0,54,0,0,5,242,32,16,0,0,0,0,0,70,30,16,0,1,0,0,0,56,0,0,8,242,0,16,0,0,0,0,0,86,21,16,0,
|
||||
0,0,0,0,70,142,32,0,0,0,0,0,1,0,0,0,50,0,0,10,242,0,16,0,0,0,0,0,70,142,32,0,0,0,0,0,0,0,0,0,6,16,16,0,0,0,0,0,
|
||||
70,14,16,0,0,0,0,0,50,0,0,10,242,0,16,0,0,0,0,0,70,142,32,0,0,0,0,0,2,0,0,0,166,26,16,0,0,0,0,0,70,14,16,0,0,0,0,0,
|
||||
0,0,0,8,242,32,16,0,1,0,0,0,70,14,16,0,0,0,0,0,70,142,32,0,0,0,0,0,3,0,0,0,62,0,0,1,73,83,71,78,72,0,0,0,2,0,0,0,
|
||||
8,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,7,7,0,0,65,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,
|
||||
15,15,0,0,80,79,83,73,84,73,79,78,0,67,79,76,79,82,0,171,79,83,71,78,76,0,0,0,2,0,0,0,8,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,
|
||||
3,0,0,0,0,0,0,0,15,0,0,0,62,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,15,0,0,0,67,79,76,79,82,0,83,86,95,80,111,115,
|
||||
105,116,105,111,110,0,171,171
|
||||
};
|
||||
const BYTE kPixelShaderCode[]=
|
||||
{
|
||||
68,88,66,67,196,65,213,199,14,78,29,150,87,236,231,156,203,125,244,112,1,0,0,0,32,1,0,0,4,0,0,0,48,0,0,0,124,0,0,0,188,0,0,0,236,0,0,0,
|
||||
65,111,110,57,68,0,0,0,68,0,0,0,0,2,255,255,32,0,0,0,36,0,0,0,0,0,36,0,0,0,36,0,0,0,36,0,0,0,36,0,0,0,36,0,1,2,255,255,
|
||||
31,0,0,2,0,0,0,128,0,0,15,176,1,0,0,2,0,8,15,128,0,0,228,176,255,255,0,0,83,72,68,82,56,0,0,0,64,0,0,0,14,0,0,0,98,16,0,3,
|
||||
242,16,16,0,0,0,0,0,101,0,0,3,242,32,16,0,0,0,0,0,54,0,0,5,242,32,16,0,0,0,0,0,70,30,16,0,0,0,0,0,62,0,0,1,73,83,71,78,
|
||||
40,0,0,0,1,0,0,0,8,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,15,15,0,0,67,79,76,79,82,0,171,171,79,83,71,78,
|
||||
44,0,0,0,1,0,0,0,8,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,15,0,0,0,83,86,95,84,65,82,71,69,84,0,171,171
|
||||
};
|
||||
|
||||
|
||||
RenderAPI_D3D11::RenderAPI_D3D11()
|
||||
: m_Device(NULL)
|
||||
, m_VB(NULL)
|
||||
, m_CB(NULL)
|
||||
, m_VertexShader(NULL)
|
||||
, m_PixelShader(NULL)
|
||||
, m_InputLayout(NULL)
|
||||
, m_RasterState(NULL)
|
||||
, m_BlendState(NULL)
|
||||
, m_DepthState(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
|
||||
void RenderAPI_D3D11::processDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
@ -125,175 +71,16 @@ void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInt
|
||||
{
|
||||
IUnityGraphicsD3D11* d3d = interfaces->Get<IUnityGraphicsD3D11>();
|
||||
m_Device = d3d->GetDevice();
|
||||
CreateResources();
|
||||
break;
|
||||
}
|
||||
case kUnityGfxDeviceEventShutdown:
|
||||
ReleaseResources();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::CreateResources()
|
||||
void RenderAPI_D3D11::initSupportFeature()
|
||||
{
|
||||
D3D11_BUFFER_DESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
|
||||
// vertex buffer
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.ByteWidth = 1024;
|
||||
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
m_Device->CreateBuffer(&desc, NULL, &m_VB);
|
||||
|
||||
// constant buffer
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.ByteWidth = 64; // hold 1 matrix
|
||||
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
desc.CPUAccessFlags = 0;
|
||||
m_Device->CreateBuffer(&desc, NULL, &m_CB);
|
||||
|
||||
// shaders
|
||||
HRESULT hr;
|
||||
hr = m_Device->CreateVertexShader(kVertexShaderCode, sizeof(kVertexShaderCode), nullptr, &m_VertexShader);
|
||||
if (FAILED(hr))
|
||||
OutputDebugStringA("Failed to create vertex shader.\n");
|
||||
hr = m_Device->CreatePixelShader(kPixelShaderCode, sizeof(kPixelShaderCode), nullptr, &m_PixelShader);
|
||||
if (FAILED(hr))
|
||||
OutputDebugStringA("Failed to create pixel shader.\n");
|
||||
|
||||
// input layout
|
||||
if (m_VertexShader)
|
||||
{
|
||||
D3D11_INPUT_ELEMENT_DESC s_DX11InputElementDesc[] =
|
||||
{
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
m_Device->CreateInputLayout(s_DX11InputElementDesc, 2, kVertexShaderCode, sizeof(kVertexShaderCode), &m_InputLayout);
|
||||
}
|
||||
|
||||
// render states
|
||||
D3D11_RASTERIZER_DESC rsdesc;
|
||||
memset(&rsdesc, 0, sizeof(rsdesc));
|
||||
rsdesc.FillMode = D3D11_FILL_SOLID;
|
||||
rsdesc.CullMode = D3D11_CULL_NONE;
|
||||
rsdesc.DepthClipEnable = TRUE;
|
||||
m_Device->CreateRasterizerState(&rsdesc, &m_RasterState);
|
||||
|
||||
D3D11_DEPTH_STENCIL_DESC dsdesc;
|
||||
memset(&dsdesc, 0, sizeof(dsdesc));
|
||||
dsdesc.DepthEnable = TRUE;
|
||||
dsdesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
|
||||
dsdesc.DepthFunc = GetUsesReverseZ() ? D3D11_COMPARISON_GREATER_EQUAL : D3D11_COMPARISON_LESS_EQUAL;
|
||||
m_Device->CreateDepthStencilState(&dsdesc, &m_DepthState);
|
||||
|
||||
D3D11_BLEND_DESC bdesc;
|
||||
memset(&bdesc, 0, sizeof(bdesc));
|
||||
bdesc.RenderTarget[0].BlendEnable = FALSE;
|
||||
bdesc.RenderTarget[0].RenderTargetWriteMask = 0xF;
|
||||
m_Device->CreateBlendState(&bdesc, &m_BlendState);
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::ReleaseResources()
|
||||
{
|
||||
SAFE_RELEASE(m_VB);
|
||||
SAFE_RELEASE(m_CB);
|
||||
SAFE_RELEASE(m_VertexShader);
|
||||
SAFE_RELEASE(m_PixelShader);
|
||||
SAFE_RELEASE(m_InputLayout);
|
||||
SAFE_RELEASE(m_RasterState);
|
||||
SAFE_RELEASE(m_BlendState);
|
||||
SAFE_RELEASE(m_DepthState);
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::DrawSimpleTriangles(const float worldMatrix[16], int triangleCount, const void* verticesFloat3Byte4)
|
||||
{
|
||||
ID3D11DeviceContext* ctx = NULL;
|
||||
m_Device->GetImmediateContext(&ctx);
|
||||
|
||||
// Set basic render state
|
||||
ctx->OMSetDepthStencilState(m_DepthState, 0);
|
||||
ctx->RSSetState(m_RasterState);
|
||||
ctx->OMSetBlendState(m_BlendState, NULL, 0xFFFFFFFF);
|
||||
|
||||
// Update constant buffer - just the world matrix in our case
|
||||
ctx->UpdateSubresource(m_CB, 0, NULL, worldMatrix, 64, 0);
|
||||
|
||||
// Set shaders
|
||||
ctx->VSSetConstantBuffers(0, 1, &m_CB);
|
||||
ctx->VSSetShader(m_VertexShader, NULL, 0);
|
||||
ctx->PSSetShader(m_PixelShader, NULL, 0);
|
||||
|
||||
// Update vertex buffer
|
||||
const int kVertexSize = 12 + 4;
|
||||
ctx->UpdateSubresource(m_VB, 0, NULL, verticesFloat3Byte4, triangleCount * 3 * kVertexSize, 0);
|
||||
|
||||
// set input assembler data and draw
|
||||
ctx->IASetInputLayout(m_InputLayout);
|
||||
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
UINT stride = kVertexSize;
|
||||
UINT offset = 0;
|
||||
ctx->IASetVertexBuffers(0, 1, &m_VB, &stride, &offset);
|
||||
ctx->Draw(triangleCount * 3, 0);
|
||||
|
||||
ctx->Release();
|
||||
}
|
||||
|
||||
|
||||
void* RenderAPI_D3D11::BeginModifyTexture(void* textureHandle, int textureWidth, int textureHeight, int* outRowPitch)
|
||||
{
|
||||
const int rowPitch = textureWidth * 4;
|
||||
// Just allocate a system memory buffer here for simplicity
|
||||
unsigned char* data = new unsigned char[rowPitch * textureHeight];
|
||||
*outRowPitch = rowPitch;
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::EndModifyTexture(void* textureHandle, int textureWidth, int textureHeight, int rowPitch, void* dataPtr)
|
||||
{
|
||||
ID3D11Texture2D* d3dtex = (ID3D11Texture2D*)textureHandle;
|
||||
assert(d3dtex);
|
||||
|
||||
ID3D11DeviceContext* ctx = NULL;
|
||||
m_Device->GetImmediateContext(&ctx);
|
||||
// Update texture data, and free the memory buffer
|
||||
ctx->UpdateSubresource(d3dtex, 0, NULL, dataPtr, rowPitch, 0);
|
||||
delete[] (unsigned char*)dataPtr;
|
||||
ctx->Release();
|
||||
}
|
||||
|
||||
|
||||
void* RenderAPI_D3D11::BeginModifyVertexBuffer(void* bufferHandle, size_t* outBufferSize)
|
||||
{
|
||||
ID3D11Buffer* d3dbuf = (ID3D11Buffer*)bufferHandle;
|
||||
assert(d3dbuf);
|
||||
D3D11_BUFFER_DESC desc;
|
||||
d3dbuf->GetDesc(&desc);
|
||||
*outBufferSize = desc.ByteWidth;
|
||||
|
||||
ID3D11DeviceContext* ctx = NULL;
|
||||
m_Device->GetImmediateContext(&ctx);
|
||||
D3D11_MAPPED_SUBRESOURCE mapped;
|
||||
ctx->Map(d3dbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
|
||||
ctx->Release();
|
||||
|
||||
return mapped.pData;
|
||||
}
|
||||
|
||||
|
||||
void RenderAPI_D3D11::EndModifyVertexBuffer(void* bufferHandle)
|
||||
{
|
||||
ID3D11Buffer* d3dbuf = (ID3D11Buffer*)bufferHandle;
|
||||
assert(d3dbuf);
|
||||
|
||||
ID3D11DeviceContext* ctx = NULL;
|
||||
m_Device->GetImmediateContext(&ctx);
|
||||
ctx->Unmap(d3dbuf, 0);
|
||||
ctx->Release();
|
||||
}
|
||||
|
||||
#endif // #if SUPPORT_D3D11
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -522,7 +522,7 @@ void RenderAPI_Vulkan::disableVRS()
|
||||
vrs_enable = false;
|
||||
}
|
||||
|
||||
void RenderAPI_Vulkan::enableFGExtrapolation()
|
||||
void RenderAPI_Vulkan::enableFGExtrapolation(void* data)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@ -128,7 +128,7 @@ static void UNITY_INTERFACE_API OnRenderEventAndData(int eventID, void *data)
|
||||
}
|
||||
case NativeRenderingEvent::EnableFGExtrapolation:
|
||||
{
|
||||
s_current_api->enableFGExtrapolation();
|
||||
s_current_api->enableFGExtrapolation(data);
|
||||
break;
|
||||
}
|
||||
case NativeRenderingEvent::DisableFGExtrapolation:
|
||||
@ -171,37 +171,37 @@ extern "C" UNITY_INTERFACE_EXPORT bool GetFeatureSupport(int feature)
|
||||
// DX12 plugin specific
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT void *UNITY_INTERFACE_API GetRenderTexture()
|
||||
{
|
||||
return s_current_api->getRenderTexture();
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetRenderTexture(UnityRenderBuffer rb)
|
||||
{
|
||||
s_current_api->setRenderTextureResource(rb);
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsSwapChainAvailable()
|
||||
{
|
||||
return s_current_api->isSwapChainAvailable();
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetPresentFlags()
|
||||
{
|
||||
return s_current_api->getPresentFlags();
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetSyncInterval()
|
||||
{
|
||||
return s_current_api->getSyncInterval();
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetBackBufferWidth()
|
||||
{
|
||||
return s_current_api->getBackbufferHeight();
|
||||
}
|
||||
|
||||
extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetBackBufferHeight()
|
||||
{
|
||||
return s_current_api->getBackbufferWidth();
|
||||
}
|
||||
//extern "C" UNITY_INTERFACE_EXPORT void *UNITY_INTERFACE_API GetRenderTexture()
|
||||
//{
|
||||
// return s_current_api->getRenderTexture();
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetRenderTexture(UnityRenderBuffer rb)
|
||||
//{
|
||||
// s_current_api->setRenderTextureResource(rb);
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsSwapChainAvailable()
|
||||
//{
|
||||
// return s_current_api->isSwapChainAvailable();
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetPresentFlags()
|
||||
//{
|
||||
// return s_current_api->getPresentFlags();
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetSyncInterval()
|
||||
//{
|
||||
// return s_current_api->getSyncInterval();
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetBackBufferWidth()
|
||||
//{
|
||||
// return s_current_api->getBackbufferHeight();
|
||||
//}
|
||||
//
|
||||
//extern "C" UNITY_INTERFACE_EXPORT unsigned int UNITY_INTERFACE_API GetBackBufferHeight()
|
||||
//{
|
||||
// return s_current_api->getBackbufferWidth();
|
||||
//}
|
||||
|
||||
@ -7,6 +7,14 @@ if (is_plat("windows")) then
|
||||
add_cxflags("/EHsc")
|
||||
end
|
||||
|
||||
option("use_dx11")
|
||||
set_showmenu(true)
|
||||
set_default(false)
|
||||
|
||||
option("use_dx12")
|
||||
set_showmenu(true)
|
||||
set_default(false)
|
||||
|
||||
option("use_vulkan")
|
||||
set_showmenu(true)
|
||||
set_default(false)
|
||||
@ -30,6 +38,16 @@ target("GfxPluginNativeRender")
|
||||
add_linkdirs("C:/VulkanSDK/1.3.283.0/Lib")
|
||||
end
|
||||
|
||||
if is_plat("windows") then
|
||||
set_kind("shared")
|
||||
if has_config("use_dx11") then
|
||||
add_defines("SUPPORT_D3D11=1")
|
||||
end
|
||||
if has_config("use_dx12") then
|
||||
add_defines("SUPPORT_D3D12=1")
|
||||
end
|
||||
end
|
||||
|
||||
if has_config("use_vulkan") then
|
||||
set_kind("shared")
|
||||
add_defines("SUPPORT_VULKAN=1")
|
||||
|
||||
@ -248,11 +248,28 @@ namespace UnityEngine.Rendering.Universal.Internal
|
||||
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.EnableVRS, p);
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
cmd.Clear();
|
||||
|
||||
#if DX12
|
||||
// DX12 下会 context.DrawRenderers 重新设置 view port 和 scissor rect
|
||||
cmd.SetViewport(camera.pixelRect);
|
||||
cmd.EnableScissorRect(camera.pixelRect);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if DX12
|
||||
RendererUtils.RendererListDesc rendererListDesc = new (data.m_ShaderTagIdList.ToArray(), renderingData.cullResults,camera);
|
||||
rendererListDesc.layerMask = camera.cullingMask;
|
||||
rendererListDesc.sortingCriteria = sortFlags;
|
||||
rendererListDesc.renderQueueRange = filterSettings.renderQueueRange;
|
||||
rendererListDesc.layerMask = filterSettings.layerMask;
|
||||
rendererListDesc.excludeObjectMotionVectors = false;
|
||||
rendererListDesc.rendererConfiguration = drawSettings.perObjectData;
|
||||
rendererListDesc.stateBlock = data.m_RenderStateBlock;
|
||||
cmd.DrawRendererList(context.CreateRendererList(rendererListDesc));
|
||||
#else
|
||||
context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref data.m_RenderStateBlock);
|
||||
|
||||
if(asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
||||
#endif
|
||||
|
||||
if (asset.VRSRate != RenderingPlugin.VRSPluginShadingRate.X1_PER_PIXEL)
|
||||
{
|
||||
cmd.IssuePluginEventAndData(RenderingPlugin.GetRenderEventAndDataFunc(), (int)RenderingPlugin.NativeRenderingEvent.DisableVRS, IntPtr.Zero);
|
||||
}
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace X.Rendering.Feature
|
||||
{
|
||||
public static class RenderingPlugin
|
||||
@ -64,13 +66,31 @@ namespace X.Rendering.Feature
|
||||
METAL_FX_TEMPORAL_SR,
|
||||
VIVO_TEMPORAL_SR,
|
||||
QCOM_AFME,
|
||||
XESS13,
|
||||
MAX_CNT
|
||||
};
|
||||
|
||||
public static bool GetFeatureSupport(GraphicsFeature feature)
|
||||
static Dictionary<GraphicsFeature, bool> featureSupports = null;
|
||||
|
||||
public static void InitSupportFeatures()
|
||||
{
|
||||
return GetFeatureSupport((int)feature);
|
||||
featureSupports = new();
|
||||
UnityEngine.Debug.Log(UnityEngine.SystemInfo.graphicsDeviceType);
|
||||
for (int i = 0; i < (int)GraphicsFeature.MAX_CNT; ++i)
|
||||
{
|
||||
featureSupports[(GraphicsFeature)i] = GetFeatureSupport(i);
|
||||
UnityEngine.Debug.Log($"feature->{(GraphicsFeature)i}:{featureSupports[(GraphicsFeature)i]}");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool GetFeatureSupport(GraphicsFeature feature)
|
||||
{
|
||||
if (featureSupports != null)
|
||||
{
|
||||
return featureSupports[feature];
|
||||
}
|
||||
|
||||
return GetFeatureSupport((int)feature);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -36,7 +36,6 @@ namespace X.Rendering.Feature
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
gsr1 = new GSRV1(v1settings);
|
||||
|
||||
@ -22,6 +22,11 @@ namespace X.Rendering.Feature
|
||||
DLSS1,
|
||||
DLSS2,
|
||||
DLSS3,
|
||||
/// <summary>
|
||||
/// Intel XeSS 1.3.1
|
||||
/// <see cref="https://github.com/intel/xess.git"/>
|
||||
/// </summary>
|
||||
XESS13,
|
||||
}
|
||||
|
||||
public enum ERenderScale
|
||||
|
||||
@ -23,6 +23,7 @@ namespace UnityEngine.Rendering.Universal
|
||||
var renderer = GetRenderer(this.m_DefaultRendererIndex);
|
||||
foreach (var item in renderer.rendererFeatures)
|
||||
{
|
||||
|
||||
if (item is ISuperResolutionFeature isr)
|
||||
{
|
||||
isr.SetSR(superResolution);
|
||||
@ -58,6 +59,7 @@ namespace UnityEngine.Rendering.Universal
|
||||
protected override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
RenderingPlugin.InitSupportFeatures();
|
||||
UpdateSSSettings();
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.inputsystem": "1.7.0",
|
||||
"com.unity.inputsystem": "1.11.0",
|
||||
"com.unity.learn.iet-framework": "3.1.3",
|
||||
"com.unity.memoryprofiler": "1.1.1",
|
||||
"com.unity.recorder": "4.0.3",
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.16",
|
||||
"version": "1.8.17",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -66,7 +66,7 @@
|
||||
"url": "https://packages.tuanjie.cn"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.7.0",
|
||||
"version": "1.11.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
||||
@ -266,7 +266,6 @@ PlayerSettings:
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
@ -770,7 +769,7 @@ PlayerSettings:
|
||||
m_APIs: 0b000000
|
||||
m_Automatic: 0
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_APIs: 15000000
|
||||
m_APIs: 120000001500000002000000
|
||||
m_Automatic: 0
|
||||
- m_BuildTarget: LinuxStandaloneSupport
|
||||
m_APIs: 15000000
|
||||
@ -1172,7 +1171,7 @@ PlayerSettings:
|
||||
hmiPlayerDataPath:
|
||||
hmiForceSRGBBlit: 1
|
||||
embeddedLinuxEnableGamepadInput: 1
|
||||
hmiLogStartupTiming: 0
|
||||
logStartupTiming: 0
|
||||
hmiCpuConfiguration:
|
||||
openHarmonySplashScreen: {fileID: 0}
|
||||
openHarmonySplashScreenScale: 0
|
||||
|
||||
@ -1,3 +1,3 @@
|
||||
m_EditorVersion: 2022.3.38t1
|
||||
m_EditorVersionWithRevision: 2022.3.38t1 (2816c3a8c7c3)
|
||||
m_TuanjieEditorVersion: 1.3.1
|
||||
m_EditorVersion: 2022.3.48t1
|
||||
m_EditorVersionWithRevision: 2022.3.48t1 (8ad5b9288c6b)
|
||||
m_TuanjieEditorVersion: 1.3.4
|
||||
|
||||
@ -9,17 +9,17 @@ EditorUserSettings:
|
||||
value: 0257020252075b0b5a0b5b2345715a444f4e402b7a2d22667f7c4b35e7b16769
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-1:
|
||||
value: 5a57555407545f0b5e0f5f764277594914161e2b787977692b714e64e4b2363b
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-2:
|
||||
value: 01060c075556080e0956597315775b14104e4179282b25662b2c1c31b7b63068
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-3:
|
||||
RecentlyUsedSceneGuid-2:
|
||||
value: 5b00515154055e035459547042705a44154f1e2c2e2e7f677e7d4567e1b9376d
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-4:
|
||||
RecentlyUsedSceneGuid-3:
|
||||
value: 57050d5004060d590f56087046700f4445164c7e7a7824312e7c4e6bb0e1376d
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-4:
|
||||
value: 5a57555407545f0b5e0f5f764277594914161e2b787977692b714e64e4b2363b
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
||||
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Reference in New Issue
Block a user