sync
This commit is contained in:
parent
f4bbef9e99
commit
3ccfaf4dc7
@ -1,9 +1,9 @@
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@ -22,6 +22,9 @@ TextureImporter:
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@ -70,6 +73,7 @@ TextureImporter:
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@ -83,6 +87,7 @@ TextureImporter:
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@ -96,6 +101,7 @@ TextureImporter:
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@ -109,6 +115,7 @@ TextureImporter:
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- serializedVersion: 3
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buildTarget: Android
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buildTarget: Android
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@ -122,6 +129,7 @@ TextureImporter:
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- serializedVersion: 3
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buildTarget: iPhone
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buildTarget: iPhone
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textureCompression: 1
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textureCompression: 1
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@ -132,6 +140,34 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: HMIAndroid
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maxTextureSize: 512
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: OpenHarmony
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maxTextureSize: 512
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maxPlaceholderSize: 32
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resizeAlgorithm: 0
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textureFormat: 48
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 1
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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spriteSheet:
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serializedVersion: 2
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serializedVersion: 2
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sprites: []
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sprites: []
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@ -28,7 +28,7 @@ MonoBehaviour:
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m_SupportsHDR: 1
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m_SupportsHDR: 1
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m_HDRColorBufferPrecision: 0
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m_HDRColorBufferPrecision: 0
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m_MSAA: 1
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m_MSAA: 1
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m_RenderScale: 0.5882813
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m_RenderScale: 0.6666667
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m_UpscalingFilter: 0
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m_UpscalingFilter: 0
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m_FsrOverrideSharpness: 1
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m_FsrOverrideSharpness: 1
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m_FsrSharpness: 1
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m_FsrSharpness: 1
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@ -114,5 +114,5 @@ MonoBehaviour:
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m_PrefilterNativeRenderPass: 1
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_ShadowCascades: 0
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superResolution: 14
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superResolution: 4
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vrsRate: 0
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vrsRate: 0
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@ -145,25 +145,25 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c3c4391133b9f3142b57264047029ec5, type: 3}
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m_Script: {fileID: 11500000, guid: c3c4391133b9f3142b57264047029ec5, type: 3}
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m_Name: XESS
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m_Name: XESS
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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xess1ConfigParam:
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xess1ConfigParam:
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OutputWidth: 2560
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OutputWidth: 2560
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OutputHeight: 1440
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OutputHeight: 1440
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Quality: 103
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Quality: 103
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UseHiResMotionVectors: 0
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UseHiResMotionVectors: 1
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UseJitteredMotionVectors: 0
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UseJitteredMotionVectors: 0
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UseMotionVectorsInNDC: 1
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UseMotionVectorsInNDC: 1
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UseExposureTexture: 0
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UseExposureTexture: 0
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UseResponsiveMask: 0
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UseResponsiveMask: 0
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UseAutoExposure: 0
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UseAutoExposure: 1
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EnableProfiling: 0
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EnableProfiling: 0
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InvertedDepth: 0
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InvertedDepth: 0
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VelocityScaleX: -2
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VelocityScaleX: -2
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VelocityScaleY: 2
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VelocityScaleY: 2
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JitterScaleX: 0
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JitterScaleX: 1
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JitterScaleY: 0
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JitterScaleY: 1
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ExposureScale: 1
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ExposureScale: 1
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MipMapBias: -1.45
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MipMapBias: -1.64
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--- !u!114 &1524480044783497712
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--- !u!114 &1524480044783497712
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -176,8 +176,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a6b8ba513f1b1fe499924f362fdde22d, type: 3}
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m_Script: {fileID: 11500000, guid: a6b8ba513f1b1fe499924f362fdde22d, type: 3}
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m_Name: GSR
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m_Name: GSR
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Active: 0
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m_Active: 1
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quality: 4
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quality: 3
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v1settings:
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v1settings:
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EnableEdgeDirection: 1
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EnableEdgeDirection: 1
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Mode: 1
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Mode: 1
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@ -187,8 +187,8 @@ MonoBehaviour:
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UseCompute2Pass: 0
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UseCompute2Pass: 0
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GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
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GSRV2Material: {fileID: 2100000, guid: faa906817c0647f42a0cec70faeb91c1, type: 2}
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GSRV2ComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
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GSRV2ComputeShader: {fileID: 7200000, guid: 9a4e6ff1f9a33fa4ea1e9744e313e2fd, type: 3}
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FiveSample: 0
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FiveSample: 1
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Exposure_co_rcp: 1
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Exposure_co_rcp: 0.1
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--- !u!114 &2459758869679212578
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--- !u!114 &2459758869679212578
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -501,7 +501,7 @@ namespace UnityEngine.Rendering.Universal
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ref var colorDescriptor = ref cameraData.cameraTargetDescriptor;
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ref var colorDescriptor = ref cameraData.cameraTargetDescriptor;
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colorDescriptor.width = cameraData.camera.pixelWidth;
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colorDescriptor.width = cameraData.camera.pixelWidth;
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colorDescriptor.height = cameraData.camera.pixelHeight;
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colorDescriptor.height = cameraData.camera.pixelHeight;
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if (asset.SuperResolution == ESuperResolution.XESS13)
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if (asset.SuperResolution == ESuperResolution.XESS13 || asset.SuperResolution == ESuperResolution.GSR2)
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{
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{
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colorDescriptor.graphicsFormat = GraphicsFormat.R16G16B16A16_SFloat;
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colorDescriptor.graphicsFormat = GraphicsFormat.R16G16B16A16_SFloat;
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colorDescriptor.enableRandomWrite = true; // compute
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colorDescriptor.enableRandomWrite = true; // compute
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@ -278,7 +278,6 @@ namespace UnityEngine.Rendering.Universal
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SuperResolutionParamSets.Instance.Get<float>("MipmapBias", ref ssMipBias);
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SuperResolutionParamSets.Instance.Get<float>("MipmapBias", ref ssMipBias);
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float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, ssMipBias);
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float taaMipBias = Math.Min(cameraData.taaSettings.mipBias, ssMipBias);
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mipBias = Math.Min(mipBias, taaMipBias);
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mipBias = Math.Min(mipBias, taaMipBias);
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// TODO: xyang Mip bias
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cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias)));
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cmd.SetGlobalVector(ShaderPropertyId.globalMipBias, new Vector2(mipBias, Mathf.Pow(2.0f, mipBias)));
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//Set per camera matrices.
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//Set per camera matrices.
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@ -135,6 +135,8 @@ namespace X.Rendering.Feature
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public int Mode = 1;
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public int Mode = 1;
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[SerializeField, Range(0.5f, 2.5f)]
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[SerializeField, Range(0.5f, 2.5f)]
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public float Sharp = 2;
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public float Sharp = 2;
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[SerializeField, Range(-5f, 2.5f)]
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public float MipMapBias = 0;
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[SerializeField]
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[SerializeField]
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public Material GSRV1Material;
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public Material GSRV1Material;
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}
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}
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@ -176,6 +178,7 @@ namespace X.Rendering.Feature
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cameraData.imageScalingMode = ImageScalingMode.None;
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cameraData.imageScalingMode = ImageScalingMode.None;
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cameraData.upscalingFilter = ImageUpscalingFilter.None;
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cameraData.upscalingFilter = ImageUpscalingFilter.None;
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", v1settings.MipMapBias);
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cmd.SetGlobalVector(ViewportInfoId, new Vector4(1.0f / pixW, 1.0f / pixH, pixW, pixH));
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cmd.SetGlobalVector(ViewportInfoId, new Vector4(1.0f / pixW, 1.0f / pixH, pixW, pixH));
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cmd.SetGlobalVector(GSR1ParamsId, new Vector4(v1settings.Mode, v1settings.Sharp, 0, 0));
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cmd.SetGlobalVector(GSR1ParamsId, new Vector4(v1settings.Mode, v1settings.Sharp, 0, 0));
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@ -256,13 +259,16 @@ namespace X.Rendering.Feature
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private void UpscalePass(CommandBuffer cmdBuffer, RTHandle source, RTHandle destination)
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private void UpscalePass(CommandBuffer cmdBuffer, RTHandle source, RTHandle destination)
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{
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{
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SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true);
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var jitter = TemporalAA.CurrentJitter;
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cmdBuffer.SetGlobalTexture("_PrevSceneColorTexture", prevSceneColorTexture1);
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cmdBuffer.SetGlobalTexture("_PrevSceneColorTexture", prevSceneColorTexture1);
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cmdBuffer.SetGlobalTexture("_InputTexture", source);
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cmdBuffer.SetGlobalTexture("_InputTexture", source);
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cmdBuffer.SetGlobalTexture("_MotionDepthClipAlphaBuffer", motionDepthClipAlphaBuffer);
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cmdBuffer.SetGlobalTexture("_MotionDepthClipAlphaBuffer", motionDepthClipAlphaBuffer);
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cmdBuffer.SetGlobalMatrix("_clipToPrevClip", clipToPrevClip);
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cmdBuffer.SetGlobalMatrix("_clipToPrevClip", clipToPrevClip);
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cmdBuffer.SetGlobalVector("_renderSizeParam", renderSizeParam);
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cmdBuffer.SetGlobalVector("_renderSizeParam", renderSizeParam);
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cmdBuffer.SetGlobalVector("_outputSizeParam", outputSizeParam);
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cmdBuffer.SetGlobalVector("_outputSizeParam", outputSizeParam);
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cmdBuffer.SetGlobalVector("_JitterOffset", GetJitter());
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cmdBuffer.SetGlobalVector("_JitterOffset", jitter);
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cmdBuffer.SetGlobalVector("_ScaleRatio", scaleRatio.xyxx);
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cmdBuffer.SetGlobalVector("_ScaleRatio", scaleRatio.xyxx);
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cmdBuffer.SetGlobalFloat("_cameraFovAngleHor", cameraFovAngleHor);
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cmdBuffer.SetGlobalFloat("_cameraFovAngleHor", cameraFovAngleHor);
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@ -46,6 +46,7 @@ namespace X.Rendering.Feature
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}
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}
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Dictionary<string, bool> boolMap = new ();
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Dictionary<string, int> intMap = new ();
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Dictionary<string, int> intMap = new ();
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Dictionary<string, float> floatMap = new ();
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Dictionary<string, float> floatMap = new ();
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Dictionary<string, string> stringMap = new ();
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Dictionary<string, string> stringMap = new ();
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@ -72,6 +73,12 @@ namespace X.Rendering.Feature
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map.TryGetValue(name, out value);
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map.TryGetValue(name, out value);
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break;
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break;
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}
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}
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case bool v:
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{
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var map = boolMap as Dictionary<string, T>;
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map.TryGetValue(name, out value);
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break;
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}
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default:
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default:
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throw new ArgumentException($"type err:{typeof(T)}");
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throw new ArgumentException($"type err:{typeof(T)}");
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}
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}
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@ -97,6 +104,11 @@ namespace X.Rendering.Feature
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stringMap[name] = v;
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stringMap[name] = v;
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break;
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break;
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}
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}
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case bool v:
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{
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boolMap[name] = v;
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break;
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}
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default:
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default:
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throw new ArgumentException($"type err:{typeof(T)}");
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throw new ArgumentException($"type err:{typeof(T)}");
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}
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}
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@ -145,7 +145,7 @@ namespace X.Rendering.Feature
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lastQuality = xess1ConfigParam.Quality;
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lastQuality = xess1ConfigParam.Quality;
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}
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}
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cameraData.NeedJitter = true;
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SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true);
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias);
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias);
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SuperResolutionParamSets.Instance.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX);
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SuperResolutionParamSets.Instance.Set<float>("JitterScale", xess1ConfigParam.JitterScaleX);
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@ -36,6 +36,7 @@ namespace UnityEngine.Rendering.Universal
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if (!hasActive)
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if (!hasActive)
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{
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{
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superResolution = ESuperResolution.None;
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superResolution = ESuperResolution.None;
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SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", false);
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}
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}
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else
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else
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{
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{
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@ -301,8 +301,10 @@ namespace UnityEngine.Rendering.Universal
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static internal Matrix4x4 CalculateJitterMatrix(ref CameraData cameraData, out Vector2 jitter)
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static internal Matrix4x4 CalculateJitterMatrix(ref CameraData cameraData, out Vector2 jitter)
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{
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{
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Matrix4x4 jitterMat = Matrix4x4.identity;
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Matrix4x4 jitterMat = Matrix4x4.identity;
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bool needJitter = false;
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SuperResolutionParamSets.Instance.Get<bool>("NeedJitter", ref needJitter);
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bool isJitter = cameraData.IsTemporalAAEnabled() || cameraData.NeedJitter;
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bool isJitter = cameraData.IsTemporalAAEnabled() || needJitter;
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jitter = Vector2.zero;
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jitter = Vector2.zero;
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if (isJitter)
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if (isJitter)
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{
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{
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@ -627,8 +627,6 @@ namespace UnityEngine.Rendering.Universal
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&& postProcessEnabled; // No Postprocessing
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&& postProcessEnabled; // No Postprocessing
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}
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}
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internal bool NeedJitter { get; set; }
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/// <summary>
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/// <summary>
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/// The sorting criteria used when drawing opaque objects by the internal URP render passes.
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/// The sorting criteria used when drawing opaque objects by the internal URP render passes.
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/// When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and
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/// When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and
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|||||||
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Block a user