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@ -114,5 +114,5 @@ MonoBehaviour:
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m_PrefilterNativeRenderPass: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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superResolution: 4
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superResolution: 0
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vrsRate: 0
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@ -35,6 +35,20 @@ MonoBehaviour:
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- {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
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- {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
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m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
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--- !u!114 &-1133205096357012623
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4eb2cc831c604d74bbc6c526ff11163f, type: 3}
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m_Name: DLSS
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m_EditorClassIdentifier:
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m_Active: 0
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quality: 0
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--- !u!114 &-194876054633339434
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -82,7 +96,8 @@ MonoBehaviour:
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- {fileID: 6334271670068977784}
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- {fileID: 1342351342872651138}
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- {fileID: 6446168921458335383}
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m_RendererFeatureMap: bc3f630842f2e70dd6a559c442a94bfd4529d15534f2d3de228858dca8d12222f0f17d10860a28157820480586dae7578265b12b6ffda01297deaf157b647559
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m_RendererFeatureMap: bc3f630842f2e70dd6a559c442a94bfd4529d15534f2d3de228858dca8d12222f0f17d10860a28157820480586dae7578265b12b6ffda01297deaf157b647559715bfa05f80b46f0
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m_UseNativeRenderPass: 1
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postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
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shaders:
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@ -177,7 +192,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a6b8ba513f1b1fe499924f362fdde22d, type: 3}
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m_Name: GSR
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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quality: 3
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v1settings:
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EnableEdgeDirection: 1
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@ -497,10 +497,7 @@ namespace UnityEngine.Rendering.Universal
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}
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var asset = UniversalRenderPipeline.asset;
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// SuperResolution
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if (asset.SuperResolution == ESuperResolution.GSR1
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|| asset.SuperResolution == ESuperResolution.GSR2
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|| asset.SuperResolution == ESuperResolution.METAL_FX_SPATIAL_SR
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|| asset.SuperResolution == ESuperResolution.XESS13)
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if (asset.SuperResolution != ESuperResolution.None)
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{
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ref var colorDescriptor = ref cameraData.cameraTargetDescriptor;
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colorDescriptor.width = cameraData.camera.pixelWidth;
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87
Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs
vendored
Normal file
87
Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs
vendored
Normal file
@ -0,0 +1,87 @@
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace X.Rendering.Feature
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{
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public class DLSS : ScriptableRendererFeature, ISuperResolutionFeature
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{
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[SerializeField]
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public UnityEngine.NVIDIA.DLSSQuality quality;
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private ProfilingSampler profiler;
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private static uint expectedDeviceVersion = 0x04;
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private static bool supportDLSS;
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public static bool SupportDLSS { get => supportDLSS;}
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private UnityEngine.NVIDIA.GraphicsDevice gfxDevice = null;
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public static bool InitFeature()
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{
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if (!UnityEngine.NVIDIA.NVUnityPlugin.IsLoaded())
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{
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return false;
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}
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if (expectedDeviceVersion != UnityEngine.NVIDIA.GraphicsDevice.version)
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{
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Debug.LogWarning("Cannot instantiate NVIDIA device because the version expects does not match the backend version.");
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return false;
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}
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if (!SystemInfo.graphicsDeviceVendor.ToLowerInvariant().Contains("nvidia"))
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{
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return false;
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}
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var device = UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice();
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return device != null && device.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS);
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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}
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public override void Create()
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{
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supportDLSS = InitFeature();
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profiler = new ProfilingSampler("NV.DLSS");
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gfxDevice = UnityEngine.NVIDIA.GraphicsDevice.device;
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}
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public void DoSR(CommandBuffer cmd, RTHandle source, RTHandle destination, RTHandle motionVector, ref RenderingData renderingData)
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{
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using var scp = new ProfilingScope(cmd, profiler);
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}
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public float GetRenderScale()
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{
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return 0;
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}
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public void SetSR(ESuperResolution resolution)
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{
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switch (resolution)
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{
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case ESuperResolution.DLSS1:
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case ESuperResolution.DLSS2:
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case ESuperResolution.DLSS3:
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{
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if (SupportDLSS)
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{
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SetActive(true);
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}
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break;
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}
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default:
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{
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SetActive(false);
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break;
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: Cy9Nt3n+W3hDJG+ZFGXRsiMRG5HzmWs7zQeWLxDvXMtBHl5sJI455Ak=
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -24,6 +24,7 @@ namespace X.Rendering.Feature
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DLSS1,
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DLSS2,
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DLSS3,
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STP,// Unity 6 空间-时间后处理中的 upscaling
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/// <summary>
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/// Intel XeSS 1.3.1
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/// <see cref="https://github.com/intel/xess.git"/>
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