From baadc92e050460de0d13256b61efeeb69919eec7 Mon Sep 17 00:00:00 2001 From: StarBeats <977663818@qq.com> Date: Tue, 14 Jan 2025 10:00:16 +0800 Subject: [PATCH] dlss add mipbias --- .../Runtime/SuperRendering/SR/Scripts/DLSS.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs index b4d5a55..8359e4a 100644 --- a/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs +++ b/Packages/com.unity.render-pipelines.universal@14.0.11/Runtime/SuperRendering/SR/Scripts/DLSS.cs @@ -15,6 +15,9 @@ namespace X.Rendering.Feature private float sharpness; [SerializeField, Range(0, 2)] private float preExposure; + [SerializeField, Range(-2, 2)] + private float mipMapBias; + private ProfilingSampler profiler; private static uint expectedDeviceVersion = 0x04; @@ -163,7 +166,7 @@ namespace X.Rendering.Feature }; SuperResolutionParamSets.Instance.Set("NeedJitter", true); - //SuperResolutionParamSets.Instance.Set("MipmapBias", xess1ConfigParam.MipMapBias); + SuperResolutionParamSets.Instance.Set("MipmapBias", mipMapBias); var jitter = TemporalAA.CurrentJitter;