Merge branch 'master' of https://gitee.com/starbeats/unity_native_render
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153ff4b337
@ -15,6 +15,9 @@ namespace X.Rendering.Feature
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private float sharpness;
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[SerializeField, Range(0, 2)]
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private float preExposure;
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[SerializeField, Range(-2, 2)]
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private float mipMapBias;
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private ProfilingSampler profiler;
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private static uint expectedDeviceVersion = 0x04;
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@ -163,7 +166,7 @@ namespace X.Rendering.Feature
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};
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SuperResolutionParamSets.Instance.Set<bool>("NeedJitter", true);
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//SuperResolutionParamSets.Instance.Set<float>("MipmapBias", xess1ConfigParam.MipMapBias);
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SuperResolutionParamSets.Instance.Set<float>("MipmapBias", mipMapBias);
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var jitter = TemporalAA.CurrentJitter;
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