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C#
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2024-11-01 16:55:46 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
//TODO: Manage the material from script instead of inspector
[ExecuteAlways]
public class OasisFog : MonoBehaviour
{
private OasisFogPass _pass;
public RenderPassEvent injectionPoint = RenderPassEvent.BeforeRenderingTransparents;
public int injectionPointOffset = 0;
public Material material;
public ScriptableRenderPassInput inputRequirements;
private void OnEnable()
{
_pass = new OasisFogPass();
// setup callback
RenderPipelineManager.beginCameraRendering += OnBeginCamera;
}
private void OnDisable()
{
RenderPipelineManager.beginCameraRendering -= OnBeginCamera;
}
private void OnBeginCamera(ScriptableRenderContext context, Camera cam)
{
// injection point
_pass.renderPassEvent = injectionPoint + injectionPointOffset;
_pass.passMaterial = material;
_pass.inputReq = inputRequirements;
cam.GetUniversalAdditionalCameraData().scriptableRenderer.EnqueuePass(_pass);
}
private class OasisFogPass : ScriptableRenderPass
{
public Material passMaterial;
private LocalKeyword keyword;
public ScriptableRenderPassInput inputReq = ScriptableRenderPassInput.None;
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
if (passMaterial != null)
{
keyword = new LocalKeyword(passMaterial.shader, "_FLIPY");
}
ConfigureInput(inputReq);
}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
OasisFogVolumeComponent volumeComponent = VolumeManager.instance.stack.GetComponent<OasisFogVolumeComponent>();
float fogDensity = volumeComponent.Density.value;
if (passMaterial == null || fogDensity < Mathf.Epsilon) return;
var cmd = CommandBufferPool.Get("CameraFullscreenQuad");
float fogStartDistance = volumeComponent.StartDistance.value;
Color fogTint = volumeComponent.Tint.value;
float fogSunScatteringIntensity = volumeComponent.SunScatteringIntensity.value;
Vector2 fogHeightRange = volumeComponent.HeightRange.value;
passMaterial.SetColor("_Tint", fogTint);
passMaterial.SetFloat("_Density", fogDensity);
passMaterial.SetFloat("_StartDistance", fogStartDistance);
passMaterial.SetFloat("_SunScatteringIntensity", fogSunScatteringIntensity);
passMaterial.SetVector("_Height_Range", fogHeightRange);
var flipY = renderingData.cameraData.IsRenderTargetProjectionMatrixFlipped(renderingData.cameraData.renderer.cameraColorTargetHandle);
passMaterial.SetKeyword(keyword, flipY);
var cam = renderingData.cameraData.camera;
passMaterial.SetMatrix("_InverseViewProjection", (GL.GetGPUProjectionMatrix(cam.projectionMatrix, false) * cam.worldToCameraMatrix).inverse);
CoreUtils.DrawFullScreen(cmd, passMaterial);
context.ExecuteCommandBuffer(cmd);
cmd.Clear();
}
}
}