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2026-02-02 15:26:23 +08:00
#pragma kernel ClearStartOffsetBuffer
// #pragma enable_d3d11_debug_symbols
RWByteAddressBuffer StartOffsetBuffer;
int screenWidth;
[numthreads(32, 32, 1)]
void ClearStartOffsetBuffer (uint3 id: SV_DispatchThreadID)
{
StartOffsetBuffer.Store(4 * (screenWidth * id.y + id.x), 0);
}