11 lines
286 B
Plaintext
11 lines
286 B
Plaintext
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#pragma kernel ClearStartOffsetBuffer
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// #pragma enable_d3d11_debug_symbols
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RWByteAddressBuffer StartOffsetBuffer;
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int screenWidth;
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[numthreads(32, 32, 1)]
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void ClearStartOffsetBuffer (uint3 id: SV_DispatchThreadID)
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{
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StartOffsetBuffer.Store(4 * (screenWidth * id.y + id.x), 0);
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}
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