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2025-06-20 18:14:38 +08:00
using UnityEngine;
public class CullDebug : MonoBehaviour
{
public int Index;
public Vector3 Position;
public Vector3 Size;
public bool IsCulled = false;
private void OnDrawGizmos()
{
var col = Gizmos.color;
Gizmos.color = Color.green;
Gizmos.DrawWireCube(Position, Size);
Gizmos.color = col;
}
}