22 lines
973 B
Markdown
22 lines
973 B
Markdown
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# NVIDIA Streamline Reflex package
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## Supported versions of Unity
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- DX11/DX12 is supported on Unity version 2019.4.??? x86_64 builds.
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- Vulkan is not currently supported.
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## Integrating into your Unity application
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- Apply Unity2019.4src.patch to Unity2019.4 source, build Editor and Standalone players.
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- Import com.nvidia.streamline.core package
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- Import com.nvidia.streamline.reflex.
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- Builtin or HDRP project. Add Streamline component (Streamline.cs) to Main Camera along with the Streamline Reflex Builtin/HDRP (StreamlineReflex.cs) component.
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## Unity configuration changes needed for Reflex
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- In Project Settings, Player ensure that 'Active Input Handling' is set to 'Both'
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- In Project Settings, Input ensure that 'Use Physical Keys' is unchecked.
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## Debugging and Verifying Reflex.
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- See https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideReflex.md#80-nvidia-reflex-qa-checklist
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- Ensure NVIDIA Performance Overlay is active (Alt-R)
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