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2025-10-22 21:39:13 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
#nullable enable
namespace MemoryPack.Internal {
// Preserve for Unity IL2CPP(internal but used for code generator)
public sealed class PreserveAttribute : System.Attribute
{
}
}