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2025-10-22 10:20:34 +08:00
using System;
namespace UnityFileApi
{
// Use this class to read data from a Unity file.
public class UnityFile : IDisposable
{
internal UnityFile()
{
}
internal UnityFileHandle m_Handle;
public long Read(long size, byte[] buffer)
{
var r = DllWrapper.ReadFile(m_Handle, size, buffer, out var actualSize);
UnityFileSystem.HandleErrors(r);
return actualSize;
}
public long Seek(long offset, SeekOrigin origin = SeekOrigin.Begin)
{
var r = DllWrapper.SeekFile(m_Handle, offset, origin, out var newPosition);
UnityFileSystem.HandleErrors(r);
return newPosition;
}
public long GetSize()
{
// This could be a property but as it may throw an exception, it's probably better as a method.
var r = DllWrapper.GetFileSize(m_Handle, out var size);
UnityFileSystem.HandleErrors(r);
return size;
}
public void Dispose()
{
if (m_Handle != null && !m_Handle.IsInvalid)
{
m_Handle.Dispose();
}
}
}
}